|
|
Joined: Apr 2005
Posts: 2,818
Senior Member
|
|
Senior Member
Joined: Apr 2005
Posts: 2,818 |
I agree, what ever improvements we get look aged because of the jaggies, If were going to get FSAA they should come with the graphics patch.
|
|
|
|
|
Joined: May 2006
Posts: 1,088
disillusioned Member
|
|
disillusioned Member
Joined: May 2006
Posts: 1,088 |
quote they should come with the graphics patch
and a cold beer!....furbs, your about 2 weeks away from becoming a senior member
Last edited by SlipBall; 04/01/12 10:40 PM.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
|
|
|
|
|
Joined: Dec 2006
Posts: 599
Member
|
|
Member
Joined: Dec 2006
Posts: 599 |
|
|
|
|
|
Joined: Apr 2005
Posts: 2,818
Senior Member
|
|
Senior Member
Joined: Apr 2005
Posts: 2,818 |
The CLOD IL2 and landscape looks better, but does it look 10 years better?
|
|
|
|
|
Joined: Oct 2005
Posts: 864
Member
|
|
Member
Joined: Oct 2005
Posts: 864 |
I don't care much about the graphics, clod looks plenty good to me. The lack of a game in there is my worry.
-C-
|
|
|
|
|
Joined: Apr 2006
Posts: 761
Member
|
|
Member
Joined: Apr 2006
Posts: 761 |
The CLOD IL2 and landscape looks better, but does it look 10 years better? This is what modern graphics look like  ... 
|
|
|
|
|
Joined: Nov 2011
Posts: 6
Junior Member
|
|
Junior Member
Joined: Nov 2011
Posts: 6 |
The CLOD IL2 and landscape looks better, but does it look 10 years better? This is what modern graphics look like  ... If that's what I think it is (PCars) then technically that's the graphics of 2013, when it's due for release 
|
|
|
|
|
Joined: Apr 2005
Posts: 2,818
Senior Member
|
|
Senior Member
Joined: Apr 2005
Posts: 2,818 |
I know Uther, no trouble with FSAA, DX11 and 64bit exe there.
|
|
|
|
|
Joined: Apr 2006
Posts: 761
Member
|
|
Member
Joined: Apr 2006
Posts: 761 |
And a patch every week...
|
|
|
|
|
Joined: Apr 2005
Posts: 2,818
Senior Member
|
|
Senior Member
Joined: Apr 2005
Posts: 2,818 |
I bet Sli works already too.
|
|
|
|
|
Joined: Jun 2010
Posts: 314
Member
|
|
Member
Joined: Jun 2010
Posts: 314 |
Apples and Oranges!
Wonderful graphics, but nothing to compare.
|
|
|
|
|
Joined: Mar 2001
Posts: 13,180 Likes: 3
I'll be your Huckleberry Veteran
|
|
I'll be your Huckleberry Veteran
Joined: Mar 2001
Posts: 13,180 Likes: 3 |
Ha modern graphics are easy, but try it in a flight sim! 
|
|
|
|
|
Joined: Apr 2006
Posts: 761
Member
|
|
Member
Joined: Apr 2006
Posts: 761 |
Absolutely, theres a world of difference. I know what I currently prefer though. I didn't look at the il2 Sturmo pics and think 'wow'
|
|
|
|
|
Joined: Apr 2005
Posts: 2,818
Senior Member
|
|
Senior Member
Joined: Apr 2005
Posts: 2,818 |
Robtek, what im getting at is the skill of the developers to utilize modern graphic features in a modern game.
CLOD to me looks 5 years old already(apart from the cockpits)
Last edited by BKHZ_Furbs; 04/02/12 08:54 PM.
|
|
|
|
|
Joined: Jan 2009
Posts: 4,737
Senior Member
|
|
Senior Member
Joined: Jan 2009
Posts: 4,737 |
WMD who make Project C.A.R.S are an experienced team, who are at the top of their game. The title is community funded, features a core code base of several AAA previous titles (Shift 2 etc) and their team reads like a who's who of racing titles. CloD isn't in the same genre, tax bracket or team calibre. Not being rude to 1C, but the size of the market for a cross-platform AAA racing title like pCars is turning out to be is at least 10x the WW2 flight sim market. We might as well compare the pilot figure with the graphics in Mass Effect 3..  Edit: Also, just to add, as I've played a fair bit of pCARS. It's an alpha version, with no release date as yet. The AI is not good, i.e. say significantly worse than dogfights in CloD  some of the graphics pop-up is not ideal and the bugs/glitches are (forgivably, it's alpha) fairly serious each time it's patched. In the last month I've downloaded about 30GB of patches.. Having said that, it's an excellent title so far.
Last edited by FearlessFrog; 04/02/12 08:53 PM. Reason: Grass not always Greener
|
|
|
|
|
Joined: May 2006
Posts: 1,088
disillusioned Member
|
|
disillusioned Member
Joined: May 2006
Posts: 1,088 |
But is state of the art graphic features even possible in a sim like Clod, considering all the other features, weather, DM etc.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
|
|
|
|
|
Joined: May 2010
Posts: 3,812
Frugalite & P-38 fan Senior Member
|
|
Frugalite & P-38 fan Senior Member
Joined: May 2010
Posts: 3,812 |
But is state of the art graphic features even possible in a sim like Clod, considering all the other features, weather, DM etc. Without a doubt. They don't need to be applied on the entire visible world. They only need to be there, where they can be seen. Think of the grass, it only appears at a certain distance. Also, state of the art graphics do not preclude the use of resources. Quite often they free up resources, because these effects use tricks, shortcuts and algorithms.
|
|
|
|
|
Joined: Mar 2001
Posts: 13,180 Likes: 3
I'll be your Huckleberry Veteran
|
|
I'll be your Huckleberry Veteran
Joined: Mar 2001
Posts: 13,180 Likes: 3 |
Possible, but not probable, perhaps
|
|
|
|
|
Joined: Dec 2002
Posts: 4,024
Senior Member
|
|
Senior Member
Joined: Dec 2002
Posts: 4,024 |
I would imagine that DX11 with give a considerable boost to the look of COD graphics. They built DX11 into the game engine but haven't enabled it, so I would assume it could be enabled at some point. That said I have no idea how the graphic/performance rewrite has effected DX11 code in CODs game engine. I know Oleg/or Luthier, I can't remember which stated that their was also some bugs in the Microsoft DX11 code in the manor they wished to use it with COD. Hopefully at some point it will all get sorted. I know the developer was designing the new game engine with enough future proofing for the engine to have a longer life than the original engine.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
|
|
|
Joined: Feb 2011
Posts: 605
Member
|
|
Member
Joined: Feb 2011
Posts: 605 |
I think you're making a lot of assumptions here, never seen anything indicating DX11 is implemented, just that the tools were used, its not the same thing.
|
|
|
|
|
|
|
|
|
|
|
|
|
HOA's
by Terl9999 - 09/18/26 04:12 AM
|
Football
by Terl9999 - 09/18/26 02:42 AM
|
Flags
by Terl9999 - 09/15/26 10:03 PM
|
|
|
|
|
|
|
|