SimHQ
Previous Thread
Next Thread
Print Thread
Rating: 3
Hop To
Page 99 of 240 1 2 … 97 98 99 100 101 … 239 240
Joined: Jan 2010
Posts: 8,700
P
Hotshot
Hotshot
P Offline
Joined: Jan 2010
Posts: 8,700
Cool thumbsup. I just popped on the last couple nights to supplement my offline play and I've been having fun on TS.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
Inline advert (2nd and 3rd post)

Joined: Aug 2012
Posts: 410
B
Master of None
Member
Master of None
Member
B Offline
Joined: Aug 2012
Posts: 410
how is it with the new additions? I've not had a chance to get online much lately with a baby due any day, and moving to a new house...

Joined: Jan 2012
Posts: 2,397
E
Member
Member
E Offline
Joined: Jan 2012
Posts: 2,397
Wow blind... good luck in the next few days then! I can't remember if you'd mentioned that you knew boy? Girl?


On a DCS note- anyone in the firehouse / HP gang interested in this?

http://forums.eagle.ru/showpost.php?p=1747155&postcount=114

I have been following it with mild interest- moreso about the ability and the creation of such a neat addition to the environment than actually wanting to perform those duties. Anyone here planning on taking it on? I'll make slots available either way, but I'm interested to see who is onboard with it.

On a further note, the server comp is currently updating to the latest version. I think a patch got released last night or this morning. Hopefully it fixes what was causing all those disconnects!

Update release notes:

http://forums.eagle.ru/showpost.php?p=1747361&postcount=3

Last edited by eno75; 05/06/13 05:10 PM.
Joined: Sep 2012
Posts: 401
M
Member
Member
M Offline
Joined: Sep 2012
Posts: 401
I hope they fix the Tor Tung and Shilkas having the ability to shoot down mavericks... what a waist having to shoot a volly of mavericks at one target to kill it.

Tor- Bang bang bang Tor is dead...
Tung- Bang bang bang Tung is dead...
Back to base to re-arm

Shilka- Bang bang bang Shilka dead....

Joined: Jan 2012
Posts: 2,397
E
Member
Member
E Offline
Joined: Jan 2012
Posts: 2,397
Unfortunately the "fix" was that they weren't doing that it the first place- as mentioned in the other forums at the end of an 8 mile run the mavs aren't particularly fast and don't maneuver. Easy pickings.

If it becomes too much of an issue I will implant some ea-6b aircraft or more SEAD flights in the missions. Unless ED makes our jamming more effective-

I guess we may need to get creative but I've seen us overcome adversity before- generally through teamwork.

Joined: Jan 2010
Posts: 8,700
P
Hotshot
Hotshot
P Offline
Joined: Jan 2010
Posts: 8,700
The ATC mod is definitely very cool in concept, but what I'm hearing second hand is it requires someone quite skilled in the position with pilots skilled in navigation and intercept. I haven't experienced it first hand though, I'm not nearly qualified wink


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
Joined: Jul 2007
Posts: 199
S
Member
Member
S Offline
Joined: Jul 2007
Posts: 199
Are mavs shot down by air defenses in RL ? Never heard of it being done.

Joined: Jan 2012
Posts: 2,397
E
Member
Member
E Offline
Joined: Jan 2012
Posts: 2,397
Not that often that Mavs have operated in that kind of environment though either... Quite certain the serbs weren't using TOR / Tung missiles... and I didn't read a ton about shilka's either.

And if any of those point defense systems were in play, they probably didn't operate their radar long enough to be of any use since they'd get clobbered.

My understanding is they ARE able to do it, though may not have been employed thusly.

Frankly, as we start to get more capabilities in the aircraft we have available- especially when the F-18 is in my module manager... I think we're just going to need to ensure that SEAD efforts play a dominant role in operations. As air defense becomes more capable, mission designers need to step up their suppression resources to keep things balanced.

Joined: Feb 2013
Posts: 39
S
Junior Member
Junior Member
S Offline
Joined: Feb 2013
Posts: 39
but in the meantime, we are forced to deal with this imbalance.... :-p

I have my doubts that its that easy to shoot down a maverick. Wheres the proof that its even possible?

Joined: Mar 2007
Posts: 5,111
W
Smooth Operator
Hotshot
Smooth Operator
Hotshot
W Offline
Joined: Mar 2007
Posts: 5,111
Originally Posted By: Shahdoh
To display a flags value with script use the action "Do Script"
Inside enter:
trigger.action.outText(getUserFlag(999),5)

You can add additional text or multiple variables/flags by using .. to concatenate the information together such as this:
trigger.action.outText(getUserFlag(1000)..' is the current score for red side.',5)


I could not get anywhere with this - keep getting an error just like this -


With these events:
trigger.action.outText(getUserFlag(1000),5)
And various other values...

