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the missile go to extreme right (or left), in small distance from target (in end of tracking), and miss the target.. - simulated B-1B goes too high and too fast for S-125 - basically green control indicating that target is in missiles reach would not light up (manual page 34, point 3)
That green light means, that against a non maneuvering, non jamming - straight flying target, you have 97% chance of hit if you launch 2 missiles. You can launch missiles at any time, just the probability of hit will be severely reduced. The V601 is optimized for low altitude engagements. Over 15km of height, its overload capability is severely reduced, and may not be able to follow the narrow tracking beam of the SNR. (leaving the screen left or right...)
Last edited by Hpasp; 07/03/11 01:25 PM.
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hi! But there is one important changeThis is how it works in real lifesorry i did'nt know for this critical change! real life .... The V601 is optimized for low altitude engagements. Over 15km of height, its overload capability is severely reduced, and may not be able to follow the narrow tracking beam of the SNR.and some times it dance like spinning top, and go to right and come back at left, and soon Brrr 
Sgt/C. Kairo
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and for big offset in target distance between P-19 radar and tracking Radar SNR-125
Last edited by Kairo; 07/03/11 02:43 PM.
Sgt/C. Kairo
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The next SAM system, to be added into the SAM Simulator "Realistic to the Switch" will be the SA-75MK Dvina (SA-2F). You will be able to occupy the position of the Vietnamese SAM operator, and use the same controls, to dodge Weasels and B-52's.
Last edited by Hpasp; 07/06/11 07:48 AM.
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No problem we are waiting for B-52's.
Last edited by Kairo; 07/05/11 10:50 PM.
Sgt/C. Kairo
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you haven't answer my question about: a big offset in target distance between P-19 radar and tracking Radar SNR-125
Last edited by Kairo; 07/05/11 10:53 PM.
Sgt/C. Kairo
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Just a Noob Senior Member
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Looking forward to it, Hpasp! Keep those switches (and knobs and buttons and dials and gauges and lights and...) coming!
Shoot to Kill. Play to Have Fun.
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a big offset in target distance between P-19 radar and tracking Radar SNR-125 Could you be a bit more specific? With description of situation, screenshots, etc... Thanks, Hpasp 
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There will be a minor version update (v.922b), containing several fixes and a significant graphical acceleration, released before the next weekend. 
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"may be it's just low graphical acceleration for my PC,"v922b will have big graphical acceleration compared to v922. If you compare the SAM sites on those videos, with these camouflaged Serbian ones, you will grasp the difference...  
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wonderful news indeed. 
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SAM Simulator Minor version update v0.922b is releasedIt contains several fixes and a significant graphical acceleration. http://sites.google.com/site/samsimulator1972/home 
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Downloading now!
Before this release I had mostly given up on playing. I'm still stuck with a low spec computer (2.20 ghz Intel, 2 gb RAM with some trash Intel chipset that would've been low spec in the early 90s) and the SA-2 and SA-3 were pretty much unplayable. Terrain height and clutter is an awesome feature, but God it's hard on low spec computers!
Also, in your last version I noticed you changed the way the SA-4 gets loaded on the firing range. It now loads 1 missile per launcher, which is a huge improvement over fully loading each launcher before loading onto the 2nd and 3rd launchers!
Off to install .922b! Hopefully the SA-2 and SA-3 will be playable again!
Edit:
Just used the SA-2 at the firing range and wow, where .922 crawled, .922b flys! While I don't actually know what my frame rate was, everything was very smooth. Thank you very much for this awesome update, Hpasp!
Fun fact; It took SamSim roughly 17:25:754 to install.
Last edited by NaiseFail; 07/13/11 06:54 PM.
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Gentlemen... I got it! 5 times!  
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I found an odd bug; if you disable "Digital Elevation Mesh" you can no longer designate targets with the SA-4.
Example:
1. Designate target with Long Track 2. Throw radar off dummy load 3. Activate automatic angle tracking *Bug* The guidance radar display doesn't show you're tracking a target, it remains in П (Pelengation) mode. If you attempt to change to the Target Designation Mode switch to Continuous, automatic angel tracking is canceled and the target is lost.
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I found an odd bug; if you disable "Digital Elevation Mesh" you can no longer designate targets with the SA-4.
Example:
1. Designate target with Long Track 2. Throw radar off dummy load 3. Activate automatic angle tracking *Bug* The guidance radar display doesn't show you're tracking a target, it remains in П (Pelengation) mode. If you attempt to change to the Target Designation Mode switch to Continuous, automatic angel tracking is canceled and the target is lost.
I found it, again a one liner bug...
Last edited by Hpasp; 07/14/11 08:18 AM.
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Yes. Also, the problem seems to be that the system refuses to switch into Automatic Angle Tracking mode. If you go through either manual or automatic (via Long Track) target acquisition the system fails to transfer from "P" mode to "A" mode on the Z screen. As you press the top black button to transfer to Automatic Angle Tracking the P disappears for ~.5 seconds, the A lights up, disappears and the P lights back up.
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This is the same one. Actually it drops the target tracking completely, and returns to "P" mode.
The usual dilemma... ... should I create a "c" version now, with the fix, or should I wait for other bugs to pop up?
Last edited by Hpasp; 07/14/11 08:26 AM.
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You should just wait. Even in .922 I never had a reason to disable that option when using the SA-4.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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