I only just got around to building the robot workbench but have not built a robot. Ada (who is annoying AF) wants me to find stuff so not sure what else needs to be done. I'm not too keen on this, aside from maybe building robots to garrison settlements or become provisioners.
I returned to Virgil, vertibird in, vertibird out. The LZ was hot though, a deathclaw and some bugs. The pilot was like good luck dude. I started building the molecular relay but only the early bits.
Hit level 58
Level 55 -- Sandman 3. Maxed perk, more sneak attack damage. I now have so many sneak attack modifiers that if I get the drop the target is good as dead.
Level 56 -- Critical Banker. I went and picked up the Luck bobblehead, taking it to 7 and opening Critical Banker. Now I've a critical in my pocket in case it's needed. This leaves the Endurance bobblehead as the only SPECIAL one I have yet to pick up.
Level 57 -- Trained one point in Intelligence to 6. I plan to take Scrapper and Science! so another point here to open the latter. Scrapper for the screws and Science for the armor and weapons mods it opens up.
Level 58 -- This point is unspent but will probably go in to the first rank of Science.
Lost the dog again.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I forgot his name but have you tried using the friendly super mutant you meet in Boston as a companion? I would assume he would be much better to use for combat than the other companions.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
That's Strong, and no I have not. He's in Trinity Tower which I have yet to visit. But even so, I'm full Lone Wanderer build so the dog is the only companion I can have without losing those nice bonuses.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Screws are precious, and why I'm looking to take the Scrapper perk, which allows you to harvest these and other uncommon mats from scrapping weapons and armor. If you do any real weapons modifying, screws go fast.
So the other day I was making my way south from the NE corner of the map and as I was approaching the iron works north of Finch Farm I came a cross a terminal just sitting out in the open. So of course I logged on to see what it was about. Turns out it controlled an eye-bot that could be sent out in to the wasteland to search for items. I picked screws and off he went. I promptly forgot about it. A day or three later I got a notification that the intrepid eye-bot had found some screws! Cool.
Turns out they were in a hospital south of the city, bad juju 'round there. But I couldn't pass up free screws. A bundle of 25 of them would set me up nicely. So I make my way there, fighting through deathclaws and bugs, synths and mutants, and finally make it to the hospital. I then fight my way through the interior and reach the objective to find
TWO SCREWS!!!!
Bah!
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I then fight my way through the interior and reach the objective to find
TWO SCREWS!!!!
Bah!
Wow.
I can tell you with certainty that screws are not nearly as rare in F76. They do still get used very frequently though if you repair guns and armor frequently and like you mentioned, mod guns frequently.
You can also buy screws from NPC vendors but they are pretty expensive.
Last edited by PanzerMeyer; 09/22/2104:58 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
Can you mail some to the Red Rocket in Cambridge please?
Since I established supply lines this has been overcome to some degree, as I now will pick up a toy truck or hotplate since I have more deposit points, and don't have to consider hauling it around for a longer time and distance like when Sanctuary was my only viable crafting spot. It's still where I do most of it, but since I can draw resources from more settlements, I have more of everything on hand, so to speak.
Fallout 4 is absolutely stuffed with content. I'm nearing 300 hours, level 58 and I wonder if I've even seen half of it. Traditionally I consider any game I sink 300+ hours in to a classic. Going to have to add FO4 to that list. This has been ten bucks well spent.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Strong is one of the only companions who can pull his weight beyond the early game IMO, give him a good melee weapon and he'll actually slay a surprising number of bodies and do a good job of keeping the enemies focussed on him.
Ada is best left at a settlement ASAP, she doesn't even grant you a perk so there's no sense in using her if you don't have to.
The companions are cool. I decided for this Survival run that I was going to do without them, in order to take LW. It's a choice, but it fits my style and of course the bonuses for LW are hard to ignore. I like playing the loner, so it's a good fit for me to go it alone.
