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(Wait till he sees one convoy that is all fire engines)


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Originally Posted By: eno75
-Cough- Sputter-

You put fire engines in amongst the targets? To destroy them?

Not sure I like that... I mean, look at the thread we're in. Those are my brothers in there!

Unless there is some other reason to put them in there-


Eno, The *evil* General Vaz had all those big bright red fire engines stolen from the Blue Liberation Front and has converted them to shoot streams of napalm instead of water. You see, he likes the red color... and you know his irony.

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Okay well as long as there's a back story.

I ran with bix's idea about carpet bombing a position and it looks pretty awesome- and now that 1024 is working the bandwidth of AI candy is minimized and less upload is required. Even during the massive amounts of ordinance hitting the ground (80+ bombs per aircraft in some cases) I think the "stutters" were negligible.

It's just bix and I in there now but I'm hoping to have some good logs to provide for either the devs or even Speed (SLMOD developer)- he's back in action again so I'm hoping he and grimes will keep improving MIST / SLMOD.

Anyway- come on in!

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Bix's suggestion to have a red force position flattened with carpet bombing...






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New mission on the docket:

Part of the Geo Peach Campaign: Routine.


Fly into the GOT and standby for orders. An armored patrol is working in the area and needs to be stopped. It will seldom be the same way twice...

I have had to eliminate the CTTS script because of a bad 1.2.7 dynamically added ground unit bug- so choppers are of limited use. An array of AAA and SAMs are in the area- also random- so stay up high(er).

I know the stress test mission is getting old- it's not really a mission... just a testbed that covers a lot of ground. So I figured it was time for something new.

Mission 2 in the Geo Campaign has been pretty popular as well but again I'm going to have to do away with CTTS for awhile and that'll limit the usefulness of Mags and hueys.

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On an additional note, I'm going to start concentrating on smaller missions that are a little easier to generate. Granted, I've been hovering on taking the mission making a bit further with voiceovers etc instead of just typed out radio announcements but I just don't have that in me yet at this point. I remain fearful that I'll put all that together only to have the whole concept collapse because of a bug or some other issue and I'm just not ready to do that.

In saying that- as I've said before I'm trying to make the missions a little more realistic at least in terms of what I know specifically about A-10 operations. And yes, many of my Geo Peach Campaign is in the same region- but the whole sim is in the same region by now. I can't speak for everyone, but I know one of the things that stood out for me while reading about A-10s in Iraq and Kosovo was that the pilots became very familiar with the AO terrain and this helped to increase their situational awareness. I find while I'm flying the GPC that I also know where I am, and what city is what just by the shape of its glow on the ground.

Anyway, I do remember from back awhile ago that people were getting tired of the "Go here, kill this" routine- so I'm doing what I can to make sure it's not always the same thing in the same place at the same time... but unfortunately given the nature of the platforms we're flying- that's pretty much what the mission is.

Some guys don't like to look for targets... some guys like to. So I'm trying to cut through the center without ostensibly generating missions that don't do either concept really well.

I am open to ideas- but again in making suggestions please keep the above in mind.

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I'm open to being a JTAC unit or a firebase commander for arty. I know that I can lase targets for the Hogs and in track mode they should be able to pick up my laser. If you set me up as ground commander, I should be able to jump from role to role as long as I'm not taking direct fire from the enemy.

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I know our favourite JTAC (Gordo) is going to be gone for awhile for work- so I'm not sure if we'll see him or not I haven't seen him around for awhile.

The JTAC role can be interesting especially with a variety of platforms coming in.

If CA were a little more stable and not so difficult to get vehicles to drive from point A-B, I'd have loads of mission ideas.

Unfortunately until CA1.5 comes out I'm having to limit the GC positions. I do always have a few JTAC spots to choose from, however.

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Hey Eno, it seems 30 minutes is a little long to wait for the mission to restart. You may want to consider changing it to 15 or 20 minutes, and flashing the victory message multiple times so everyone sees it.

