SimHQ
Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
Page 19 of 65 1 2 … 17 18 19 20 21 … 64 65
Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
I thought I took an in-game shot but didn't... Anyway no big deal as I finally got stuff settled and working. The Hellfires shoot and for right now kill things, but I need to tweak the warhead quite a bit as a T-100 took a shot and didn't kill it. So that's for later.

For RC59 for the guns it'll be a quick RVMAT tweak for the L115s and AS50s, nothing major for that update. I do plan on getting the Masada inventory images corrected given the new position from RC58 but given I'm planning on updating the PBOs and stuff, it's something for RC60, i.e. it's a low priority but has to get done.

Given the need to have external testers run through the helos the upload on Saturday will be the current version, so it'll at least be separate at fist. There's a bit more work that the helos need over guns so consequently it takes more time to integrate, test, and work out issues.

Inline advert (2nd and 3rd post)

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
And a basic in-game shot:


Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Don't know why i keep forgetting this for the Wipeout pack:

http://562.50megs.com/Arma3/wip1055.jpg

Basic US Army theme as well.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
//////////////////////////////////////////////////////////////////////////////////////////////

UH-60 A3 Pack

New Download Link:

Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3UmtZExUbkd6d1Q4ck0/view?usp=sharing
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=460455789

///////////////////////////////////////////////////////////////////////////////////////////////

- Finally on Steam by itself (as well as separate download, Foxhound could you please use this image for now for the Armaholic page?:

http://562.50megs.com/Arma3/Aholicimage.jpg
- Version is still the "old" version due to the logistics of updating the pack.

///////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtTDZzNlBLbTdHbEU/view?usp=sharing

////////////////////////////////////////////////////////////////////////////////////////////////

RC59

RC59
- Fixed Shadow LODs of the L115s (all of them) as well as penetration materials for the rifles as well.
- Fixed penetration materials for the AS50s.
- UI icons now show up in Virtual Arsenal
- Fixed a missing inventory image for the L115.
- UH-60s removed from the pack, now separate (as above)

//////////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtazZYN2JtQmpjbEk/view?usp=sharing

///////////////////////////////////////////////////////////////////////////////////////////////////

EricJ Wipeout:

- Added a US Army colored version.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
So far progress is going pretty good, matter of fact I have some shots related to it:

http://562.50megs.com/Arma3/wip1057.jpg

Reworked the bay area to resemble something probably, maybe close to the real thing (sorry folks, I can't just walk onto Fort Campbell and take some ref shots, just not happening) but a bit more "fleshed out" than before. I've still had some issuse getting the FLIR turret to work, as after looking at the .rpt files it stopped giving me the error. So I'll ask WarLord554 and have him take a look at least as I'm not sure what's missing now... Anyway the DAP with 4 pylons is now "heavy" now that I'm loading Hellfires on it (really feel the weight now...) and doing some hasty rearming (didn't burn up much fuel so just hovered over the Ammo truck):



And a couple glamor shots:



http://562.50megs.com/Arma3/wip1057.jpg

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
And a short video showing the M230 effects on buildings:


Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
And next configuration of the DAP, 8 x Hellfires and 24 x DAGR, and mnis.

http://562.50megs.com/Arma3/wip1062.jpg

After this the next one will be a 16 x Hellfire configuration, and that'll pretty much be it as far as those weapon systems are concerned. Now that I have some "Breathing room" I'm going to move on in swapping out the 240s for the minis on the UH- versions. As far as the Raven PMC version... I may stick with the minis as given they could buy them and throw them on, etc.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
As for the Apache in the background off to the left, no it's not a future project, as that's 87th_Neptunes.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
And the 16-Hellfire version:

http://562.50megs.com/Arma3/wip1063.jpg

Again nothing fancy and that will wrap up the Hellfire versions. Been trying to "kill" the sky-blue effect that shows up in the lenses of the Hellfires, but may be a lost cause... so if I can fix it I will, but until then it'll be a Knonw Issue.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Okay finally got the M240s to work on the UH-60M. They fire and kill virtual people but so far no anims (belt, bolt, etc.) but at least have some functionality:

http://562.50megs.com/Arma3/wip1064.jpg

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Anyway been working on a DCS project so that has sorta kinda taken up some time. Right now I'm redoing the HUDs for the DAP version (Not sure if the MH-60M has a HUD so no real priority in giving it one) and for the most part it works and trying to get the HUD radar boxes to not move around, i.e. stay stationary on the targets when displayed on the HUD. Other than that I'll get a new version out Saturday or so, as while work on the FLIR ball is a priority, it'll get working when it decides to work...

