SimHQ
Previous Thread
Next Thread
Print Thread
Rating: 5
Hop To
Page 43 of 78 1 2 … 41 42 43 44 45 … 77 78
Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
Thanks, Pat!


Exceptional engineering...and a large hammer to make it fit!
Inline advert (2nd and 3rd post)

Joined: Jan 2006
Posts: 167
Q
Member
Member
Q Offline
Joined: Jan 2006
Posts: 167
Ditto. Thanks for all your hard work!

Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
V9.1 is up. This one is pure bug fixes
Bug Fixes:
- Fixed misaligned airfields - all of them
- Fixed major airfields not appearing bug
- Fixed placement flaw that would create invalid mission
- Fixed player escort missions
- Fixed offensive patrol pathing
- Fixed MG assignment (was putting German MGs in English positions)

It has been stated that encounters are infrequent. I believe that this may be a side effect of the issues above. I took a look and things seem to be OK in 9.1. Remember, you can increase the likelihoodof an encounter by increasing the odds of anopposing missionand increasing the max number of opposing missions. 9.1 feels much more stable than 9.0 in addition to fixing some long standing issues.

Your reports have been really helpful. Keep them coming and I will try to keep the fixes coming. I do not see any more major changes based on RoF in its current state, but bug fixes and improvements will continue.

Joined: Jan 2006
Posts: 167
Q
Member
Member
Q Offline
Joined: Jan 2006
Posts: 167
Thanks, Pat. I'll give it a try this weekend.

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Wow, that 'patch' was quick and quick to be picked up; it was announced just 20 minutes ago and already well over 200 people have downloaded 9.1 if the WoH stats are correct. Many thanks.

EDIT: maybe that's since v9 came out...

Last edited by Bandy; 04/23/11 05:55 PM.

4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Jan 2006
Posts: 167
Q
Member
Member
Q Offline
Joined: Jan 2006
Posts: 167
Problems with aircraft placement still seem to be present in 9.1. I began a campaign with 70 RFC in August 1917 at Bertangles 8 aerodrome. Tried two missions. In both, all the aircraft began in front of hangars. None of the AI pilots made it into the air.

Last edited by Queeg; 04/23/11 08:07 PM.
Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
Originally Posted By: Queeg
Problems with aircraft placement still seem to be present in 9.1. I began a campaign with RFC 70 in August 1918 at Bertangles 8 aerodrome. Tried two missions. In both, all the aircraft began in front of hangars. None of the AI pilots made it into the air.


Ditto here.

Planes are still lined up to flight leader's left (used to be on right) and crash into hangars or roll into rough ground off the edge of the landing field.


Exceptional engineering...and a large hammer to make it fit!
Joined: Jan 2007
Posts: 55
A
Junior Member
Junior Member
A Offline
Joined: Jan 2007
Posts: 55
Looking forward to playing this. Charge

Mike pilot


'Quando Omni Flunkus Moritati'
("When all else fails, play dead.")
------------------------------
United States Navy 1979-1982
Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Joined: Jan 2006
Posts: 167
Q
Member
Member
Q Offline
Joined: Jan 2006
Posts: 167
Originally Posted By: HotTom
Originally Posted By: Queeg
Problems with aircraft placement still seem to be present in 9.1. I began a campaign with RFC 70 in August 1918 at Bertangles 8 aerodrome. Tried two missions. In both, all the aircraft began in front of hangars. None of the AI pilots made it into the air.


Ditto here.

Planes are still lined up to flight leader's left (used to be on right) and crash into hangars or roll into rough ground off the edge of the landing field.


Are you flying an Allied or German campaign? I've been flying Allied and something Pat or someone posted earlier suggested that the problem might be limited to the Allied campaigns. If so, I'll just fly German until it's fixed.

Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
I have three Allied campaigns going.

Just switched to air starts.

Let me know how the German campaigns work...


Exceptional engineering...and a large hammer to make it fit!
Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Allied campaign starts in and around hangars. At least one German campaign start location is OK for me.
However my campaign missions are running in half-speed! No stutter, no other detrimental FX problems, I can pan normally with TIR4, it just runs in slow-motion.

