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Any chance we can get you on Ts3 Trinidad?

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Did you change ts3 ip's?

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Originally Posted By: eno75
Any chance we can get you on Ts3 Trinidad?


Not this weekend but yeah, sure. Some orientation would be great, I'll try to join you guys on TS next time, thanks.

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No not really- still TS3 but simhq's was the one we were using before. I'll have mine available during the fly in and still able to run TARS

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This might be a stupid question but I saw some folks on the SimHQ TS in a TARS channel, but SimHQ's server doesn't support the version of TS that TARS works with. Is that just so people know what they're up to on another server? Can you even have two versions of TS running at once?


Scully: Victim died of multiple stab wounds.
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The TARS subchannel in the DCS World channel of the SimHQ TS3 server was created sometime ago when the server and TARS worked together. As TARS and TeamSpeak 3 devolved along their separate timelines, the TARS channel was not removed in hopes that functionality would shortly return.

The TARS subchannel still works like a normal channel - you can have regular TS3 conversations in there. I may remove it, however, to remove any confusion about TARS support.

Last edited by EinsteinEP; 04/21/14 08:40 PM. Reason: typso

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D'oh!


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
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The TARS-using community is currently pretty light here on SimHQ. We've used the Firehouse TS3 server, which I believe is still fully TARS compatible. Personally, I'd love to see more folks using it, but it is a much different culture than the informal chatty experience we've come to love on the Firehouse and Hollo Pointe.


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other than channels that are linked to frequencies on the panel in DCS and Signal Simulation, what else does TARs Do?

Last edited by SkateZilla; 04/21/14 09:38 PM.

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Not only do the in-game radios have to be tuned to the right frequency, they have to be powered on and undamaged to be able to transmit/receive. The radio selector dial has to have the right radio(s) selected as well. This adds a bit of learning curve on top of the "just push da button" for normal TS3, but the ability to compartmentalize flights and still have an in-game way to talk with anybody on a radio is huge, especially with large coordinated flights. This feature alone makes it worth the effort, IMHO.

I couldn't find an official list of features, but TARS also adds a "radio filter" to voices, and models loss-of-comms due to curvature of Earth. It does NOT model loss-of-comms due to terrain objects: mountains, buildings, etc.

TARS also supports for FC3 and Combined Arms players, although the effective radio channels must be set outside of game and cannot be changed while playing.


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the bug is repeating... smile

Some day I'll finish this most excellent mission.

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Ah ha! Squashed you now you little bugger!

'RDR Z07B4 House #001'

This ^^^ had a #001 after its Unit Name.

So this script didn't recognize the [-u] unit and activated the stenken zone prematurely:
mist.flagFunc.units_in_zones{
units = {'[red][vehicle]','[-u]RDR Z07B4 House','Mi-8T 81','Mi-8T 82','Mi-8T 83','Mi-8T 84'},
zones = {'RDR Z07B4 Zone'},
flag = 90747,
zone_type = 'cylinder',
toggle = true
}

WC




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Hi guys,

No I'm not dead but just took a break for a while. My enthusiasm is coming back so hope to fly with you all again some time.

Allizdog

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Hey Allizdog --

Good to see you again!

I just finished a post re the Spring Fly-In for the w/e of May 2-3 -- hope you can join in

WC

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Almost done...
... ..... .... ..... ..... ...... ........... ....... .. .. ............ .. . .. .....




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When someone has time, can you go into the Training Wing mission running in 128 right now and let me know if you get flares when you place a cargo load down near the smoke at Gelen?

Remember, you'll need the 476th target range mod loaded if you want to fly out of ANAPA for target practice.

Other practice targets / JTAC spots exist...

I've also been putting a touch on Corn on the Kobuleti and I think it'll be a good mission for the fly-in... I've run a few tests and it makes for a pretty intense battle.

Also want to test Stop the Runs before the Fly in as well- that's mostly F15 / SU27 aircraft related... though there is a red opfor as well.

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I want to fly my F-15
I want to fly it where I like!



... ... .. ..... .

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Every time I see the FC3 F-15 pit I desperately want the F-18 to release frown


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So how does one clear a Warm Start on the CDU? I got one of these after a Repair the other day and then other stuff doesn't want to work right, like dropping bombs.

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Clear a warm start? Did you mean to attach a photo?

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