And actually I did get Codsworth's bonus, but then took LW and have been rolling solo or with the dog ever since. But I know I am missing a lot of cool stuff, such as not having Nick with me in Far Harbor. The companion perks are not a big deal, but all added up together are significant.
Their dialog, quests and perks are great. But that is counterbalanced by poor combat AI, stealth issues and honestly I like not caring about whether they dislike what I am doing. The dog don't care
I don't know that I will play FO4 a second time (third time with my level 35 first run), probably not. But if I do maybe I'll give them a proper go.
Originally Posted by Crane Hunter
Ada is best left at a settlement ASAP, one where she can not be heard, she doesn't even grant you a perk so there's no sense in using her if you don't have to.
Modified that a bit
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
A few random screens. I rarely think to snap screens when I'm playing, which is s shame since there are many awesome vistas and scenes throughout the wasteland.
Bond. Ultralight BOS Steadfast Combat armor, army fatigues and newsboy cap with ballistic weave.
Christmas in Diamond City (inside Fenway Park)
Overseer's Guardian, now converted to a sniper. Added the long ported barrel, scope and suppressor and am carrying it again to handle long range duties. These modifications added yet another 4 pounds to the weight. To carry this third weapon and ammo cuts a big slice out of my available carry weight. But man it hits hard. The very first target I shot was a raider leaning on the rail of the walkway above Corvega's main entrance. There's always one there, just chillin' and I snipe him each time I pass by. This time he took the round to the head, and he flipped head over heels one and a half rotations before hitting the floor.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Hit level 59 but the last two points are unspent. I'm at the point now where each perk I identified as a core requirement for my character is done. Points now can be spent on 'luxury' perks, things that are nice to have but are not crucial to my build. As a result I've lost a bit of focus and cannot make up my mind how to spend them.
As noted above I started carrying OG again to be my sniper rifle. That adds considerable weight back in, about 170 total with all the other stuff I'm carrying. Max is 225 so that leaves just about 55 for loot. I wouldn't mind adding another weapon, maybe a combat shotgun for example, which would be heavy. So I'm considering not going with the Intelligence perks I was thinking of right away and dropping the next four points in to Strength and Strong Back. This would add 70 carry weight (+50 from the perk and +20 from the two Strength points). That's a lot of points for that sort of gain, hence my indecision. But doing so means another weapon can be carried.
I decided last night to complete my bobblehead set, and to go and get the Endurance one. It's in Poseidon Energy, in the SE corner. Great mission, as it was like a war zone, with raiders, gunners, BoS, rust devils and caravans all involved in firefights around the area. I took position in a nearby two-story building, and dropped mines at all entrances and at the bottom of the stairs which paid off. From there I sniped a number of bad guys, making moving through this area a little safer for now.
I also did the Strong mission at Trinity Tower, but couldn't take him with me because of Lone Wanderer. Well, I could, but then my legs would break due to carry weight haha. So I sent him to Finch Farm which had been recently attacked. Missions must get assigned a level when you get them, because the mutants in the tower were pretty low level I think. They dropped very easily. I'd been sitting on that mission for most of the game, so I felt way overleveled and the points for completion seemed to reflect this.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
On my first playthrough, I think I finished the main quest when I was only level 31, at which point none of the DLCs were even released yet, nor did I spend much time with any of the companions other than Deacon.
It was only later on, when I was well established, did I make an effort to spend time with the other companions.
Purely from a gameplay perspective, I can do without any of them, especially the dog, but they add flavor and are part of the experience.
Thanks, I was wondering the same thing, what level others reach when playing Fallout 4, so a pertinent post Crane!
I'll be level 60 almost as soon as i play again. Idiot Savant is one of the primary reasons. I can't quantify it with any accuracy, but if I had to guess I'd bet it's been good for ten levels easy. Free XP. Plus, in Survival mode, all kills count for double XP, and then if you hit Idiot Savant as well it's quite the points haul.
