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I'll keep that in mind, maybe the radio issue originates from previous versions mission editor... oh well, very cool mission.
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Joined: Nov 2004
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Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
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Tried to connect to TS3 and got something about a-man-in-the-middle attack taking place?
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Hmmm wonder if it's a false positive since there is an IP emulation going on to convert to the DNS domain? What AV you using Skate?
On another note- I did some adjustments to the GP Advance mission and should have it dialed in. I heard some comments about "wish there was a SU25 basic model in here" and your wish is granted.
Also had some issues with the ground force- and I think I have that dialed in nicely as well.
The medic script is running in this mission, Suk-Bab is blue and the Abbies are on the advance!
Come on in!
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Joined: Nov 2004
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Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
Joined: Nov 2004
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HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Skate and I are talking back and forth on TS3- and what I think may be happening in this instance may happen to some of you who joined the old firehouse server TS3... Since it's a different TS3 server but the same IP.
It makes sense...
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Joined: Nov 2011
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Eno, could I ask a favor and be unbanned from your server? near_blind and I were goofing off in the Huey and Hip after a night of flying and I had to defend myself in the absence of my tail rotor (in good fun of course  and I haven't been able to rejoin since. I fly on the server as 'hudson'. Thanks in advance!
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Eno, could I ask a favor and be unbanned from your server? near_blind and I were goofing off in the Huey and Hip after a night of flying and I had to defend myself in the absence of my tail rotor (in good fun of course  and I haven't been able to rejoin since. I fly on the server as 'hudson'. Thanks in advance! I can vouch, we were just messing around in helicopters after the mission objectives had been completed.
Off to greener pastures
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Eh Hudson. Yeah no problem. I checked in The tables and you weren't in there so I thought it was fine. I've since put you on the SLMOD exclusion list since you've been a pretty familiar face in there.
Try again- should be fine.
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Thanks, still getting the same problem though. Does it go by the pilot name or is it based off login Anyway, if that's not the missing link I'll just wait and see if some time sorts things out with a couple client/server restarts.
Last edited by xaoslaad; 02/11/14 01:09 AM.
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I'm seeing you're trying to get in there but it doesn't seem to be working. I'll send speed / grimes a note and see if they have any insights on how I can clear it since it's not showing up in the bantables.
EDIT:
AH! Sorry, I've found the issue. When I went to add your UCID I grabbed someone else's instead. Missed yours by a line.
Anyway- NOW I've fixed it... should work fine.
Last edited by eno75; 02/10/14 11:25 PM.
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Thanks that did the trick!
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Smooth Operator Hotshot
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In the new Beach GRAD EX mission the AMMO DEPOT can be seen from outer space. You hardly need a TGP to put some steel on it.  Depot destroyed! WC
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Couple images of my quick JTAC duties, sorry I had to bail abruptly-I've got busy kids..... A little now you see it, now you don't w/ the .50 cal!!  
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Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
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With all these 3rd PArty Modules on the Horizon (Hawk being very soon),
if they have "MP Compatibility" Versions, is there consideration of having a SimHQ/Eno Server Mod Pack? (similar to what they do for ArmA II).
I'd hate to have all these 3rd Party Modules Soon, and not being able to use them On Eno's
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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It's very plausible- and though not every mission will have every aircraft new features will be added as they are available.
What kind of stuff did you have in mind?
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Hey Eno, I've noticed something odd in a couple of missions over the past few days. It seems with certain groups, when we kill an armored vehicle a group of three infantry spawn by its corpse. It think this is supposed to simulate the crew bailing out. The problem is that the crew is always BLUFOR and invincible, while the vehicles killed are OPFOR. This usually results in a slightly comical firefight as the OPFOR encampment tries in vain to kill the infantry, revealing their position explosions and copious tracer fire. Also, one other thing is that we've finally got the tanker to respond to our requests, but he is going a little too fast for A-10s. There were times when I couldn't keep up with him in an A-10 with two Mavs, a TGP, and a rocket pod. This effect is compounded with its orbit length to make it so the tanker is always in a turn, or about to be in one. I'd recommend slowing him down twenty or thirty knots and giving him a longer orbit so we inferior airmen have half a chance to get some boom time 
Off to greener pastures
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Hey Eno, I've noticed something odd in a couple of missions over the past few days. It seems with certain groups, when we kill an armored vehicle a group of three infantry spawn by its corpse. It think this is supposed to simulate the crew bailing out. The problem is that the crew is always BLUFOR and invincible, while the vehicles killed are OPFOR. This usually results in a slightly comical firefight as the OPFOR encampment tries in vain to kill the infantry, revealing their position explosions and copious tracer fire. Also, one other thing is that we've finally got the tanker to respond to our requests, but he is going a little too fast for A-10s. There were times when I couldn't keep up with him in an A-10 with two Mavs, a TGP, and a rocket pod. This effect is compounded with its orbit length to make it so the tanker is always in a turn, or about to be in one. I'd recommend slowing him down twenty or thirty knots and giving him a longer orbit so we inferior airmen have half a chance to get some boom time Eh blind. Bringing that up reminds me that the code is (likely) based on US VS Russia- and in the peach campaign russia is an ally. I'll need to look up a way to get the guys who spawn in to be red troops. That should be easy enough to fix. There are other ways around it- like setting red side survivors to 0 but... Huey gunners and infantry can mop up if there are some. If I can't fix it then ill turn that off. I'm back on night shifts again this week so should be able to trouble shoot / fix a bunch of this stuff.
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Flew for a while on Hollo Pointe - Back to School. The bullet holes on the right wing are from a couple low strafing runs, which caused no systems damage that I could tell. Then that OSA did the rest, but he got 3 mavericks in return!   I repaired, and that didn't work properly - I still had some bullet holes in the vertical stabilizers so I repaired again. Next I got strafed by a guy also flying a Blue A-10C. No direct hits, but it put some holes on the left side of the cockpit (he came in from overhead right, about 5 o'clock). SLMOD didn't pick this up, and as he turned to go for a second pass - with a full load he stalled and crashed just before I could hit ENTER with the kick command typed out.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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