|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Reflected: I only place ground objects, including AFs, within a certain proximity of mission waypoints. There is stuff within the box but not much outside. This is for performance.
Wingman missingis an RoF thing and not specific to the campaign.
Good catch on balloons. I will fix this.
Not sure about the paints. Couldbea bug as my testing has been minimal.
Access denied: can you choose to rn as administrator?
Apologies again for the delayed response. Life has beenvery busy lately. You willfind that development goes in spurts. I am having a tough time with all of the variations in aces logic. There are alot of permutations that have to be thought through.
|
|
|
|
|
Joined: Sep 2007
Posts: 1,910
Member
|
|
Member
Joined: Sep 2007
Posts: 1,910 |
Pat first thanks for all the efforts Noticed that your RoF campaign contains photo's and medals but they do not show up, so what to do in the Campaign mode adjustments or do I something wrong here???
Pat, there is no claim for Balloons btw
Forget my first remark, was indeed my failure.
|
|
|
|
|
Joined: Nov 2009
Posts: 22
Junior Member
|
|
Junior Member
Joined: Nov 2009
Posts: 22 |
Oh,generator does�nt seem to work anymore after latest RoF patch. Can�t find the generated missions which used to be in the �Missons� menue .. Anybody else?
|
|
|
|
|
Joined: Sep 2007
Posts: 1,910
Member
|
|
Member
Joined: Sep 2007
Posts: 1,910 |
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Sounds like my naming convention is busted. If that's the worst of it then it isn't as bad as I thought it might be.
I confess that I am struggling with the aces. I will put out a 3.0 with just what I have - historical aces flying for other flights and the necessary bug fixes to get folks going again.
Last edited by PatrickAWilson; 03/05/10 03:03 AM.
|
|
|
|
|
Joined: Feb 2008
Posts: 130
Member
|
|
Member
Joined: Feb 2008
Posts: 130 |
Confession is good for the soul Patrick!
LOL!
Snuffy - Ted
|
|
|
|
|
Joined: Dec 2008
Posts: 58
Junior Member
|
|
Junior Member
Joined: Dec 2008
Posts: 58 |
Patrick, thanks for all the effort you've put into this. your program is what has kept me playing this game.
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
I have my design down and I am making rapid rpogress in coding the aces. Once that is down I will fix the compataibility issues with the latest release and send it.
|
|
|
|
|
Joined: Aug 2008
Posts: 175
Member
|
|
Member
Joined: Aug 2008
Posts: 175 |
Great news! I can't wait for the new version that's compatible with 1.011. What other changes can we expect apart from the aces?
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Just the aces and a couple of bug fixes I'm afraid. The aces are tough. Questions like:
How to handle non-historical events like victories and death? Answer: there is a historical aces file and a separate aces file for each campaign. Events from the former are interleaved with events from the latter.
How to handle situations where you rise to squadron command in a squadron already commanded by an ace? Answer: You transefer out. Sorry, but you can't take over Jasta 11 from MvR.
... edited in the name of basic literacy
Last edited by PatrickAWilson; 03/11/10 05:04 AM.
|
|
|
|
|
Joined: Aug 2008
Posts: 175
Member
|
|
Member
Joined: Aug 2008
Posts: 175 |
It would be nice if you could include the Ni17 and the Fokker DVIIF. Especially the former one. Any chance for that?
|
|
|
|
|
Joined: Jul 2009
Posts: 36
Junior Member
|
|
Junior Member
Joined: Jul 2009
Posts: 36 |
Wow, Pat, I knew things could get dodgy when you go back in time to mess with the time-space continuum, so thanks for weaving open destinies for the aces.
RE Jasta 11 example: What would happen with the CO post if, say, ol' MvR just happened to have an untimely...accident? If the player had sufficient rank, would they then become CO?
How about squadrons that the player has risen to command/started campaign as CO, but were historically commanded by an ace after a certain date?
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Rev: If the ace is dead he is no longer in command, therefore command could go to you. So if MvR meets his demise while you are with Jasta 11 you can take over. If you are not yet with J11 you could choose to transfer in as commander.
Reflected: My problem with the N17 and Alb D.III is that there is nothing else there for early 1917. If I had one British scout and a couple of two seaters I would set up early 1917 with just that, but without even a single Allied two seater it is tough to justify a campaign for that time period. I suppose I could have every French and British squadron flying N17s and using the late 1917 Breguet as a two seater, but that is more of a leap than I want to take.
However, once things start to get fleshed in I will absolutely back things up. I have the data, I just need the planes.
|
|
|
|
|
Joined: Nov 2009
Posts: 5
Junior Member
|
|
Junior Member
Joined: Nov 2009
Posts: 5 |
After the last patch i noticed that balloon defenders are no longer sitting ducks..
Last edited by ziher; 03/12/10 07:54 PM.
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Really? That would make it a RoF bug that got fixed rather than a bug in the mission files that I create. I like it when I have to do less work  .
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
Note that the mission file bug is still in effect. That is in RoF code so there is nothing that I am aware of that I can do about it.
V3.0 New Features: - Aces - Aces will fly with their own unique aircraft if available - Aces are assigned to correct squadrons. - Aces victories are recorded in a historically accurate way - Aces use top level AI - View top aces during your campaign. - You and your squadron mates can be included in the top aces list. - Aces are subject to altered history - Premature death - Non historic victories
Bug Fixes: - Exit completely when red X is used - Add balloons to victory list
|
|
|
|
|
Joined: Jul 2009
Posts: 36
Junior Member
|
|
Junior Member
Joined: Jul 2009
Posts: 36 |
Thanks for your continued efforts!
|
|
|
|
|
Joined: Feb 2008
Posts: 130
Member
|
|
Member
Joined: Feb 2008
Posts: 130 |
Didn't know it was released! This is good news!
I'll pick it up later tonight.
Thanks Patrick for all your hard work!
Snuffy - Ted
|
|
|
|
|
Joined: Jan 2007
Posts: 793
Member
|
|
Member
Joined: Jan 2007
Posts: 793 |
The no mission bug has been fixed and 3.1 has been shipped. Wait for the announcement. Many thanks to Viks for a quick response and a solution.
Last edited by PatrickAWilson; 03/15/10 11:47 PM.
|
|
|
|
|
|
|
|
|
|
|
HOA's
by Terl9999 - 09/18/26 04:12 AM
|
Football
by Terl9999 - 09/18/26 02:42 AM
|
Flags
by Terl9999 - 09/15/26 10:03 PM
|
|
|
|
|
|
|
|
|
|