Plus, just my play style is a factor. I've talked about patrolling, and not sure how many players do something like this, where you just go out on patrol, seeing what you can stir up, with no mission or game objective in mind. I do a lot of this. It's how I mostly played the Stalker Misery mod, and it carries over well in to Fallout 4. The fact that enemies respawn, and are out patrolling themselves gives the gameworld a sense that it does not revolve around the player. It feels alive and organic. Battles take place in the distance. I absolutely love games like this where you hear those distant gunshots, reverberating off the concrete walls and skyscrapers, and where it isn't just random sound files that play in the background to simulate the same. You never know what's just around the corner, or at the end of the next block. It all adds up to a fantastic environment to patrol and means I can have compelling play that isn't strictly tied to quests.
So the XP and levels keep rolling in. And since there is no level cap I can just keep going, adding more perks along the way, with no end in sight. I still have a long way to go here. In the main quest I am at the point to build the relay, so I haven't even gotten in to the Institute yet. And my quest log is quite long, and gets added to (and some removed) every session.
I was also thinking about how my first exposure to the game does indeed come flush with all DLC, which as Crane noted not all players share. Even so, I've hardly touched any of the DLC so far.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I don't know what level my playthroughs are currently at, since I had to uninstall the game 10 months ago to be able to accommodate Cyberpunk 2077, but they are probably well above 100.
Total time played is 590 hours, easily the most time I've ever put into a single game.
I also used to spend a lot of time on random patrols, as well as salvage runs, mainly looking for materials and items for my settlements.
The only thing I never really got into was mods, as they were rough around the edges at the time and I didn't want to run the risk of corrupting my save files.
I might give one of the major mods a go if I get tired of waiting for upcoming games and the Cyberpunk DLCs.
Total time played is 590 hours, easily the most time I've ever put into a single game.
I just looked it up on Steam and I have 214 hours in Fallout 4 but I've only played through the main game and all the DLC's once. One day I'll reinstall and do a second playthrough.
As for my top game in Steam by gaming hours that goes to Total War: Attila with 4,099 hours.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
I'm at 290 so far and counting. That's in like 6 weeks! Haha, I must like it. Of course that's Steam time which is always longer than actual play time due to forgetting I left it running or whatever, but still. That's a lot in such a short time space.
My top Steam game is EU IV, with about 3,600 hours. But I would bet that Falcon 4 is my actual all-time most played game or sim. Just don't have the hours tracked to know.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I finished building the molecular relay in Sanctuary. An impressive contraption to be sure. But I did not actually attempt to use it yet.
Hit level 60
At level 60 I had three unspent points. Still unsure how to spend them, I did drop one for the first rank in Science, since that opens up large generators, which I used to power the relay. I don't know that I'll go to rank 4. The fusion generators that Crane is advocating are awesome, 100 power. But nothing I am doing or have planned needs that sort of power. One of those could power everything I've built in all settlements on the map and probably have half left over. But who knows, maybe I'll take more interest in it down the line.
For the first time in those 300 hours I've dropped in to Fallout 4 I was cursing the design team. While out on a mission I found a nice drop, a leg armor piece that grants +2 Luck. it was 16 protection to my current 9. So I thought I'd head back to Sanctuary, and put ultralight and shadowed on it and equip it. But when I did so I saw that to put ultralight on this piece requires Armorer 4 (check) and Pickpocket 2. Pickpocket 2?! What the hell. Why should I need to have dropped two points there to modify a piece of armor? That's silly and so that armor goes in to storage. Shame that. But this is just arbitrary complication that makes no sense. And to top it off, shadowed is not even an option, only Improved for the first slot.
I had noticed my caps on hand had grown to 22,000. So I bought Home Plate. Not needed, but what the hell, right? A place to display my bobbleheads and to crash when I spend the night down the pub I reckon.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I had noticed my caps on hand had grown to 22,000. .
Do you know if there is a limit on how many caps you can carry in F4? I don't remember but in F76 you can have up 40,000 caps max.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”