I can exit the campaign mission, go to QMB and see normal speed with same A/C. Up till now I have NEVER had this problem, and never heard anyone mention it. My install of V9.1 is stock, no config changes, however with V8 I had seriously increased the number of flights and number of different aircraft to no ill-effect. Has V9.1 really upped the ante???

The question everyone dreads asking; am I the only one???

Last edited by Bandy; 04/24/11 01:42 AM.

4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Yep - I fixed it in 9.1 and then promptly broke it with the next fix. Sorry about that but it happens sometimes. It's fixed again - I just uploaded 9.2 for this issue. Apologies for multiple releases in one day, but I thought this one was worth it.

I tested with several oddball airfields such as Bertangles, Rouencourt, St Omer, etc. They worked.

P.S. While this bug would kill ground starts at oddball airfields 9.1 should work for most fields.

Last edited by PatrickAWilson; 04/24/11 04:17 AM.
Joined: Dec 2005
Posts: 902
2
Member
Member
2 Offline
Joined: Dec 2005
Posts: 902
Great work as susual Patrick. 9.2 has fixed the Entente airfield allignment bug for me.

Unfortunately I am still getting baloon busting mission wioth enemy ballons on the friendly side of the front.

Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
2005AD: issue noted.

Question: given the bug fixes are people finding that there is an adequate amount of action. If no, have you upped the odds of an opposing flight and max number of opposing flights? If still no, please give details as possible.

From main screen select Configuration
--> Select Mission Limits
Check flight opposition odds
Check Max opposing FLights

Thanks.

Joined: Dec 2005
Posts: 902
2
Member
Member
2 Offline
Joined: Dec 2005
Posts: 902
I have flown three missions and have met opposition in each mission.

Mission 1: DH2 Baloon bust mission. 2 DH2s tasked to destroy an enemy baloon, the baloon was covered by 2 flights of 2 Fokker E.IIIs. My flight leader went fot the baloon and I died trying to fight the 4 Fokkers.

Mission 2: DFW C.V recon mission. No opposition until we returned from the mission to see our airbase under attack by Nieuport 11s. There were Fokker E.IIIs engaging them.

Mission 3: DFW C.V. bombing mission. Opposition of 2 or 3 flights of Nieuport 11s over target area.

So far for me there has been plenty of opposition flights encountered.

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
9.2 did the trick and my campaign missions are no longer slow motion. Thank you. I compared the config file between ver9 and my modded ver8, and found that the modded v8 settings would create potentially many more airplanes in the air. So still no idea why slow motion in v9, was anyone else was experiencing it. Anyways...

A v9.2 mission at Bertangles resulted in this start situation: no Bertangles. At least we all could take off. BTW Plenty of action!!!

Last edited by Bandy; 04/24/11 09:27 PM.

4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Dec 2005
Posts: 902
2
Member
Member
2 Offline
Joined: Dec 2005
Posts: 902
For me the time advance feature is not working. I can select 2x etc but the speed stays at 1x, just he sounds fade.

Is there a fix for this?

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Originally Posted By: 2005AD
For me the time advance feature is not working. I can select 2x etc but the speed stays at 1x, just he sounds fade.

Is there a fix for this?


This is a known issue going waay back. No fix because of the number of other flights in the air and processor resources. Each flight requires the same computing power as your flight, and x2 requires more than can be provided. So for these campaign missions you have to fly it all! Which is not necessarily a bad thing, if you have the time...

Last edited by Bandy; 04/24/11 09:43 PM.

4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Originally Posted By: 2005AD
For me the time advance feature is not working. I can select 2x etc but the speed stays at 1x, just he sounds fade.

Is there a fix for this?


That has to do with in game performance. Go through the configs and disable some settings.

Some tips:
Turn off front machine guns.
Turn off airfield AAA
Reduce the number of friendly flights
Reduce the number of enemy flights

Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
Thanks for the really quick fix, Pat!

Just back from a weekend trip. Will try it out Monday.

thumbsup


Exceptional engineering...and a large hammer to make it fit!
Page 43 of 78 1 2 … 41 42 43 44 45 … 77 78

Moderated by  RacerGT, Wklink 

Link Copied to Clipboard
Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
SpaceX Starship Going to Orbit
by F4UDash4 - 09/28/26 12:37 PM
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
Popular Topics(Views)
7,074,565 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1