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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Last edited by EricJ; 11/13/14 05:21 AM.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
http://562.50megs.com/562nd/Pilot-JFO-JTACGuideRC9.zip- Added Juggling - Some nigh work in relation to the Landmark and explain some of the natural difficulties at night.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
An early WIP of the 240L, nothing spectacular but have to check on that white non-texture on the stock. http://562.50megs.com/Arma3/wip568.jpgAlso incorporated some Freedom Boner sounds (I got a chub listening to them) so they're good as well as the 240 sounds from armyinf
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Okay the 240B and L are in-game, but the damn muzzleflash isn't showing and so it goes... Looking like... Saturday? or late tomorrow I can get RC48 out. I'm planning on doing a DCS Peanut Scheme (which will probably be applied to the Wipeout since I have the appropriate colors) and then... whatever else is next for RC49... I guess as I don't have any more ideas at the moment.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
It's looking like tomorrow for sure for RC48 as the muzzleflash Gods don't love me right now all day.
Plans for RC49
AA-12 AA-12 "Tactical"
I don't like the sights personally but optic rails and side rails for gadgets is a cool idea (kinda like the UTS-15) so that's what the current status is as of now. Once I get the muzzleflash issue figured out (don't know why, everything else works...) but once I get it working... sometime I'll get RC48 to get the glitches fixed and move forward on the AA-12s.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
And another thing... I have no interest in joining a clan, I got my little school and I'm a happy person, the hours are more flexible and not much to do, which is good. I deal with enough people in various forms in other places, I just don't have the time, patience, or care to join a clan. If you need help no problem, but I"m not joining the "rank and file" of clans anymore. I had good times with XDF back in the day (miss them along with CSHAG) and J-SERE. But no thanks but thanks for the interest.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Finally! After realizing to try and use another model that works, I managed to get it to where I need it. Now I can get it textured and verify in-game, and probably get some insertion practice in, or whatever I feel like. Because you know I do like to play Arma 3 too...
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
///////////////////////////////////////////////////////////////////////////////////////////////
New Download Link:
https://www.dropbox.com/s/7qul6dghkg9fcru/%40U100RC48.7z?dl=0
////////////////////////////////////////////////////////////////////////////////////////////////
RC48 - Fixed L85A2 RIS cover texture, now mapped to the 3D model - Added M240B and L - Added magazine entries for the XM109 in the ammo boxes. - Added new shotgun, and related sounds from taumargin - Added some weapon sounds courtesy of armyinf - Fixed CAR-15 Muzzle Flash - Optional TMR Bipods work with M240B and M240L
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Joined: Apr 2007
Posts: 763
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Joined: Apr 2007
Posts: 763 |
Hopefully one of these days you will put your awesome work on the Steam Workshop.
3 Samsung 27" LED Monitors powered by a Zotac 4GB 680GTX. Set at PCI Gen3. 5760 x 1080 resolution. MSI z68a-gd80 (g3) motherboard Ivy Bridge 3770k 3.5Ghz 32GB RAM (all .pbo's loaded into a 12GB RamDisk) TrackIR4 zboard merc keyboard Saitek X-52 stick/throttle/pedals Logitech MOMO racing wheel/pedals Razer Deathadder 3500 black mouse Sony receiver for 5.1 surround sound. 5 speakers and powered sub-woofer.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
As mentioned before Steam Workshop requires one PBO in order to work. I can see if you can upload the config PBOs and it work, but I really don't want to give people the headache of creating five thousand folders for one mod. So in time... just let me figure out a solution.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
/////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://www.dropbox.com/s/yyzh1p183tax2wt/%40U100RC48_5.7z?dl=0/////////////////////////////////////////////////////////////////////////////////////////////// RC48.5 - Fixed CAR-15 - Added HK416/Masterkey to the nonASDGJM config and RH config - Fixed paths for M240 sounds for the non ASDGJM config and RH config - Fixed path for Harris bipods so the 3D model shows.
Last edited by EricJ; 11/15/14 06:29 PM.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Alibi credit goes to Lennard for the bits for the M240L... I'll make sure that gets on the next readme...
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Noticed a bug today with 1.34 and the TMR Autorest. Ensure that you "raise" the bipod before reloading, as for some reason or other, when you don't and reload, it jams up the reload sequence. Why it's causing that I don't know, but pressing R further removes a magazine per press (somehow the animation got bugged out). So I'll probably have to update the TMR stuff and see if that's the issue as I was doing some Insurgency on LAN and all of a sudden that happened. Thankfully I had Zeus setup and able to drop an ammobox. So that's with any weapon currently.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Okay, yes the TMR Autorest is bugged. I'll have to post on the TMR thread so they are aware of it, but when using the Autorest (until its updated, I used 0.5.3) move a bit to "break" out of that mode, and reload. I know before when you used it would remove the autorest and reload normally.
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Joined: Sep 2006
Posts: 357
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Member
Joined: Sep 2006
Posts: 357 |
Noticed a bug today with 1.34 and the TMR Autorest. Ensure that you "raise" the bipod before reloading, as for some reason or other, when you don't and reload, it jams up the reload sequence. Why it's causing that I don't know, but pressing R further removes a magazine per press (somehow the animation got bugged out). So I'll probably have to update the TMR stuff and see if that's the issue as I was doing some Insurgency on LAN and all of a sudden that happened. Thankfully I had Zeus setup and able to drop an ammobox. So that's with any weapon currently. Hey, I wasn't crazy! When I was having my reloading issues, it was while the gun was rested. Not sure why it didn't always do it, though. Weird.
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Lol nobody said you were... you just didn't mention that you were using TMR but yeah... until Tao updates TMR then it'll be a known issue.
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Joined: Mar 2008
Posts: 2,891
Arma3 guy! Senior Member
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Arma3 guy! Senior Member
Joined: Mar 2008
Posts: 2,891 |
ah ha! that explains why i got it then, strange though as it seems totally random!
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http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
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Joined: Jul 2006
Posts: 2,457 Likes: 8
Me, just me. Member
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Me, just me. Member
Joined: Jul 2006
Posts: 2,457 Likes: 8 |
Yeah I never noticed it as I never sat down and played with it (enable the bipod and empty a mag, and then find out that was the issue that gatordev mentioend) so that's the only workaround I can recommend. I have another theory but if that works then I'll post an update or any other pertinent information if it works out.
Last edited by EricJ; 11/16/14 06:12 PM.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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