One thing that I'd like to point out so that these 'hack' mods could be made more accessible and distributable...

Instead of each person having to hexedit their own .pff files - obviously the files are really too big to upload the hacked versions of ('Cgold.pff' is 56.5 Mb and 'Resource.pff' is 144 Mb), wouldn't it be better to find the actual file(s) within the .pff files that you actually have to mod out? Note that the .pff files are merely archive files that house all the loose game files (images, sounds, videos, etc).

So if you could pinpoint and mod the file(s) that you are actually modding in a hex editor, these would be just a matter of a few kilobytes compared to the whole 100+Mb archives. Then they could easily be distributed online.

These PFF viewers/extractors might help:

FwO Raven's pff utility v0.7
http://www.dfreload.com/forum/files.php?action=file&id=135

PFF3 Manager v1.1.0
http://www.dfreload.com/forum/files.php?action=file&id=124


Note that I have now setup a Windows 98SE virtual PC and can play CG again!


Reticuli - could you please check your PMs and get back to me?