Here is the test mission I am using...
https://docs.google.com/file/d/0BwHk38uryutrTnh5eDIxQXdJaU0/edit?usp=sharing

WC

Joined: Feb 2013
Posts: 39
S
Junior Member
Junior Member
S Offline
Joined: Feb 2013
Posts: 39
Sorry Crew, that was my fault, should have double checked my typing.
It needed to be:

trigger.action.outText(trigger.misc.getUserFlag(1000),5)

1 thing of note, that Flag 1000 starts at 1 so increasing it by 10 it becomes 11 of course. You can set the initialization of 1000 to 0 with the Flag set to randomn value with min 0 max 0. You can of course use it either way, just pointing out the differences.

Joined: Oct 2004
Posts: 414
Q
XBL/PSN-Quickcord
Member
XBL/PSN-Quickcord
Member
Q Offline
Joined: Oct 2004
Posts: 414
Had fun on Hollo Point a little while ago and it seemed stable to me, a little stutter here and there but nothing that was frustrating. I have to get my mic fixed and get on TS with you folks to learn the ropes a bit more. Right now my SA sux and the only way I find the enemy is when I see tracers flashing by my cockpit. Still having a blast though. Thanks for hosting these missions gents.


Quickcord


NZXT Phantom 630 Case
AMD FX 8350
16GB Corsair Vengence, ASUS Crosshair Formula Z
RX480, Samsung 840 Pro 128 Gig SSD, WD 1TB HDD
Corsair TX850w PSU
Joined: Mar 2007
Posts: 5,111
W
Smooth Operator
Hotshot
Smooth Operator
Hotshot
W Offline
Joined: Mar 2007
Posts: 5,111
Originally Posted By: Shahdoh
Sorry Crew, that was my fault, should have double checked my typing.
It needed to be:

trigger.action.outText(trigger.misc.getUserFlag(1000),5)

1 thing of note, that Flag 1000 starts at 1 so increasing it by 10 it becomes 11 of course. You can set the initialization of 1000 to 0 with the Flag set to randomn value with min 0 max 0. You can of course use it either way, just pointing out the differences.


Excellent, Shahdoh!
What you are saying is my suspicion, and why I need to be able to return the flag values - to see for myself.

I wonder - and will test - if the incrementing flag has to be set to On first, and what value is On? Is it a 1 or is it a zero with a True Boolean value, too?

Thanks for the correction - I should have this working tonight.


Is a User Flag different from other flags? We see the User Flag in Advanced Waypoint Options and I'm under the impression that these User Flags are either just zero or 1 (I've not used these - don't understand them). Also, do you know how to return the Boolean value of a flag - the True or False?

WC



Joined: Mar 2007
Posts: 5,111
W
Smooth Operator
Hotshot
Smooth Operator
Hotshot
W Offline
Joined: Mar 2007
Posts: 5,111
Originally Posted By: Quickcord
Had fun on Hollo Point a little while ago and it seemed stable to me, a little stutter here and there but nothing that was frustrating.


Hi Quickcord -
Thanks for the feedback! Glad you got on the server for some fun.

There is a lot going on in the new campaign missions. They will be good exercise for the DCS engine.

WC

Joined: Jan 2010
Posts: 8,700
P
Hotshot
Hotshot
P Offline
Joined: Jan 2010
Posts: 8,700
Quickcord I've been experiencing the same thing with target identification from the Shark. I need to find out if there's a way to marco a key to somehow zoom in, and zoom out when released (like in Arma). That'd probably help and it's realistic to boot.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
Joined: Oct 2004
Posts: 414
Q
XBL/PSN-Quickcord
Member
XBL/PSN-Quickcord
Member
Q Offline
Joined: Oct 2004
Posts: 414
Peally, I have my zoom set to one of the rotory axis on my cougar and find it works well. My biggest problem last night was that I did not notice it was a night mission.
I had never flown one before. I managed to get the battery switches and cockpit lights on to get up and running, took off and started ingress
and by some luck found the night vision key after about 15 minutes of flying. I just need to fly more and get used to the map.


