Yes thank you, I know a bullpup KRISS is a bit far fetched (due to the mechanism would force the barrel up more, thus negating any benefits) but... I've been playing a bit of Interstellar Marines and like the AR-3 but I also need to invigorate myself on the MCR a bit, so I may upgun it to 6.8, give it a 25-round magazine, caseless and call it a day. The only reason I did this was I like the bullpup look with the KRISS styling.
RC3 - Added the UH-60M (Unarmed/ESSS) - Adjusted MEV fuel capacity to match the UH-60M (Unarmed/ESSS) - Fixed position lights on the Medevac version. - Fixed the PMC version Miniguns.
Here's a short video I made regarding the burst setting of the weapon:
Like the H&K G11 of the 80s, it fires at 2000rpm and unlike the G11 though it doesn't put all rounds in one spot (right now I'm using 5.56mm recoil values) but overall close to sounding like one shot, and grouping is okay enough to be useful on the virtual battlefield.
And a change in design. Figured that a more "Crye" look would be better given the bullpup style, and mechanically able to mimic the G11 in some respects while remaining compact:
Got some basic ballistics done for the MCR, and the weapon will have two rounds:
M861 Ball: BIS vanilla 5.56 is better, and given its as "accurate" as I could get with the round. It's a good balance between the firemodes and how it probably performed in real life. M343 EC (Enhanced Capability): Basically it's a "futuristic" Mk262 round, which has some real good killin potential against a variety of virtual targets.
HE round for the M136 Guided as well. Also got a suggestion from Steam to reduce the reload time so it's reduced from 12 seconds to 6 seconds (halved it).
Next on the list is a "redone" P07, or as I named it (appropriately) the Walther P99. Other than using vanilla ammo it'll also use JHP+ rounds courtesy of Spartan0536. And no unfortunately the nice little black texture doesn't work (weapon doesn't support hiddenselections, sorry) so until BIS allows it, basic metal/green plastic texture.
Move it back some. Google some pictures of the ESS.
3 Samsung 27" LED Monitors powered by a Zotac 4GB 680GTX. Set at PCI Gen3. 5760 x 1080 resolution. MSI z68a-gd80 (g3) motherboard Ivy Bridge 3770k 3.5Ghz 32GB RAM (all .pbo's loaded into a 12GB RamDisk) TrackIR4 zboard merc keyboard Saitek X-52 stick/throttle/pedals Logitech MOMO racing wheel/pedals Razer Deathadder 3500 black mouse Sony receiver for 5.1 surround sound. 5 speakers and powered sub-woofer.
- I managed to tweak the sound settings for the suppressors after a quick insurgency test. If I read the sound string right the last number is the actual range, for AI and for humans (If I understood it right). Anyway, I took the adjusted settings in-game and managed to whack 29 enemies without a shot fired at me at night, so that's probably a good thing. I tested it against Initiative and they didn't know where I was shooting so it may have really helped. - A black version of the Masada/320 is also done, and I figure this weekend I can upload an update as well. - MCR so far will be partially untextured until I can figure out what more to do with it, given I reshape the weapon every so often but also looking at community feedback as far as design as quite fairly the ballistics are done, and not going to mess with something that works.
RC62 - Tweaked more weapon weights, as well as accessories. - Cleaned up more 3D models - Fixed the Titan-D Independent and OPFOR versions, and fixed weights as well. - Halved reload time for the AT4 Guided. - Added Masada/M320, in tan and black versions. - Added Fire Geometry to LWRC 6.8 and detail LODs. - Added an HE round for the AT4 Guided, and is usable by AI against infantry. - Added HK MCR and has two basic rounds, M861 Ball and M343 EC (Enhanced Capability) rounds, with performance less than BIS 5.56 (M861) and the M343 is a "futuristic" Mk262 round. On Semi and Full Auto the weapon shoots 2 MOA, while on Burst it shoots 1 MOA. Weapon is intentionally partially untextured for any community improvements or suggestions. - Glock 45CL Ball ammunition uses values from Spartan0536. - Improved M3A and M3A/PVS22 geometries. - Tweaked Sound Suppressor audio range from 300m to 1m. - Tweaked M136 Rocket Mass (config) and adjusted values. - Fixed some magazine display descriptions - Added First Aid Kits to PIF backpacks (all).
Stuff upcoming for when I get done with a DCS skin:
- Some custom hand grenades I'm fiddling with, better explosive and smaller than an RGO and a little bit farther to throw than one as well. - Seems the M38A1 wasn't bugged, I gave it a magazine count of 4, so when you deployed "one", there were three left, that's also tweaked, as well as mass (config wise) so it takes up a little more room.
RC5 - Fixed transparencies for the ESSS helos (Medevac, Unarmed) - Fixed Co-Pilot positions for the Unarmed and Unarmed (ESSS) versions - Fixed minigun entries for appropriately armed helos.
Also a forewarning... the SCAR-L Short will be "re-tuned" to use the HK416/SCAR-P magazines... as originally as I understand it that was supposed to be the SCAR-P anyway. So next update will change the magazine use to those. Yeah I have to redo a loadout too, so just giving a heads up.
Okay right now I've had some projects come up so on the gun front.. it'll be a week or two as the current version is stable enough to take a break on.
The helo front. Been getting some requests for allowing the co-pilot to have the ability to use countermeasures, which later on this week I can work on implementing and getting out. I do want to do the MH-60R Sometime, but not in the short term, maybe when I can get to that point and motivated enough to do so. But I can't focus too much on Arma 3 at the time so when I get to the point I can work on stuff, I will of course post updates, I just have a few things on my plate that require my full attention but I haven't forgotten either about this stuff. There's also that error "no entry config.bin/Sides.OPFOR/BLUFOR/WHATEVERFOR" that I need to find out how to kill. It's annoying yes as my gun pack is clean so far but until I figure it out it'll be there, even I don't like it myself.