Catchy tune Crane. I'll be humming that on the monorail ride
Yeah I think i want to just go in and clear the raiders out. I'm not all that devoted to the Minutemen, and actually not really devoted to any faction, I just use them for XP and helo rides haha. And no one likes Preston, but for this run I'm not feeling the raider vibe. I have no desire to destroy the Commonwealth, which is already done innit?
Well, I'll check it out and see where it leads. I think my character is ready for it at this stage.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Going raider can be lucrative though, lots of easy passive income if you set things up right in the Commonwealth.
They also make for a steady source of good weapons to arm your settlers with, although I don't know if that's the case if you wipe them out off the bat.
Thanks but I'm not interested in that. I see many players are, with some saying to set up water purifiers to produce lots of purified water to sell. I get it, but not something I care to do. Matter of fact I've found caps to be mostly inconsequential. I don't buy much. I bought OG for 3100, the .308 CR for 800 and then occasionally I'll buy a globe, hotplate or similar if I need a couple more of a certain mat. And this run I bought a shipment of ballistic fiber even though I didn't quite need it, since I have yet to go Armorer 4. Those shipments are quite expensive. 1100 for 25 screws or whatever.
Dropping that point in to Fortune Finder was a good decision, as I now find plenty of caps. I'm holding about 10,000 with not much I want or need to buy. Yet, anyway. Maybe I'll see some stuff in Nuka World I want. I am eyeing a point in to Cap Collector, but not sure how much of a discount it is.
My armor is great, just right for my playstyle. But I don't like the way it looks. I've modded it to all be a matched set and it gives good protection and stealth. But I'm not stylin'. I'd like a different look, but don't know which armor would both be as effective for me and look good at the same time. So maybe this money will come in handy if I do find something I'd like to switch to. It's first person so no big deal, I don't see myself much. But it's important to look good.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Well, you need at least one secure convenient location per map so that you can safely store your spoils, and later on I think you'll find money to be a bit more relevant.
I've done neither of those things in either run. In the first normal run I talked to the guy to start Silver Shroud, and got the outfit, but never took it much further. Most players seem to really like the quest line, so I want to give ti a go. I found I could not drop the Silver Shroud get up from inventory. Is it possible once the quest line is complete? I guess I couldn't drop it because ti's considered a quest item.
I've not given Automotron a sniff.
I didn't go to Nuka World yet, just doing more missions. Did the Cabot quest line to get the Charisma bobblehead.
Hit level 46
Levels 44 and 45 -- Spent these two points on training Charisma from 3 to 5. The bobblehead makes 6 and now I can get Local Leader, plus other benefits like better prices and the chance to pass some speech checks.
Level 46 -- Rifleman 5! A long wait to get to it, but now it's maxxed, double damage plus ignores 30% of armor. OG hits for about 230 now plus Adrenaline. The .50 sniper rifle is about 165. With Adrenaline constantly making the damage output fluctuate I'm not exactly sure. But OG hits hard.
I seem to have all points accounted for in my posts but somewhere in there I also went Armorer 4 and put top ballistic weave on my fatigues. Need more fiberglass for the hat. Waiting this long to get local leader and set up supply lines was a choice, but it will be nice from a crafting point of view to get some of these set up.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Anyway, I initially hated to put points into non combat related perks and attributes during my first playthrough, but I found you kind of have to do it at some point as it really limits you otherwise.
That looks really cool, and that's a free mod for Fallout 4 right? That looks really ambitious and I dig the London setting. Thanks for the heads up Crane.
A question about crafting.... so when I did the last level of ballistic weave to the fatigues I actually paid attention to which items were being used for the mats. All of the military duct tape I've collected was for the fiber of course, but also has adhesive. When I was crafting I saw the game was selecting the military duct tape for the adhesive (even though I have gobs of stuff like wonder glue). I stored the duct tape elsewhere so that the glue was used. But the question is, if I use the military duct tape for the adhesive, does the unused ballistic fiber get stored, or is it gone? And obviously this carries over to all mats that yield a variety.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
You'll find that it's well worth buying "junk" items from vendors whenever practical, and to put some points into Scrapper so that you can get the most out of scrapping weapons and armor.
Even so, I found myself buying materials shipments constantly in my late games.
