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Hpasp #3426783 11/05/11 07:38 PM
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Quote from the Sean O'Connor's "Imagery And Analysis Imagery analysis and modern defense issues" forum:

Quote:
Hpasp: Did you seen my doc about El-Dorado Canyon at the http://sites.google.com/site/samsimulator1972/home
site? It describes part of the Libyan SAM network, with unit names...


@Hpasp: I've searched all the page and I can't find anything. Could you paste the link to this article? Thx.

Inline advert (2nd and 3rd post)

Hpasp #3427189 11/06/11 06:46 AM
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Vito #3427222 11/06/11 09:18 AM
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Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3427235 11/06/11 10:16 AM
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The PVO is improved dramatically, but small numbers of sistem makes a loosing of a single battery an huge blow for the entire system.... Russia have no choise but to reduce number of batteries, because Russia cannot hold huge army and PVO(with huge number low technology, easy replaceble SAM complexes). Now they should act clever, with what they get, 'cause sooner or latter they will have huge problems with China an US...

Amidkor #3427330 11/06/11 02:38 PM
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Great Great Videos!!!
thumbsup

Hope, that you all understands, what they are switching...
cowboy


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3427512 11/06/11 05:52 PM
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Also an interesting workplace...

thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3427522 11/06/11 06:15 PM
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That one looks significantly more advanced than the 1960s radars we're playing with. That's not the S300's console, is it?

Miao, Cat


Miao, Cat
Hpasp #3427818 11/06/11 11:36 PM
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That is a mockup of a PATRIOT Missile System operator's console. There are two of them in the weapons system�s control center.

Broncq #3428042 11/07/11 06:40 AM
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Surprisingly well documented MIM-104 Patriot Control Indicator Panel ...

... from here:
http://www.fas.org/spp/starwars/docops/fm44-85/Appb.htm
thumbsup

It would be a boring SIM, just click on the target sign, and engage.
(or put the system FULL AUTOMATIC and just laid back)
biggrin


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3428137 11/07/11 11:42 AM
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Originally Posted By: Hpasp
As I can understand, if we want missile to detonate for sure against a fighter target, we should bring it less than 60 meters from the target...
Curiouse about how you program it in the SIM...


65m is for pretty sure (~100%) kill
65~120m is high probability kill
300m is probable hit

The V-759 missile creates 29000 pieces of ~4g shrapnels.
At the impact speeds, they are comparable to an M-16 rifle bullet.

If you have a 65m miss, than each square meters of the target will receive 2 pieces of M16 bullet.
(this is considered catastrophic kill)

If you have a 120m miss, than each 2nd square meters of the target will receive an M16 bullet.
(this is considered a probable kill)

If you have a 300m miss, than every 10 square meters of the target will receive an M16 bullet.
(this is considered the furthest where the missile has any effect)

thumbsup

The program after calculates the missile - target distance in the moment of explosion...
... if it is less than 120m than target is killed.
... if it is less than 300m than target is hit. (it can fly away, but with reduced speed, and without jamming)

cowboy


Do you think that is possible to include the data from graphs for detonation possibility for 5E11 in the uppermentioned model you've used in the SIM?... I must admit I still have no idea how this should be achieved.

Hpasp #3428409 11/07/11 06:49 PM
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Originally Posted By: Hpasp

It would be a boring SIM, just click on the target sign, and engage.
(or put the system FULL AUTOMATIC and just laid back)
biggrin


Just hope that an RAF tornado/USN F/A-18 isn't in the airspace duh

Last edited by Muggs; 11/07/11 06:50 PM.
Hpasp #3428416 11/07/11 06:54 PM
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Originally Posted By: Hpasp

It would be a boring SIM, just click on the target sign, and engage.

Agreed. Unlike the weapons systems that are depicted in the SAM Simulator, the operator(s) is not presented with any actual analog target video. All the information that the radar processes is converted to digital and DSP filtered before it goes to the control van's computer (which decides the type of symbol to display to the operator). With all that said, the picture of the displays posted by Hpasp are called a synthetic display indicators.

You don�t have to make a simulator for it. It is already out there: Atari�s Missile Command game from the 1980�s.



Originally Posted By: Hpasp

(or put the system FULL AUTOMATIC and just laid back)

I would hate to be the pilot (friendly or enemy) who makes one, wrong mistake in front of this radar with a full set of missiles at its command if this weapons system were to be felt in automatic. It would definitely clear everything that that radar does not like in front of it.

