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That was one of mine old ideas, but 'cause nobody put his opinion about it, I'll try it again: Is anybody interested about extended version of after action reports?  : Hi, I was thinking about after action reports... How about including of the value of the "Parameter" in the informaton like: 54:01, V-755 20DSU Missile launched on Channel-1 Target distance: 90km Target azimuth: 258� Target elevation: 15� Target altitude: 23,9km Target parameter: xx.xkm SNR mode: LORO - 150km Missile guidance method: I87V/TT (I87V Three Point) Fuse method: Standart And including the uppermentioned data in the impact point, like: 55:05, Missile exploded on Channel-1 SR-71 Habu hit by SAM. (miss distance: 122m) Target distance: 42km Target azimuth: 315� Target elevation: 31� Target altitude: 24,1km Target parameter: xx.xkm It could be optional.... 
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First of all I want to say here that I started to play this sim recently and it's really great, fun and extremelly interesting! This sim is really a masterpiece, thanks Hpasp! For combat flight simmers (like me) this sim definitly give us the chance of "seeing" things in diferent perspective! I play flight sims since the late 80's and I must say that I played almost every combat fligth sim that came out to the market from that timeframe until today and in most combat flight sims I remember being shot at by for example the SA-2s (which I nicknamed in my mind as "spiders" - due to the usual "shape" of an SA-2 SAM site seen in many combat flight sims, specially older ones) and now with SAM simulator I have the chance to experience what's like to shoot at enemy aircraft with those same SA-2s (and the other SAMs as well) and of course experience what's like being shot at with Shrikes, Standard ARMs and HARMs. And if I'm allowed I do have a few sugestions which I think could be interesting in order to improve this already awesome sim: 1- Make/add to SAM simulator a "what-if" scenario set in North Korea which could be considered as being somehow analogous to the Falcon4 campaign. Why do I think that such scenario would be great? For starters, North Korea is one of the few and perhaps the only country in the world that still currently use/employs ALL the SAMs modeled in SAM Simulator (SA-2, SA-3, SA-4 and SA-5). This would be a very challenging scenario since it would model lots and modern enemy aircraft which could employ heavy ECMs and modern weapons (like HARMs) but at the same time being a very rich target enviourment (lots of enemy targets to shoot at!). Since it's a what-if scenario there's more room for extra "gameplay imagination". In fact, a dream that I have is that this sim could someday be integrated with Falcon4 which would give the possibility of having some players flying US/South Korean/NATO F-16s (or other aircraft) and in the other side other players playing as North Korean SAM operators (or/and other players even playing as North Korean fighter pilots), but this later part is of course only a dream/ramble...  2- Another sugestion that I have is to make a mission editor for SAM simulator -> This could even be something similar to the current pratice range in Hungary modeled in SAM simulator but the player would choose a map from the existing ones (such as Hungary, Egypt, Vietnam, USSR, etc...), choose where to place the SAM sites (and also choose the type of SAM sites) and be able to choose a wider array of target type and target numbers and their flight path/missions. 3- This is more a request than a sugestion (per se): please if possible lower the required screen resolution to a minimum of 1024x768. Why am I asking this? While most desktop monitors (like mine) support 1280x1024 resolutions, IMO this sim is also a great "candidate" to be played in laptops due to the fact that it's very light on PC system resources and it only needs a mouse and a keyboard to be played but many laptop monitors don't support 1280x1024 resolutions (my laptop for example only support a maximum resolution of 1280x800). But once again, thanks for this great sim!
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Laptop your 1280x800, 1366x768 or 1600x900 is.
I have a 1366x768 laptop!
Works for me, but cut the screen!
Will work on a laptop 18.4 FullHD 1920x1080 resolution there.
The simulator is designed for minimum no less than 1280x1024, all below as I have 1366x768 or 1280x800 as you work, too, will be, but trimming the screen.
It is necessary to reduce the picture then, and that this will reduce to just.
If the decrease is even less to do, do not it will be visible figures, inscriptions, apparently not so different.
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Now apparently the main from the developer to include in the simulator as much as possible SAM Systems. 
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Laptop your 1280x800, 1366x768 or 1600x900 is.
I have a 1366x768 laptop!
Works for me, but cut the screen!
Yes, it's possible to play with lower resolutions but the problem is like you said that it will cut the screen and in my case some important buttons/functions (like arming the missiles in the SA-2 system) are also cut from the screen and therefore not acessible!
