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#3445354 11/09/01 06:30 PM
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YEEEEEEEEEEEEEEEEEEHAAAAAAAWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW

[This message has been edited by Argon (edited 11-10-2001).]

Inline advert (2nd and 3rd post)

#3445355 11/09/01 06:31 PM
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There is no "documentation" to speak of except for license agreements EVERYWHERE

The code is commented to say what each routine's purpose is.

#3445356 11/09/01 09:53 PM
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HarryM,

That's what I ment. I know absolutely nothing about coding. The last programing class I took was in college some 13 years ago and it was Fortran77. I read in the BoB forum that the code/subroutines weren't commented well because it was rushed. And that this was making it even more difficult. Since MA wasn't rushed as much as BoB, I would figure that it is a little cleaner/easier to see what's going on.

#3445357 11/10/01 01:07 AM
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Yay. Maybe someone can fix it so it doesn't DIE every time I try to do the campaign.
I keep forgetting that it just craps out on me and I can't do a campaign at all... and end up uninstalling it.

#3445358 11/10/01 01:43 AM
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Hey Argon, you think you could make that idiotic exclamation any longer? Thanks for making it utterly impossible to read.

Osram, sorry if I gave the wrong idea... I am a CS student at Rensselaer Polytechnic Institute, so I don't do this professionally. In fact, some of this code went right over my head . I enjoyed looking over it for amusement, but I doubt I could make any serious changes (although I can use 3d Studio Max, if that's helpful ).

------------------
- KMHPaladin
- [email protected]
- Number 105 "Dinger" VRAF Squadron
- "Far better is it to dare mighty things, to win glorious triumphs, even though
checked by failures...than to rank with those poor spirits who neither enjoy
nor suffer much, because they... know not victory nor defeat."
- Theodore Roosevelt, 1899

#3445359 11/10/01 06:50 AM
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I've been poking through this code tonight with my "intro" edition of C++ 6.0. I really enjoyed looking at the tactics tree for the AI. Don't know that I understood it that well, but it was much simpler than I anticipated (I mean that in a very complimentary fashion. I was expecting something unfathomably tangled.) I am a total novice, but it sure looks like the Yak-9 could be made flyable. It looks to me like it will be a bit tedious to modify this, but not mind numbingly complex. Would like to see some other period aircraft added as well if possible.

Lots of fun poking through the physics and structure models. Sure are a lot of files to deal with...

Hope someone takes the lead and starts a sight listing known issues (bugs)/desired improvements/additions.

#3445360 11/10/01 03:54 PM
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..bump...

[This message has been edited by Argon (edited 11-10-2001).]

#3445361 11/10/01 05:34 PM
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Argon,

Could you do the rest of us a favor and edit the exclamation post so that it fits on a normal line length? Since it is all one word it seems to have extended the line to proportion which makes other posts a bit more challenging to read.

Thanks.

#3445362 11/10/01 07:42 PM
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Quote:
Originally posted by Red Harvest:
Argon,

Could you do the rest of us a favor and edit the exclamation post so that it fits on a normal line length? Since it is all one word it seems to have extended the line to proportion which makes other posts a bit more challenging to read.

Thanks.


Sure Red Harvest, no problem. With a gentlemanly request like that, any time.

One bite-size YEHAW coming up....

[This message has been edited by Argon (edited 11-10-2001).]

#3445363 11/11/01 03:11 AM
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Thanks.

#3445364 11/11/01 05:35 AM
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I'm not a programmer but am looking forward to contributing any way I can.

I'm open to suggestions, once someone has figured this thing out.

AxA
http://www.FlyAndFight.com


[This message has been edited by AxA (edited 11-10-2001).]

#3445365 11/11/01 06:52 AM
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Hi pilots...

This is an early christmas gift for us Mig Alley Fans and to that end we should lend a word of appreceation and gratitude to those that are responsible for the code release.

Thanks for making this wonderfull product and allowing the public to take it to hopefully new hights.

I have a some extensive programming that I took in collage and after look this over I think I can lend a hand if anyone here has the idea on how we can centralize this and get organised please let set this up.

Best Regards and Check Six
Heat2151

[This message has been edited by Heat2151 (edited 11-12-2001).]

[This message has been edited by Heat2151 (edited 11-12-2001).]

#3445366 11/11/01 12:40 PM
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i never thought this would happen, and am glad i am proven wrong

does this mean we will get the onlne mltiplayer bugs fixed ? to me those were some of the biggest problems

great news


Be advised, we got zips in the wire
#3445367 11/13/01 06:06 PM
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One more hand, here.

I had to convert the code, since it was produced on a different Visual Studio version.

Let's see what we can get out of this.

Chronus
http://www.sim-news.com


Quote:
Originally posted by CRASH - SimHQ:
And here you have it:

http://www.simhq.com/simhq3/sims/downloads/#MiG%20Alley

Will someone PLEASE fix the multiplayer campaign ... PLEASE????


#3445368 11/13/01 08:52 PM
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chronus,

Are you part of the BDG? If not, would you like to be? We are combining both the BDG (Battle of Britain Developers Group) with the MADG (MiG Alley Developers Group) in the same private forum. If you would like to join let me know.

Quote:
Originally posted by chronus:
One more hand, here.

I had to convert the code, since it was produced on a different Visual Studio version.

Let's see what we can get out of this.

Chronus
http://www.sim-news.com



#3445369 11/14/01 10:15 AM
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Count me in, KC23.

I'm more than eager to help out. On both groups.

Chronus
http://www.sim-news.com

Quote:
Originally posted by KC23 - SimHQ:
chronus,

Are you part of the BDG? If not, would you like to be? We are combining both the BDG (Battle of Britain Developers Group) with the MADG (MiG Alley Developers Group) in the same private forum. If you would like to join let me know.


#3445370 11/16/01 08:09 PM
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If the MADG is still looking for programmers I would like to help. I'm a software engineer for EA Sports and I do this stuff every day. If interested you can reach me at [email protected].

#3445371 11/16/01 08:28 PM
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Great! I guess KC will contact you, or you can also e-mail him.

#3445372 11/16/01 10:28 PM
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Aqualung,

Get involved! All the experienced coders that MA can get are needed! I feel completely helpless in this venture since I know nothing about coding. When I was in High School computer classes oh so long ago all we did were these funky "if, then, run, go" statements or something like that. I failed to see then how much computers would be a part of our lives then and I wish I had then.

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Stephen
Specs: AMD TBird 1.1ghz, 256 Meg of RAM, 30 gig HD @7200 RPM, Geforce 2 32 Meg GTS, SB LIVE!, WIN98SE

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