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Thanks guys,but it is strange because the previous release worked !
Mae hen wlad fy nhadau yn annwyl i mi, Gwlad beirdd a chantorion, enwogion o fri; Ei gwrol ryfelwyr, gwladgarwyr tra m�d, Dros ryddid collasant eu gwaed. Gwlad, gwlad, pleidiol wyf i'm gwlad. Tra m�r yn fur i'r bur hoff bau, O bydded i'r hen iaith barhau.
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Thanks so much for this, it renewed my interest in the sim...and actually made me buy addon planes:). Best compliment that I could possibly receive. Thanks.
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Will it be possible to incorporate Narrative/Text post-mission reports which the user can complete in his own words ?
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Doolittle: short answer: yes. Longer answer: probably not for a few weeks.
Somebody on the RoF site was asking for the same thing. I intend to provide that along with saving the entries and allowing the user to look at them in a log book.
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Work in progress for version 2.1: 1. Descriptions now work in game. 2. Balloon busting. 3. Enemy scrambles on airfield overflights.
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A bit more feedback.
Unfortunately, every mission I generate places the enemy aircraft FAR away, and I fly at a snails pace...and Time Compression doesn't work.. Takes 20 minutes or more to get into any DF. Getting to be not so much fun. I thought reading this thread that much more would be happening, especially in the later-released versions. <sigh>
Guess I'll sit back and wait for the next version.
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A bit more feedback.
Unfortunately, every mission I generate places the enemy aircraft FAR away, and I fly at a snails pace...and Time Compression doesn't work.. Takes 20 minutes or more to get into any DF. Getting to be not so much fun. I thought reading this thread that much more would be happening, especially in the later-released versions. <sigh>
Guess I'll sit back and wait for the next version. It took 4 to 5 years for the developers to bring RoF to its current state and still they left out a sophisticated campaign engine for single player. Pat has been working on RoFCampaign for what ... 8 weeks? And he is working with mostly undocumented game features. Also time compression not working properly is a built in bug and nothing Pat can fix for us. Nevertheless our feedback is important for him. Patience my young Yedi ...
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Fly for Jasta 5. They are about 10KM from the front.
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Hi, Patrick: Just curious if you have had any feedback or help from the ROF developers? I haven't read through all the posts, so sorry if I missed it. Good work and thanks for your efforts. 
rabu ...[|8~'
Windows 7 64bit Intel Core i7 3.4GHZ Quad-Core Gigabyte GA-Z68A LGA1155 MOB G.Skill Ripjaws 16gb DDR3 1600 SDRAM XFX GeForce GTS250 1gb w/22" LCD 1680x1050 32x dpi96 SB X-Fi audio card OCZ ZT 650W PSU 3 WD 7200rpm 3GB/Sec SATA drives
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Not much. I haven't asked for very much either, so the lack of communication falls more on me than on them.
I will say that communications - to the extent that they have happened - have been friendly and I do think that they are happy that this is getting done. I suspect that they do not have the bandwidth to deal with this at this point.
The biggest thing that I have asked for is a mission results file. We'll see what happens.
I approached them briefly about incorporating the code into RoF. They stated that since I am using Swing as a GUI it is not compatible with their software. I replied that the GUI was only the tip of the iceberg and that the vast majority of the code is in the mission generation and not the display. No response since then. I will concede that full scale incorporation at this point is not trivial and would require resources that they almost certainly do not have.
On the plus side their communications to the community as a whole have greatly benefited me. In particular their resource guidelines are very valuable. I don't necessarily follow them to the letter, but that is my choice.
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Fly for Jasta 5. They are about 10KM from the front. Ahhh! Good idea! Is there a list somewhere of the various Jastas' locations...a map would be even better, or coordinate locations for the RoF Map. Meanwhile, I've transferred to Jasta 5 (required to fly the Alb DV which is not my favorite, but that's War for you...you do what the HQ people tell you to do, until you become a Richtofen-type with influence). I will report back with my results. Thanks for all the work and responses to questions/feedback.
