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Amidkor #3418220 10/25/11 05:28 PM
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Some photos from my trip to Moscow in august.

I hope, that it was fun standing behind the real panel, after playing with the sim...
biggrin


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Hpasp #3418701 10/26/11 08:30 AM
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Originally Posted By: Hpasp
Some photos from my trip to Moscow in august.

I hope, that it was fun standing behind the real panel, after playing with the sim...
biggrin

Yes, it is. yeah

piston79 #3419439 10/27/11 10:10 AM
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As I can understand, if we want missile to detonate for sure against a fighter target, we should bring it less than 60 meters from the target...
Curiouse about how you program it in the SIM...


65m is for pretty sure (~100%) kill
65~120m is high probability kill
300m is probable hit

The V-759 missile creates 29000 pieces of ~4g shrapnels.
At the impact speeds, they are comparable to an M-16 rifle bullet.

If you have a 65m miss, than each square meters of the target will receive 2 pieces of M16 bullet.
(this is considered catastrophic kill)

If you have a 120m miss, than each 2nd square meters of the target will receive an M16 bullet.
(this is considered a probable kill)

If you have a 300m miss, than every 10 square meters of the target will receive an M16 bullet.
(this is considered the furthest where the missile has any effect)

thumbsup

The program after calculates the missile - target distance in the moment of explosion...
... if it is less than 120m than target is killed.
... if it is less than 300m than target is hit. (it can fly away, but with reduced speed, and without jamming)

cowboy

Last edited by Hpasp; 10/27/11 03:06 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Hpasp #3419606 10/27/11 03:21 PM
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So you don't calculate probability of damage?

At 300m the target -may- be hit, but the fragment might not even penetrate the skin or find any useful thing to damage whatsoever.


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So you don't calculate probability of damage?
At 300m the target -may- be hit, but the fragment might not even penetrate the skin or find any useful thing to damage whatsoever.


A Mach3 4g fragment would perforate any flying object in the sim.
yep
Actual damage calculation is planned at with the Shilka simulation, where each target shape and actual flying angle will have effect on the hit.
thumbsup

Last edited by Hpasp; 10/27/11 04:07 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3419801 10/27/11 06:49 PM
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Hmmm, I think there is some misunderstanding.... I am thinking about the fuse, it is possible missile to approach the target in a way when the fuse won't receive signal which is strong enough to activate it, even when the target is in high probability kill zone (say < 100 m.). There is 2 fuse antenas and 2 detonators, which are optimized to work best in head-on shooting, but if the target didn't cross the main diagram of the fuse antenas, the fuse won't be activate, right? That's my point... Of course the succes depends from many aspects (guiding, killing zone of the warhead, aproach way and so on...) , but I was wondering did you implement so much complicated information, or just put some statistical data from real shooting tests?

piston79 #3419852 10/27/11 08:09 PM
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I am thinking about the fuse, it is possible missile to approach the target in a way when the fuse won't receive signal which is strong enough to activate it, even when the target is in high probability kill zone (say < 100 m.). There is 2 fuse antenas and 2 detonators, which are optimized to work best in head-on shooting, but if the target didn't cross the main diagram of the fuse antenas, the fuse won't be activate, right? That's my point... Of course the succes depends from many aspects (guiding, killing zone of the warhead, aproach way and so on...) , but I was wondering did you implement so much complicated information, or just put some statistical data from real shooting tests?

The fuse is more powerful, than you think of.
yep
The only public case when a Russian radio proximity fuse met a low radar cross target was during 1999 with a known result...


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Hpasp #3420000 10/27/11 11:28 PM
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Hello,

I am new to this forum. I have been working with SAM Simulator for a few weeks, and I really like it.

I have a couple of related questions: Here is my AAR after engaging a few cruise missiles at the Ustka firing range. I removed the target information to keep this as short as possible. Italicized are the launch timestamps of the targets, and in bold are the missile activity timestamps along with the results.

Ustka training ground.

S-125M1 Neva

00:00, Practice target P-15 launched

23:55, V601P 5V27U Missile launched on Channel-1

24:19, Missile exploded on Channel-1
Practice target P-15 killed by SAM. (miss distance: 5m)

02:30, Practice target P-15 launched

26:00, V601P 5V27U Missile launched on Channel-2

26:21, Missile exploded on Channel-2
Practice target P-15 killed by SAM. (miss distance: 2m)

05:00, Practice target P-15 launched

28:52, V601P 5V27U Missile launched on Channel-1

29:15, Missile exploded on Channel-1
Practice target P-15 killed by SAM. (miss distance: 14m)

07:30, Practice target P-15 launched

32:46, Missile exploded on Channel-2
Practice target P-15 killed by SAM. (miss distance: 1m)

10:00, Practice target P-15 launched

34:45, V601P 5V27U Missile launched on Channel-1

35:12, Missile exploded on Channel-1
Practice target P-15 killed by SAM. (miss distance: 24m)

Total, SNR On Air Time: 7min 45sec

The questions are:
- Why do the times seem in congruent?
The target launch timestamp reflects the launch time that I enter when I am adding targets to my training scenario. The missile activity timestamps seem to mirror the minutes and seconds from the time of day clock on my computer without the hours.
- Is this intentional or a bug?
- If it is intentional can the logic be explained?
- If it is a bug, may I make a recommendation that all the times reflect those of the scenario start time?

Hpasp #3420138 10/28/11 05:06 AM
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Originally Posted By: Hpasp
I am thinking about the fuse, it is possible missile to approach the target in a way when the fuse won't receive signal which is strong enough to activate it, even when the target is in high probability kill zone (say < 100 m.). There is 2 fuse antenas and 2 detonators, which are optimized to work best in head-on shooting, but if the target didn't cross the main diagram of the fuse antenas, the fuse won't be activate, right? That's my point... Of course the succes depends from many aspects (guiding, killing zone of the warhead, aproach way and so on...) , but I was wondering did you implement so much complicated information, or just put some statistical data from real shooting tests?