Scrapper's one I've wanted for ages, but it always loses out in the opportunity cost stakes. Screws are precious if you're modding weapons at all. The INT bobblehead took me to 5, so I can get Scrapper. It will come eventually, depending on how high I climb in level. For now I've hit level 48
Level 47 -- Local Leader. As mentioned, I'm mostly ignoring settlements, and I think I actually lost one -- Tenpines Bluff -- due to my indifference. But without fast travel, establishing supply lines will be a nice QoL improvement for crafting. Another point in to LL and I can build shops and crafting stations.
Level 48 -- Action Boy 2. Faster AP recovery isn't crucial, but does help in tight situations, and I can sprint more if needed.
A question about supply lines... If I connect A to B with one provisioner, and then connect B to C with another, are A and C now connected as well? Provisioners are unable to be killed correct? But they can be kidnapped?
I put ballistic weave 5 on my goofy hat, and now about 290/320 in armor rating. 220/220 comes from the fatigues and hat, which weigh just 4 between them. Ballistic weave is awesome, and probably a little OP. Survival mode would be much harder without it.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
Provisioners can be killed if they take sufficient damage after being downed, which is usually the result of an explosion or some other area of effect weapon.
They can also die from radiation poisoning, unless they are ghouls or robots, if their supply route takes them through water. They can be kidnapped as well but its rare in my experience.
On my first playthrough I didn't even equip regular armor once I could craft ballistic weave, this leaves you a little "squishy" in certain situations, but the weight savings are considerable.
Thanks, that's great to know. I did the Fort Independence mission last night to retake the castle. It went much better this time, the mirelurk queen was dispatched in short order. Half a mag out of OG took it down and every minuteman survived and I can't say the same from the first time I played it in normal. Of course I was not expecting its appearance then.
While there I noticed the castle has a water purifier, which I did not notice the first time, nor the fact the joint is already wired up. So After getting the transmitter powered up for the quest, I built another generator to power the lights and the purifier. Purified water hasn't been a problem beyond the early game, but having this influx of 40 bottles after getting the supply lines set up will be nice.
I'll try to start building my network tonight
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
I mentioned before that I always gave my provisioners decent armor and weapons, preferably a set of fatigues, combat armor and a minigun, which I'd later upgrade.
Anyways, you might find its worth investing some points in Science so that you can build fusion generators, which among other things makes running a large amount of water purifiers much easier.
Yeah, I'm just at 5 INT, so would need to sink some points. At the rate I'm leveling, if I keep playing through to the end I'll have plenty of points to devote to attribute training. I took Idiot Savant as the first perk and it's been paying off ever since. I killed a behemoth and got 1400 points for it! The perk fires quite often, and I'm sure it's gained me thousands of XP. Of course raising INT will slow its roll, but eventually I can see dropping some extra points here.
I didn't actually set up any provisioners, as I'm distracted by shiny things. Still haven't kicked off any DLC either. But still, had a great session last night. I completed the Lost Patrol mission for the BoS. Then I used vertibird travel for the first time and I love it. Used that to return to Kells to turn in the Lost Patrol and buy a few more vertibird grenades. Then when done, I took the shuttle to Logan and then called another vertibird which flew me to Sanctuary. Now that is traveling in style (after 100 hours of walking everywhere)! Is there a way to target things from the vertibird? We were taking some fire but I never saw what was doing the shooting.
But before I returned to the Prydwen I swung south from the Lost Patrol bunker to do one of PAM's cache missions at the hospital in Malden. Good (or lucky) decision. Got swarmed by all of the super mutants and barely survived. After one wave had set off the mines I had hemmed myself in with I went to throw another one just as a mutant hound came round the corner, setting it off in my face. Those 20 Live Giver points paid off this time as I had the smallest sliver of health after the explosion.
But it was lucky because of the weapons I found in there. One was a legendary plasma pistol that does +50% damage against muties. It's very lightweight so I can carry it. Then on the boss I got a legendary incendiary assault rifle in 5.56. Then in a container I got a suppressed .50 cal sniper rifle. All of this loot weighed way too much so I had to cull my inventory to get it all home, including dropping my current .50 sniper rifle. Hate to see that scope and other mods go, but I had to make a choice. And since I wanted a suppressor for my sniper rifle so badly it was an easy choice in the end. And with a second suppressed weapon now in hand...
Hit level 49
Level 49 -- Enter Mister Sandman.+15% sneak attack damage with silenced weapons. Just the beast under your bed, in your closet and in your head! I wanted to take this for a long time, but with only one suppressed weapon (Deliverer) I kept choosing other perks. But with two suppressed weapons now I took it.