Also, right when scorpion and myself were about to quit, he TKd me for fun with a mav. He was being silly and we both agreed to go to another server right before he fired it, so I don't think he deserves a ban for it. He's normally very anti-tk (I've flown with him several times on other servers) so its not like he's a troublemaker.


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Okay Snipor- thanks for the clarification. The whole concept turns my stomach but I have to accept that occasionally the rules need to bend a little. Let's not make it common practice to start shooting each other down just because the mission ended.


I'll leave the 30 minutes and add a notice. I'm going to try to integrate the F10 menu "Sitrep..." To be honest I've never used it so I'm not 100% sure where it is... but it enables the player to activate a menu that they can select "sitrep" and depending on the flag I associate with it, I can then broadcast that person a message with an update. All aircraft will be equipped with it. It'll take some time.

Until then, I have mission update broadcasts every 15 minutes. I'll do the same for mission complete.

Also, any admin with SLMOD access will be able to reload the mission or start a new one. I have that feature turned off right now (haven't moved the mission files into the SLMOD misison folder yet) since I'm not 100% certain which functions work and which don't on all missions... While we're still in beta I'll look into just making available any mission that I know works and doesn't possess known bugs that cause crashes. Troop deployments from the choppers are off the docket right now, unfortunately... so that limits the use of hueys and Mags. With that being said, the guys yesterday really cooperated well with them and at one point there were more chopper pilots than fixed wing drivers.



On a side note, I'm happy to report the Firehouse has been updated to 1.2.7 U2... it is available now. To some of you, the autoupdater may not automatically check- if it's like it used to be it only checks for an update once per 24 hour period or so... so you may need to go force the update in the Eagle Dynamics World Beta folder.

It looks like a solid update.

DCS 1.2.7.22998.348 Update 2 - Change Log

AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
Combined Arms. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client�s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3: Localizer patch bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. M1 Abrams time reload fix.
CA. Tanks ammo count and reload time are adjusted.
CA. T-80 reload time adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine�s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.

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Ya I don't think that should become normal behavior either, but since we were both about to hit disconnect I don't think it was that big a deal. And to his credit when other players wanted to start an A-10 dogfight over the airport in the middle of the mission he told them they need to go to a different server and join opposite sides if they wanted to do that.

Im excited that the ARMs supposedly wont explode in your face when you launch them! That was always extremely frustrating. Other than that, I dont see too many crash fixes... frown


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Originally Posted By: eno75
haven't moved the mission files into the SLMOD misison folder yet


Eno, you don't need to do that ^^^

I do not use the Slmod/Missions folder -- I use the normal one for DCS World, and the -admin load works fine with it.

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Oh okay- Good to know!

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A couple from the Peach tonight.



Me trying to keep it together,



VapoR too.



Made it back in one piece, sort of.


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How'd the mission go?

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I did not have any problems Eno, aside from being rusty. Mission ran well and I did not notice any problems with framerates.

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Glad to hear it Quick. I have seen it has crashed since the update but I hadn't re-saved it as I normally do. Some people were saying you didn't need to except between major updates. Anyway, I'm going to go back to my normal routine.

I have my eyes on a communication issue that seems to have crept up. I'm not sure if it's a bug or just individual issues yet- but it's coming up enough for me to have my ear to the ground. Seems to be affecting VHF AM...

Just be aware of it... may be nothing.

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Sorry guys- I just HAVE to post a link to this song. Each time I see images or tracks with aircraft just beaten the crap out of from missions... limping home... overwhelming odds...

I must admit this song comes to mind and it is just awesome.

https://www.youtube.com/watch?v=uQyII5C3sYQ

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ewwww

My work has blocked DCS Forums as a Malicious Site with a McAfee Security Rating = Red.
"The website you are trying to access is not available ... because it falls under a McAfee SiteAdvisor blocked site category."

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Oh, your right. I guess since it ends with .ru it must be evil right? I can't seem to find out exactly why it is blocked. It just says there is a potential security risk with the site. I'm going to guess that some tool uploaded a virus to the forums as an attachment and triggered the McAfee banhammer.


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