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Been stable all night- not sure when the mission switched over... but no crash logs- good sign. 2 crashes in 3 days is pretty good.

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Eno and Crew
Are stats working on the SLmod?
I ran a -stats name command on a player with 8 kills and it showed 0.


Motherboard: Z87. CPU: 4790K clocked to 4.4Ghz.
Ram: 16Gig Power Supply: 1000 watt Video:GTX 780Ti Hard Drives: 500 Gig PCIE SSD and 1TB maxtor.
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I have mine turned on...

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Yes but if you run the -stats name command on a player does it show all zero's or does it show their actual numbers?

Mine is showing zero's

Last edited by Hamblue; 09/07/13 04:32 PM.

Motherboard: Z87. CPU: 4790K clocked to 4.4Ghz.
Ram: 16Gig Power Supply: 1000 watt Video:GTX 780Ti Hard Drives: 500 Gig PCIE SSD and 1TB maxtor.
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I just mean my slmod stats function is turned on in the firehouse server. I'm not that familiar with the function- you have to type the name in EXACTLY as it appears... or maybe use the -stats id function to get the corresponding ID number for the player in question.

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Thanks
The player shows up with stats, they're just all zero when I know the player had kills.
Guess I'm more curious if the auto kick function is still working since it uses the stats system.
If stats show zero it may not kick.

Last edited by Hamblue; 09/07/13 04:50 PM.

Motherboard: Z87. CPU: 4790K clocked to 4.4Ghz.
Ram: 16Gig Power Supply: 1000 watt Video:GTX 780Ti Hard Drives: 500 Gig PCIE SSD and 1TB maxtor.
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That's a valid point- I haven't seen anyone autokicked in awhile.

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Yesterday I had one person GAU 2 others while they were starting up. He then left on his own. I thought the auto kick should have worked.

I can try it later tonight in your server if you want to test it.

Last edited by Hamblue; 09/07/13 09:36 PM.

Motherboard: Z87. CPU: 4790K clocked to 4.4Ghz.
Ram: 16Gig Power Supply: 1000 watt Video:GTX 780Ti Hard Drives: 500 Gig PCIE SSD and 1TB maxtor.
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Can you pm me the name... I didn't see that in any of the chat logs.

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Originally Posted By: eno75
... 2 crashes in 3 days is pretty good.


That's a strange definition of "pretty good"... wink

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It wasn't on your server but one I was running


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Hmmm, I fired up Operation Rampant Bear to do some editor work on it - at the last Fly-In we had started with that mission but it was not running well so I thought I'd try to figure out why -- couldn't see anything off the bat so I loaded the mission onto Hollo Pointe and jumped into my favorite A-10C slot at Vaziani.

When I tried to use the Snap View to set my radio frequency the views were all wrong! Instead of looking down in the cockpit at the radios I was looking out at the left side of the airplane. I tried the keyboard keys thinking my stick mapping was off but the keys did the same thing. I've been flying the F-15C so much lately that this is the first time in a Warthog in a while.

So,,, continuing DCS Stopped Working messages, Ground Commanders can't control AI a/c, Client Late Activation doesn't work, can't adjust Fire At Points for artillery, A-10C Snap Views don't work, Ground Commanders crash out their connection when doing a Set Path (change log says this is fixed)... There's a problem with AWACS report text jamming up the left side of the screen, Static Objects are half submerged into the ground and their icons are double stacked with a unit icon and a push pin icon.

But, we have a new version 126, a new Mi-8 to fly, wing vortex and flex, tire smoke for AI a/c landing, Australia coalition, new ambient sound...

In this shot, this large a/c is dragging around a FARP -


AWACS messed up text -



I'm going outside to play.

WC

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Originally Posted By: sorcer3r
Originally Posted By: eno75
... 2 crashes in 3 days is pretty good.


That's a strange definition of "pretty good"... wink



I meant relative to some of the other squadrons- seems we did something right somewhere along the line.

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love the new version of weasel. Ran very well for me the other night.
--------

I've been getting a Windows "memory low please shut down programs" error during game play. I've got plenty of physical memory, but get it around 4 minutes into play. I can ignore the popup and all is fine.

i2500k @ 4.2ghz
THe computer has 8gb of 1333 ddr3
SSD 128gb --- **paging file is off**
--- Might this be a paging file 'off' issue?
win 7 ultimate
OPEN programs during gameplay are usually limited to: TIR5, teamspeak,AVG, DCS, and the typical windows background apps. Vanilla install of DCS, no mods.
Task monitor shows only 66% of the available physical memory is actually in use, and 4600mb of that is DCS.

Is there anything else that i can do to track down this memory "leak" or memory error?

Last edited by blindone; 09/09/13 02:26 PM.
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Originally Posted By: eno75
Originally Posted By: sorcer3r
Originally Posted By: eno75
... 2 crashes in 3 days is pretty good.


That's a strange definition of "pretty good"... wink



I meant relative to some of the other squadrons- seems we did something right somewhere along the line.


And as a tester that's the most frustrating part. For example, the 476th vFG hardly sees crashes but then again we're only using the A-10C with limited CA (observer/ground commander) to move units to make the mission somewhat "dynamic." Even when we test MP for ED we don't see the same crashes. Basically even when we're given a mission, the crash logs, and this is what was going on when it happened we still can't always reproduce.

Very frustrating, just know their are testers that really want MP to be rock solid and we're trying...but also remember we're just volunteer testers and can't find everything.

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I hear ya snoop- I'm just happy we are running reasonably smooth right now but I can see the volume of errors coming in. Then again I see the SAME THING coming in over and over and over (and over) again because people don't research. I've brought it down to the 4 Rs:

RAM: 32 bit fix has likely reached the end of its life. 126 has likely outgrown it and we are all using over 4gigs during gameplay.
Repair: as it says.
Rename dcs saved games folder and let the game recreate it. Transfer custom settings over one at a time.
Reinstall: faulty installs are more common right now- recommend a fresh from scratch install.

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Originally Posted By: Snoopy_476th

And as a tester that's the most frustrating part. For example, the 476th vFG hardly sees crashes but then again we're only using the A-10C with limited CA (observer/ground commander) to move units to make the mission somewhat "dynamic." Even when we test MP for ED we don't see the same crashes. Basically even when we're given a mission, the crash logs, and this is what was going on when it happened we still can't always reproduce.

Very frustrating, just know their are testers that really want MP to be rock solid and we're trying...but also remember we're just volunteer testers and can't find everything.


Btw. when testing for ED do you also test with "render3d=false" serverside?

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Originally Posted By: sorcer3r
Btw. when testing for ED do you also test with "render3d=false" serverside?


I don't host so can't say.

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Last night Mol reported an issue with people not being able to join in a couple of different mission aircraft slots. I thought he was just having client side problems again (and everyone else I suppose) and went to try it out myself. As it turns out... I couldn't join either. Sorry Mol! Had to try!

Anyway- seems we figured out the root cause of the problem:

http://forums.eagle.ru/showpost.php?p=1867719&postcount=4

I've got the server down for now until I can figure out this work around.

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Another DCS Stopped Working message on Hollo Pointe this morning.

Also, I could not connect to it via Teamviewer from my Client machine. I had to use my iPhone TV app to get to Hollo Pointe - not sure what that's about; prolly need to reboot the Client computer.

WC

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