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Okay now that I've discussed them over PM:

UH-60:

- Going to do a reskin for a basic KnightHawk (retextured Army model).
- MH-60R seems a good idea, though I'm sure more milsim units would prefer the bubba configuration (ASUW) with up to five dudes/dudettes in the back. I really don't see any need for the ASW version given the game structure but may be done, not a priority.

Weapons pack (U100)

- AI tweaking of Initiative soldiers, GeneralKong is saying a couple actually fight so some basic perception tweaks ought to get things better.
- Maybe an additional weapon, but as mentioned before the DCS project is more of a focus than A3.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Okay given that the only update for RC60 will be AI tweaking it'll also be updated on Saturday, might as well get it out anyway.

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
EricJ weapons pack
//////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtY2J1MWkxVXE1ZmM/view?usp=sharing

////////////////////////////////////////////////////////////////////////////////////////////////

RC60
- Initiative AI tweak

UH-60 Pack
////////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtOHlBNnBBODFMdkE/view?usp=sharing

///////////////////////////////////////////////////////////////////////////////////////////////

RC2
- Added a version with 4 x Hellfires, 24 x DAGR, and 1 x M230
- Added a version with 8 x Hellfire, 24 x DAGR
- Added a version with 16 x Hellfires
- Names have been changed (not classnames) to reflect the pylon capacity, the first version having 2 pylons, so will be referred as "MH-60M DAP 2-Pylon", to include the weapon fit.
- Improved HUD capabilities for the DAP versions. Given lack of knowledge for the basic MH-60M, I chose to remove the HUD.
- FLIR sight has mode and working rangefinder. Still working on implementing the turret to move around. If it still becomes an issue it will remain locked forward until I get it moving.

Also the Extras folders are missing for these updates (nothing has changed other than the changelog entries) given I was already at Starbucks and didn't feel like worrying about it (next version in the future will have it again).

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Okay after some drama for the past few days I've been working on a Strike Fighters 2 project which should be done today at the least or tomorrow, then I'll mosy back into Arma 3 and back to this stuff.

Also... the "No entry config.bin CoPilotTurret" business....

I'm not sure what is causing it, as methinks it's a mod conflict of some sorts (which I'd be lying if I knew) but you people have to understand that I run the game sometimes with other mods, and then vanilla (or at least with my gun mod) and don't experience this error. I apologize for any misunderstanding but if people can see what mod it is... well the thing is that I don't need to change anything of my mod because it's all vanilla coding (CopilotTurret) so until then you'll experience that issue as some other mod may be changing the classnames around and therefore causing that issue...

Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Managed to get an unarmed version with pylons and tanks working:


Joined: Apr 2007
Posts: 763
P
Member
Member
P Offline
Joined: Apr 2007
Posts: 763
The fuel tank is way too forward.

(I am a former Warrant UH-60A/L driver.)


3 Samsung 27" LED Monitors powered by a Zotac 4GB 680GTX. Set at PCI Gen3. 5760 x 1080 resolution.
MSI z68a-gd80 (g3) motherboard
Ivy Bridge 3770k 3.5Ghz
32GB RAM (all .pbo's loaded into a 12GB RamDisk)
TrackIR4
zboard merc keyboard
Saitek X-52 stick/throttle/pedals
Logitech MOMO racing wheel/pedals
Razer Deathadder 3500 black mouse
Sony receiver for 5.1 surround sound. 5 speakers and powered sub-woofer.
Joined: Jul 2006
Posts: 2,455
Likes: 8
F
Me, just me.
Member
Me, just me.
Member
F Offline
Joined: Jul 2006
Posts: 2,455
Likes: 8
Gotcha, move it back how far? Center it on the pylon?

Page 19 of 65 1 2 … 17 18 19 20 21 … 64 65

Moderated by  Meatsheild, RacerGT 

Link Copied to Clipboard
Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
"Problem occurred in connection"
by F4UDash4 - 09/14/26 01:41 PM
Popular Topics(Views)
7,068,631 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1