As I talked about earlier, suppressors in Fallout 4 do not affect damage, just range. And from what I can tell this is no hard cap, but the point at which the weapon damage begins to fall off. This rifle's range is 185, 18 lower than the 203 range on the discarded rifle, so not a big deal. This one came with a long scope, quick eject mag, long light barrel, markman's stock and the suppressor. Nice. Finds like this keep Gun Nut from being important lol.
The scoped rifles I own in real life all have a similar reticle, a simple crosshair, which I prefer over the vertical post-style on the medium scope. But the increased magnification reduces it's suitability for recon and scoping ahead. So a bit of a trade off here. Wonder why there are no binoculars in this game?
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
And to add to that post.... When I turned in the Lost Patrol, Kells gave me the Steadfast BoS Combat Armor chest piece. Very similar to what I am wearing, but adds the BoS upgrade for +15 radiation protection, plus a legendary effect that boosts DR in proportion to how low your health is. I flew back to Sanctuary to put ultralight on it and swapped to this armor. It's BoS, not shadowed, so I'll keep an eye on that.
But maybe the best thing about it is a different aesthetic. It's more worn, and doesn't have that star on it, making that armor look like it was made by Mattel, like a toy. The BoS looks better for my character. Ultralight made it a little ultralight-er than the standard combat armor, by a half pound, so a win-win-win. Looks better, protects better and is lighter. But the jury's out on whether I will prefer the radiation protection in place of shadowed.
When I did the Fort Independence mission for the Minutemen a couple days ago I lost the dog. He was with me when we launched the attack, but after killing the mirelurk queen I couldn't find him. Looked all around the castle and along the route we took there, and can't find him anywhere. So I played last night alone, and while I miss his aggro-magnet abilities and takedowns, I found I was more stealthy without him. Dog's combat behavior is pretty good, and I like the way he ranges out in front when I am running, but falls back in trail when I am crouched.
So I will try to get him back, but going solo solo is fine, and maybe even a little better with my build. Next level is 50, at which point I will take Lone Wanderer 4, granting an additional 25 AP.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
One of my late game weapons in my last playthrough was a maxed out wounding plasma scattergun. It would kill anything quickly and would often melt them down to glowing green goo, giving me lots of nuclear material.
I found that every once in a while it paid to pare down your inventory ruthlessly, stashing the excess items in a safe place, and just throwing them into a settlement workshop won't cut it.
I believe there are only 2 locations in the game where your items are truly safe, but you can vastly reduce the chances of your stuff being swiped at a typical settlement by storing it in places where NPCs can't normally access, such as rooftops and raised platforms that you have to jump to get to.
Very occasionally, you'll find a setter has managed to "teleport" somewhere that they shouldn't have been able to get to, but I've only seen that happen a handful of times and I don't think they managed to grab anything valuable, if at all.
Yup. In both Fallout 4 and Fallout 76 plasma ammo is expensive and it takes a lot of crafting components to manufacture if you decide to go that route. Oh and if you want to use a plasma gatlin gun that eats ammo up at an alarming rate so you'll be making/buying plasma ammo frequently.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
I've been stockpiling most of the better ammo along the way. The 2mm, the plasma rounds and 5.56 for later use. I have not seen 7.62 or .45-70 yet. So I have a few hundred of the plasma rounds. Are muties more vulnerable to ballistic or energy? No matter I guess since it deals both equally.
The place I put any items I don't want to lose is the cellar behind the house in Sanctuary. I think that's safe from NPC pilfering.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss
One of my prize possessions in F76 is my High velocity gatlin gun that fires the 2mm EC ammo. It just tears through most enemies but the high fire rate means I have to make/buy that ammo all the time since it's pretty rare to find it laying around out in the "gaming world". I can easily go through 500 rounds of 2mm EC after a couple of large firefights.
Last edited by PanzerMeyer; 09/16/2104:48 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
I don't use any automatic weapons and have not sunk any points in to Commando. But eventually I might do.
So what's 76 really like? You seem to like it a lot. It's MP-only? Is it like death match or how would you sum it up? Can you decribe in detail a typical play session? No obligation of course. I've enjoyed playing FO4 so much I'm eyeing up another go at New Vegas or FO3, but maybe 76 is the way to go. I know it was panned at release, but seems they've improved it quite a bit since then.
To achieve anything in this game you must be prepared to dabble in the boundary of disaster — Stirling Moss