The fuse is more powerful, than you think of.
yep
The only public case when a Russian radio proximity fuse met a low radar cross target was during 1999 with a known result...



Yes, sure... As I remember, the first "Neva" missile flown so close to F-117 that the plane was shaked from the airwaves, and second one kills him. So you didn't answer me. If the fuse was so perfect, missiles should pop-up always on 300 meters from the target.... But I know that every one of my fellow FCO's on "SAM SIM" bateries achieved 0 meters miss distance.... How that is possible - why the fuse did't pop-up the warhead earlier? (maybe K3 command is the answer).

Broncq #3420148 10/28/11 05:40 AM
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The target launch timestamp reflects the launch time that I enter when I am adding targets to my training scenario. The missile activity timestamps seem to mirror the minutes and seconds from the time of day clock on my computer without the hours.
- If it is a bug, may I make a recommendation that all the times reflect those of the scenario start time?


Correct, I will modify it.
thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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piston79 #3420152 10/28/11 05:46 AM
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Yes, sure... As I remember, the first "Neva" missile flown so close to F-117 that the plane was shaked from the airwaves, and second one kills him.

This is not happened, in reality there were only 1 missile guiding.
wink

If the fuse was so perfect, missiles should pop-up always on 300 meters from the target.... But I know that every one of my fellow FCO's on "SAM SIM" bateries achieved 0 meters miss distance.... How that is possible - why the fuse did't pop-up the warhead earlier? (maybe K3 command is the answer).

Nonono nope , why don't you read it from that Russian manual, how it works?
thumbsup


Last edited by Hpasp; 10/28/11 08:33 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3420194 10/28/11 09:07 AM
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Originally Posted By: Hpasp


This is not happened, in reality there were only 1 missile guiding.


There is an serbian movie "21-st second", it is documentary about 1999, with Zoltan Dani, his family etc... In one of the scenes, Zoltan Dani's son shows to his father interview with the pilot of the stelt : http://www.youtube.com/watch?v=tOCHjOxR2SQ
The guy claims for 2 missiles....
Originally Posted By: Hpasp
Nonono nope , why don't you read it from that Russian manual, how it works?


Because I can't figure it out.... Wait... screwy If target and missile are in head-on on a straight line, the radiofuse won't detect it until the missile and target hit one each other. With bigger "promah" than bigger will be the detection zone of radio-fuse...

Last edited by piston79; 10/28/11 10:57 AM.
Hpasp #3420271 10/28/11 12:41 PM
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Finding THE SPOT...


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3420494 10/28/11 06:12 PM
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What are the P-15, RS2-US, and Koliber supposed to simulate?

I am assuming that eh P-15 is a cruise missile, the RS2-US - anti-radiation missile, the Koliber - incoming, large caliber MRL (Multiple / Mobile Rocket Launcher).

Hpasp #3420844 10/29/11 03:45 AM
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What does this switch do on the UK-47M1 panel?



When the switch in the down position, the h1 gauge indicates zero.
When the switch is in the up position, then the h1 gauge indicates like in the picture.

Better yet, what are the UK-46M1 and UK 47-M1 for? confused
Can an explanation of the swtitches, controls, and indicators be provided?
I notice that the h1 and h2 gauges move when missile(s) is(are) fired. Once the missile has detonated, the gauges return back to zero.
I guess that it has something to do with the radio fusing or guidance.

Broncq #3420993 10/29/11 02:41 PM
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Sgt/C. Kairo
Hpasp #3421052 10/29/11 04:53 PM
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Thank you very much.

I looked at all the posts before; I must haveoverlooked that particuliar post where the answer was already there, I thought the panel was static. Normally, I don't look at this panel when making engagements; therefore, I assumed that it was static. Until yesterday when I pressed the 'S' key, and noticed that the gauges were moving. So I began experimenting firing at different targets with different methods of engagement so see the results on this panel. In real life, I am pretty sure that on a real system that experimenting would be a little bit difficult and expensive as well as resource intensive.

A couple of more questions:
Are the H1 and H2 gauges register in meters or another unit?
Are the gauges representative of the target distance to missile in the pitch (Y �axis) and yaw (X-axis), or is it front and rear [lateral] (Z-axis) and one of the other axis�s?

I apologize up front for the minute, detailed questions, but I am one of those types that wants to understand everything that is going on.

This simulator is excellent! I greatly appreciate the thought, effort, and time that Hpasp and any other developer(s) put into this software. The quality and realism of this simulator, and offering it to the public as free is a testament to the many talents, attention to detail, and generosity of Hpasp and any of those involved in the development of this simulator.

Many Thanks!

Broncq #3421220 10/29/11 09:03 PM
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Originally Posted By: Broncq
Are the H1 and H2 gauges register in meters or another unit?


It is in meters.

Hpasp #3421221 10/29/11 09:04 PM
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Here is an example of too many overlaid targets on the plotting board making it confusing.



Can there be a change that enables the plotting board be zoomed in and panned around?

In real life, does the individual tracking on the plotting board continuously plot targets and track events without erasing? Or is it left up to the discretion of the commander or senior officer in the control shelter when targets / events on the plotting board are erased?

If the case is that it is left up to the discretion of the commander:
Can there be an added filter function on the plotting board to show only the targets of interest to the operator?

Hpasp #3421229 10/29/11 09:17 PM
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By the way, most of the tutorials in youtube are gone.... The uploader deleted his profile... abducted

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