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Great tool so far.Thank u very much! Not sure if it can be done but..One little problem:My flightleader ALWAYS spots the enemy from impossible distance(enemies not even appear on map).He simply runs into any enemy that is in the area but is still way too far to be spotted,so in every mission we have at least two or three big doghfights resulting in complete destruction of my flight in every mission.If the flightleader would spot the enemy at a distance from where i�m beginning to the able to see small spots in the sky than we would have a more realistic outcome. Greetings Der Mo
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Jeez, first there is no action and now too much ...  Just kidding, of course. In truth I am not sure how to control this. I use "Attack" and not "AttackArea" to create engagements. I looked for a zone parameter and did not see one. Any ideas? One way to reduce the number of encounters is to lower the opposing flight odds (RofCampaign.config file). I jacked it up to create more action, but it could be too high. Try reducing this to create fewer engagements.
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Great tool so far.Thank u very much! Not sure if it can be done but..One little problem:My flightleader ALWAYS spots the enemy from impossible distance(enemies not even appear on map).He simply runs into any enemy that is in the area but is still way too far to be spotted,so in every mission we have at least two or three big doghfights resulting in complete destruction of my flight in every mission.If the flightleader would spot the enemy at a distance from where i�m beginning to the able to see small spots in the sky than we would have a more realistic outcome. Greetings Der Mo AFAIK in the editor manual it is stated that AI visibility distance is influenced by AI level (5 miles, 3 miles ... something like this). So setting a lower AI level for most of flight planes should do it i think.
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No pilots at this point start at ace level. I am reserving that for actual aces. Squad mates can get to ace level but they have to rack up a bunch of kills to get there.
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V2.1 has been shipped. It should be ready for download soon.
New Features: - In game mission description is now working. - Scrambles - Enemy balloon emplacements - Options: More ways to configure RoFCampaign to tailor it to your machine, - 1.009 compatibility - New Options: temperature varies with season, winter tiles used in winter - Default load out for British planes changed: no more bombs. - Performance: Many tunable parameters added. Defaults are now per Neoqb suggestions. I spent a lot of time on this to improve performance and let players tailor the mission generation to their machines. Please let me know. I strongly recommend that you use the config file to adjust mission generation. I also request that you provide feedback when you find combinations that work well for you.
Please wait for an announcement from WoH_Gremlin that V2.1 has been posted before downloading, otherwise you will get V2.0.
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Mr Wilson, the new version installs and lets me save with out any problems ! Thanks very much,I don`t know what you did but it works !. Many thanks,
Simbo
Mae hen wlad fy nhadau yn annwyl i mi, Gwlad beirdd a chantorion, enwogion o fri; Ei gwrol ryfelwyr, gwladgarwyr tra m�d, Dros ryddid collasant eu gwaed. Gwlad, gwlad, pleidiol wyf i'm gwlad. Tra m�r yn fur i'r bur hoff bau, O bydded i'r hen iaith barhau.
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Great update and many thanks for your continued hard work on this excellent utility.
I have a question regarding the wind conditions though. My latest mission generated a wind speed of 9 with a direction of 83 degrees. When the mission loaded my squad was ready for takeoff on a heading of 180 degrees.
The game gives wind in m/s (it would be great if they changed it to a historically accurate value - although I'm not sure if the RFC/RNAS/RAF used knots or mph at this stage but I digress a little) and I use a very rough conversion of x2 for a knots value.
Therefore, in the mission concerned I was trying to takeoff with an 18 knot crosswind. Suffice to say, my AI squadmates made it OK but I cartwheeled down the grass stip almost as soon as the tail lifted.
Would it be possible to ensure that the generated mission puts the a/c pointed into wind?
Thanks again for a great utility.
Regards,
WB.
I'm Spartacus.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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