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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Managed to code the RPG-7 round that the AI can use against helos, so now they're implemented, and ready to rock next Sunday. I've started to redo the classnames of the preset squads, in order to not go against other people's mods, so that's going to be rolled out as I go along. Well, got some stuff already for next Sunday:
- Flanker562 Helicopter Pack - Flanker562 Weapons Pack - Flanker562 Persian Islamic Front
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Well, I had to fix a mission, and that necessitated me uploading the Flanker562 Persian Islamic Front mod, so there's that, so next Sunday:
- Flanker562 Weapons Pack - Flanker562 Helicopter Pack
I had to go through all of the missions and update the classnames (missions should be working fine now) so that the game would spawn the enemy as needed for the appropriate tasks. Overall the reclassnaming is going fine, just have to go over the squads to make sure that I used my custom classnames should I conflict with other people's mods. So far nobody has said anything, so I may be fine anyway, but keeping it to my own stuff probably helps in the long run. I'm hoping that they're stable ones, so it shouldn't be an issue with somebody else who's named Kim (hopefully).
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Found an error with the Cherokee Containers, and deciding to upload now, instead of Sunday since it's a minor fix and so on. However, I've been working on the Taliban Fighters Mod, so I keep on listing that as a mod that will be uploaded Sunday:
- Flanker562 Taliban Fighters - Flanker562 Weapons Pack - Flanker562 Helicopter Pack
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
More on the Taliban Fighters front. I ported the Task Force 562 units to the mod and renamed them "Task Force 774." This time I kept it to a minimum, adding only the suppressor because I really can't stand BIS suppressors (other than the Stealth and the one for 5.56 weapons) as a whole, so I added my touch. The RPG-7 was removed from it, due to BIS's way of modeling the weapon, so that's squared away. More or less, the TF774 units use a lot of stock equipment, like NVGs and the like. I'm trying to keep it to a minimum so mission makers and players can tweak it to their needs, much like the rest of the mod. The RPG-7 does suck, and it even necessitated its removal from the Weapons Pack.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Well after a couple of hours going through the Taliban Fighters mod with Maddonut (he works with Peral and his mods), fixed a lot of issues that Addon Builder misses when it packs my mods. So we fixed some stuff, and he figured out how to make the Taliban less tanky and more apt to take hits from various small arms and not needing a lot of bullets to kill them, so that's good. There were some more issues to vet (the RPGs had an issue, but don't understand what the issue is, I think it's just inability to hold a round due to clothing, or something). Otherwise saw a few errors that were fixed, and RC35 should make a lot of users happy though, so that's good, given the armor I was inheriting from to begin with.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
I had to push the Taliban Fighters because of a mission problem that I had to fix. It's fixed now, and the Clafghan missions are uploaded, which were waiting on the new Taliban Fighters mod to be updated due to classnames of the Taliban squad. Tomorrow is still on, with tomorrow being:
- Flanker562 Weapons Pack - Flanker562 Helicopter Pack
Overall there's not much to update with mods I'm seeing, the Samson is being slowly worked on, and what the process looks like is that the Samson will come out first, a Wreck model for the OH-58, and the Bell 406, which is a Saudi version of the Kiowa. ADuke is doing his best but realize that it's going to be a minute anyway, due to model conversion and that he's doing the Samson as a fresh build, so it'll take some time, so don't ask for a release date, it's pretty much when I release it. I hope to incorporate the Samson into some of the Pilot missions, so there's that. Overall it's looking good for tomorrow, so updates will happen as planned and such.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Okay, C.Eagle has been bothering me about other people's licensed or released Aegis assets and so on. I can look into incorporating them into my Weapons Pack (I like how the suppressors for the MXs turned out, so I'm not messing with them) and so on, just to add some enhanced, quality suppressors to the mix. I'll look into the Aegis stuff since I have access to it and can filter them in and such. I have no issue using it; I just have other priorities and such, so I'll get to it this week.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Okay, addendum: C.Eagle is not bothering me about stuff; I just mistook it for something else. Anyway, not much to add this week, more or less. Right now, at least today, I don't have anything planned for any mods, other than the aforementioned silencers. I managed to tweak Weaponslotsinfo for the pistols, though, moving them toward the ASDG system, which lets them use suppressors/silencers from other mods. Right now, it's a good system, and I find it easier to configure and less work to just make the slot work, and so on. It does cause issues, though, like with other mods' equipment, so there's the disclaimer that I don't control what other modders do, and you should be aware that their stuff may not work correctly with mine. Just the nature of the beast, and beyond my control regarding accessories and the like. However, the rear sights on the pistols will be limited, as I don't think you can mount an ACOG on a pistol; it doesn't work and doesn't look right.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Did some work on the Weapons Pack, some fixes were needed (some glaring though), and shows I need to make sure things are tight and squared away. Overall I'm always finding an issue, so it's the bane of somebody who does most of the work by themself. Anyway, more will be had I'm sure, but a more thorough check of the mod has yielded some good stuff, so the fixes may be applauded or just seen as something that should have been done.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Well looks like the Red Unit units fire the RPG, and not the Regular or any other unit, which is perplexing as I'm trying to get fired on by the RPG in my Clafghan missions. I reduced the cost to BIS values (along with the Weapons Pack), but the Red Unit RPG Gunner doesn't fire his weapon, he switches to the RPG and fires and hits me (just test mission, etc.) while I allow him to. Anyway so for now until you all know a trick with the AI (I can see if the cost works as 0.5 and go from there, but I don't know why that works). May be the values of the rifles, but we'll see.
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Joined: Jul 2006
Posts: 2,453 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,453 Likes: 8 |
Nice, I got my custom round to work against helos and to get Regular taliban/whoever shoots the round to actually function for the RPG-7. I know it may piss people off, but if I were the Taliban, and I'm sure some people can relate to getting shot at by RPGs during the GWOT (and let's not forget Black Hawk Down), so it's there. Turns out the IR Lock was the culprit, and now my RPGVL-7 can also work against infantry, so yeah, I need to add some consternation and worry for the BLUFOR/INDFOR and anyone else who might fight them. Overall, I'm happy where it's at, and that makes things so that, hopefully, you plug (Or the AI) the RPG gunner first before he blows you up.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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