Last edited by Broncq; 11/08/11 09:53 PM.
Sim #3428492 11/07/11 08:22 PM
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I have the exact same resolution problem on my new computer. So I thought, No Big Deal, I'll manually engage 1280x1024 resolution.

The result:

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VB detects is, as 1024x820.
Just click on "Continue" and lets see, what happens...


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
piston79 #3428927 11/08/11 07:48 AM
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Do you think that is possible to include the data from graphs for detonation possibility for 5E11 in the uppermentioned model you've used in the SIM?... I must admit I still have no idea how this should be achieved.

Its on the To Do list.
thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3429131 11/08/11 03:55 PM
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Originally Posted By: Hpasp
VB detects is, as 1024x820.
Just click on "Continue" and lets see, what happens...


If you try to continue in this situation, you won't be able to even click the buttons because they are not in the right place.

Actually, I think I found part of the problem. It is the magnification system of Windows 7, turned on by default to 125%. It seems to be feeding false signals to the SAM Simulator program.

So, finally the thing starts in 1920x1080 and I can actually click the buttons. Unfortunately, for some reason the sound doesn't come on, and also, the display is choppier and slower than on my 4-5 year old antique (Core Duo 2) laptop computer. I'm using an i7 processor, by the way.

Last edited by arkhangelsk; 11/08/11 03:57 PM.
Broncq #3429421 11/08/11 09:52 PM
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Originally Posted By: Hpasp

(or put the system FULL AUTOMATIC and just laid back)


Originally Posted By: Broncq

I would hate to be the pilot (friendly or enemy) who makes one, wrong mistake in front of this radar with a full set of missiles at its command if this weapons system were to be felt in automatic. It would definitely clear everything that that radar does not like in front of it.


Leaving out the moral arguments, I would hate to be the friendly pilot that trusts his life to a computer makes an engagement decision that ultimately boils down to a YES and NO flowchart as they are flying in that radar's sector of coverage.

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Originally Posted By: arkhangelsk
Originally Posted By: Hpasp
VB detects is, as 1024x820.
Just click on "Continue" and lets see, what happens...


If you try to continue in this situation, you won't be able to even click the buttons because they are not in the right place.

Actually, I think I found part of the problem. It is the magnification system of Windows 7, turned on by default to 125%. It seems to be feeding false signals to the SAM Simulator program.

So, finally the thing starts in 1920x1080 and I can actually click the buttons. Unfortunately, for some reason the sound doesn't come on, and also, the display is choppier and slower than on my 4-5 year old antique (Core Duo 2) laptop computer. I'm using an i7 processor, by the way.


Yep. That fixed it for me.

Finally got to play it and shoot stuff down. But is there a manual somewhere? English/Russian is fine.

Last edited by Sim; 11/09/11 09:52 AM.
Sim #3429793 11/09/11 09:55 AM
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Finally got to play it and shoot stuff down. But is there a manual somewhere? English/Russian is fine.

Here?
http://sites.google.com/site/samsimulator1972/home


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
piston79 #3429821 11/09/11 11:13 AM
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Originally Posted By: piston79
I've noticed that when I am tracking target with parameter near 0 km, (usually when hunting for "Habu" in over Hanoi), SNR and launchers reaches almmost 90 degrees, and still can launch a missile. The light "Sinhron PU" is lit all the time. I think that it should lit off when launcher hit 75 degree, and when SNR hit 60 degrees angle we shouldn't be able to make "Pusk"... Am I correct?


Hi, Hpasp, I think that in next version of SIM, you should do something about launchers and SNR...

And to others:

Is anybody interested about extended version of after action reports? wink :

Originally Posted By: piston79
Hi, I was thinking about after action reports...

How about including of the value of the "Parameter" in the informaton like:

Quote:
54:01, V-755 20DSU Missile launched on Channel-1
Target distance: 90km
Target azimuth: 258�
Target elevation: 15�
Target altitude: 23,9km
Target parameter: xx.xkm
SNR mode: LORO - 150km
Missile guidance method: I87V/TT (I87V Three Point)
Fuse method: Standart



And including the uppermentioned data in the impact point, like:
Quote:
55:05, Missile exploded on Channel-1
SR-71 Habu hit by SAM. (miss distance: 122m)
Target distance: 42km
Target azimuth: 315�
Target elevation: 31�
Target altitude: 24,1km
Target parameter: xx.xkm





It could be optional.... C'moon, need some support! smile Charge

Last edited by piston79; 11/09/11 11:19 AM.
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