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As to extended AARs - yes, it would be nice, but - to preserve a bit of realism for purists, to which I also probably belong - maybe in two variants. First would record what actually can be recorded by SAM crews (e.g. range boresight position instead of target range, if unavailable or only predicted; azimuth, elevation, fusing, guidance, explosion / K3 - if observed), and second would contain all real-world data you proposed. Hit-kill-miss info would certainly belong to second group.  I see added value in learning how to interpret what you can see from your firing position, and possibly even more if we finally get some mission generator - today, after just a few rehearsals you can learn all flightpaths by heart. 
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Hpasp, what about this EKV effect I mentioned before (missile responses still visible and missiles guided when going EKV after launch) - a bug or not? 
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Here a receipt of succes for "Dvina" guys.. :  (in active jamming and AGM "Shrike" environment) Do I understand well that transmitter was to be switched on for real guidance for the last 15-18 seconds? How to compare it to 25 sec. required in Volkhov? Security margin? And I wonder, in how many situations thay succeeded... Any data on number of Wild Weasels killed by Dvina in Vietnam?
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My idea was to compare the data from the extended AAR's to any information from the "real world". Thus we can learn more, and monitor the SIM behaviour....  You're right - maybe it would be more usefull with mission editor (Personally, I would create some scenarios, that was tested from developers of real SAM complexes and check what would be the difference). Yesterday I read in an research from 1966 for possibilities to shoot A-11 (SR-71) with S-75;S-75M and SA-75. It could be interest to observe an extended AAR on this scenario...;) But the most important opinion would be Hpasp's....
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And I wonder, in how many situations thay succeeded... Any data on number of Wild Weasels killed by Dvina in Vietnam?
From the 397 F-105 lost during the Vietnam War, 31 is acknowledged that it was shot down by Dvina.
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And I wonder, in how many situations thay succeeded... Any data on number of Wild Weasels killed by Dvina in Vietnam?
From the 397 F-105 lost during the Vietnam War, 31 is acknowledged that it was shot down by Dvina. ...but what proportion of these were EF-105F/F-105G employing RHAW, jamming and Shrikes? (Not to mention F-100 WWs).
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From Dec. 1965 to Aug. 1973 - 48 Weasels (2 F-100 and 46 F-105F/G's). Those are total losses. Davis -"Wild Weasel"
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 Guys, I think it is impossible to bring "Habu" down... Just check the "SA-75" curve.... Plus RSNA-75 (Dvina) can provide track at about 60 km, a bit too close for high speeded 24 km altitude "Habu"! P.S. What is the difference betwen SA-75 and SA-75M (exept the "dog house")?
Last edited by piston79; 01/04/12 07:10 PM.
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An interesting picture! The question of how to read properly? On this vertical altitude targets at horizontal distance targets. As I understand it, "dog house" is "Optical Tracking", but I do not know exactly why it is generally necessary. 
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As I understand it, "dog house" is "Optical Tracking", but I do not know exactly why it is generally necessary.
One phrase: shooting "from ambush".
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Here a receipt of succes for "Dvina" guys.. :  (in active jamming and AGM "Shrike" environment) Do I understand well that transmitter was to be switched on for real guidance for the last 15-18 seconds? How to compare it to 25 sec. required in Volkhov? Security margin? And I wonder, in how many situations thay succeeded... Any data on number of Wild Weasels killed by Dvina in Vietnam? Yes, crossed bars are the parts from timeline of engagement, with transmiter on... About 25 seconds - obviously traditions and what they used to be!  This is a part from a russian study about the Vietnam Air war, and this picture presents the mosr succesful way to deal with B-52's. First arrow up is "Fake launch", second "Real Launch" and last one is "Missile-target point of impact". First use "T/T" guidance, and in last 15-18 seconds change to "Upr." (if target is locked till in "burn range").
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I understand how it works but the principle of why it is generally done by this Dog House! In the simulator, it is not active, why then Dvina with doghouse is made. As the difference between Standard Dvina and Dvina with this dog house. 
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The question yet?
Stealth can Dvina intercept, say it is possible at all or not.
I have a chance to intercept or no?
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The question of who knows?
In which case I should use DOGON.
Example!
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P.S. What is the difference betwen SA-75 and SA-75M (exept the "dog house")? Please check the The Family Tree and timeline of the �75� System development part of the manual. There were 4 versions of the Dvina system. 1, SA-75 Dvina �five van� (SA-2A) with V-750 1D (Guideline mod.0) and 750V 11D (Guideline mod.1) 2, SA-75M Dvina �three van� (SA-2B) with V-750V 11D (Guideline mod.1) 3, SA-75MK Dvina �three van� (SA-2B) with V-750VK 11DK (Guideline mod.1) 4, SA-75M/MK Dvina �doghouse� (SA-2F) with V-750VM/VMK 11DM/DMK (Guideline mod.1)
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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