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Thanks again Pat, and no worries. Yes RL is a b!tch sometimes; mine is right now, but we're not at a pub... cheers


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I started a new RoF Campaign after some time with the Official Career Mode.
Bloody April with Jasta 11, testing the new fabulous skinpack by Graf.
It feels great to fly among the aces!
I have two remarks to make...
1) The loading time,(Mods on), was significantly shorter than in Official Career Mode, (a couple of minutes average, while in OCM is 7 minutes average).
2) There are many unnecessary flights around, that I was experiencing slowdowns from time to time...
Is it possible to implement the new spawning system the official Career uses?
And a tiny petition more...
Is it possible when another flight of your squadron is along in the air with the player's flight,
that RoF Campaign can identify and display in icons the names of the other flight pilots as well as with the player's one?

First victory!





Battered, but safe!



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Hi elephant,

Pat mentioned earlier that he could not implement the spawn system for whatever reason. Things may change, who knows.
I personally like that flights are actually flying missions rather than spawned, but do know there are pros and cons to performance and game play.

You could always edit your mission generator to reduce the distance of "junk flights", works for me...


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I'm not sure what the new career mode does. I don't really want to spawn planes at fixed or even random locations.

What Red Baron did back in the day was actually brilliant. The planes flew their missions but were not rendered until visible. While flying out of sight they used a simplified pathing AI that took almopst no time. Once visible they were fully rendered and used full AI.

But if I can do somthing to improve performance I will. Needs looking into.

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Like you said on this one Red Baron did it great in all aspects and i think every flight simlation should have such depth in the campaign like RB with those leather maps and old papers, drawn pictures of your squadron-mates where you can see every detail you need to feel like the WW1 and your jasta are really there. I didnt purchased any of ROF version yet while first i have to upgrade my computer, but read all 93 pages and i believe you have done a great job Patrick. Played probably most of WW1 and WW2 flight simulations (i rather wont mention my age hehehe) and ROF looks like decent follower of RB and i believe that much time would be spared if 777 would just buy the rights for RB from Dynamix (or OtterGames)and just copy the campaign while it was 30 years in front of time. (IL2 with stuning graphic just didnt do me any joy when I wanted to know who my mates are and see how poorly they are introduced)So all my best for developers and you Patrick
Hope i will soon joy you in the sky and as a hobby-historian for WW1 air war i can also provide any accurate dates if you need them
Mitja

Last edited by mitja; 06/27/11 01:49 PM.
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Since installing win7 I can't get this campaign to open or run.. does anyone know why this might be? is it compatible with win7?
Can't even find the file to launch the thing.
Any wise words appreciated.. smile

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It is compatible.
You must have the latest version of Java installed, before installing RoF Campaign.
I guess you forgot to install it, after upgrading to W7... biggrin


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aha.. thanks mate.. will sort it!

sometimes its the very obvious stuff that slips past you.. DOH!

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Thankyou Pat!.. just got this going again after my re-install, and was glad to find I could actualy start a 19 Sqn campaign in Feb 1918 when they first got their Dolphins, and at the correct airfield.. something that I can't do in the games career at the moment. thumbsup
Great stuff..

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I was having a blast with my latest, "Bloody April", Jasta 11 Campaign, till the Jasta moved to the legendary airfield of Roucourt...
I started my first mission there merged with a hangar, while the rest of the flight was facing backwards to the tents... mad
Something has to be done with the airfield spawning points! sigh
Any plans implementing the Biff?


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Are there plans afoot to implement aces in future editions of campaign mode? Aces that rack up kills and get challenged by other Aces and die and get replaced by new (historical) Aces? RoF is a great WW1 game, but the Aces were quite an important part of the air war - there's quite a big hole in RoF without the chance to run across Richtofen and his Flying Circus for example. smile


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In my current campaign state I wouldn't want to run into em! eek

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Guys, I think you are confusing Career mode beta, with RoF Campaign.
In Patrick's RoF Campaign there are active aces!
In my latest Jasta 11 Campaign I sent down in flames Albert Ball and read the news in the paper.
The Red Baron also was lost early, during Bloody April, operations, they both had 31 victories till the time of their deaths in my Campaign's parallel reality...


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Now you will have me crapping myself everytime I go out on patrol! eek

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Originally Posted By: elephant_
Guys, I think you are confusing Career mode beta, with RoF Campaign.
In Patrick's RoF Campaign there are active aces!
In my latest Jasta 11 Campaign I sent down in flames Albert Ball and read the news in the paper.
The Red Baron also was lost early, during Bloody April, operations, they both had 31 victories till the time of their deaths in my Campaign's parallel reality...


Fantastic news! So can you challenge them/be challenged by them or screw them over by bringing some mates with you (or vice versa)?

I did think the two campaigns were one and the same - so this one with the aces isn't automatically downloaded into the game on updating and needs to be d/l separately then. smile Many thanks for clearing that up - can't wait until tomorrow when I'll be buying a hangar load of planes. biggrin


Last edited by Stuffy7634; 07/06/11 05:25 PM.

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I got this from the official RoF site:

Quote:
# Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
# All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
# Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.


Which campaign does this concern - the official RoF one, or Patrick's one? smile


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Probably the official one...
But have in mind that the Official Career mode is still in beta status and many of it's features are not yet in use...
The above features you mentioned, are all present in Patrick's Campaign. yep


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Do you have to exit RoF to generate each new mission? And do we have an idea as to when the official RoF campaign will be out of beta?

Last edited by Stuffy7634; 07/07/11 03:24 PM.

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Originally Posted By: Stuffy7634
Do you have to exit RoF to generate each new mission? And do we have an idea as to when the official RoF campaign will be out of beta?

Yes, and no.

I actually shut down Pat's campaign program while flying. I found on my marginal system that it may make the difference between flying at 1/2 speed and regular speed.

So far, my experience with the two campaigns has been interesting. I have to say that in many ways Pat's mission generator creates a more realistically active environment for both hostile and friendly flights. I also like being able to tweak settings to suit my system.

On the other hand, the beta does have some very lovely features, and seems to generate better random weather which is a very important element to keeping the missions interesting. I have not gotten around to flying 2-seater campaigns yet.


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I'd love an option to name the pilots in my squadron - I want to bring Hornet Squadron back in time. Imagine going on missions with Moggy, Pip, Sticky et al? It would be fantastic - and since (if you've watched Piece of Cake) you'd be attached to the characters, if/when they die, it will be even more poignant. Come on, 777 make it happen.

Don't make me get my Jeremy Clarkson 'how hard can it be' picture out again. biggrin


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