Quickcord


NZXT Phantom 630 Case
AMD FX 8350
16GB Corsair Vengence, ASUS Crosshair Formula Z
RX480, Samsung 840 Pro 128 Gig SSD, WD 1TB HDD
Corsair TX850w PSU
Joined: Jan 2012
Posts: 2,397
E
Member
Member
E Offline
Joined: Jan 2012
Posts: 2,397
Some quick notes about Eno's Killbox that was running in the FH server last night:

A few errors I'm aware of:

1) 2 Predator drones spawned simultaneously... only 1 is supposed to be in the air at a time. It's been shot down before so I just wanted to make sure another spawned in its absence.
2) HAWK battery at ANAPA doesn't turn on when friendly fighters aren't in area. This resulted in a few of us being clobbered. Basically I am trying to make friendly air defences step in when friendly client fighters aren't in the area. In order to do this I need to work out the triggers and some MIST functions. As Shahdoh and Bast can attest, it is a challenge for me to say the least!
3) No navy CAP... the F-18s that came in were ground attack and they were quickly swatted out of the sky by MANPADS. Yeah, exactly.
4) The lighting made for some VERY challenging conditions- being early morning just before sunrise the conditions on the ground made it incredibly difficult to spot targets... not changing a thing there! wink
5) Need to make a trigger to get convoys moving even if it's only KA50s or Huey's in there- Currently they only start if A-10s are in the mission. Once the first convoys depart, then It runs as normal and KA50s / Hueys will have stuff to do. Either way, it'll be fixed this morning.


I'm travelling back to work today so have some time at the AP to do some editing. If you guys noticed anything else last night that I haven't already noted, please let me know so I can fix it!


In addition:

Shahdoh had mentioned to me the other day about aircraft being empty of fuel etc. I found that we still had that problem last night when we first started. I had opened the file in the mission editor and saved it as a new mission version once the update was applied. Regardless of this, the mission structure was affected enough to cause issues.

Blooze, we talked about this earlier and you said it was over your head- but this will be a necessary step for anyone running a server or missions. I thank Crew for walking me through this process before:

1) Open up old mission in new mission editor. Save as a new file version.
2) Go into saved games folder (wherever your missions are saved). Find the relevant .miz files.
3) You may need to go into windows to be able to "view file extensions." I believe this is done through the control panel in appearance and personalization into some folder options, into view tab and uncheck "hide file extensions for known file types." That should allow you to see and change the .miz to .zip. To do so, just single left click on the text of the file name and just erase the .miz and input .zip. It will warn you that the file may not work properly- just click okay. It's fine.
5) Double click on the new zip file and it will open revealing a variety of folders. It doesn't hurt to just clear out the folder of everything but the included mission file. This means you may need to go back into the mission editor and edit some items. Just go back in and check airfield status and your warehouses. Sometimes mission settings can be switched as well.
6) Close the zip file, and return it to a .miz file. You will get the same warning about changing the file... click okay.
7) Open the mission in the mission editor to make necessary changes and save it.

This should help with stability on your server.


ALSO:

People without the newest update have been able to join updated servers resulting in extremely high ping values. This causes substantial warping. It may be best to broadcast which version you are running since it doesn't automatically exclude people who aren't running the latest.

Joined: Mar 2007
Posts: 5,111
W
Smooth Operator
Hotshot
Smooth Operator
Hotshot
W Offline
Joined: Mar 2007
Posts: 5,111
^^^ Eno - I modified my 7z program to open .miz files so I don't have to change the extension to .zip anymore.


I am soooo pleased that in v124 there are no longer embedded .miz files!

WC

Joined: Nov 2012
Posts: 239
B
Member
Member
B Offline
Joined: Nov 2012
Posts: 239
Originally Posted By: eno75
Some quick notes about Eno's Killbox that was running in the FH server last night:

A few errors I'm aware of:

1) 2 Predator drones spawned simultaneously... only 1 is supposed to be in the air at a time. It's been shot down before so I just wanted to make sure another spawned in its absence.
2) HAWK battery at ANAPA doesn't turn on when friendly fighters aren't in area. This resulted in a few of us being clobbered. Basically I am trying to make friendly air defences step in when friendly client fighters aren't in the area. In order to do this I need to work out the triggers and some MIST functions. As Shahdoh and Bast can attest, it is a challenge for me to say the least!
3) No navy CAP... the F-18s that came in were ground attack and they were quickly swatted out of the sky by MANPADS. Yeah, exactly.
4) The lighting made for some VERY challenging conditions- being early morning just before sunrise the conditions on the ground made it incredibly difficult to spot targets... not changing a thing there! wink
5) Need to make a trigger to get convoys moving even if it's only KA50s or Huey's in there- Currently they only start if A-10s are in the mission. Once the first convoys depart, then It runs as normal and KA50s / Hueys will have stuff to do. Either way, it'll be fixed this morning.


I'm travelling back to work today so have some time at the AP to do some editing. If you guys noticed anything else last night that I haven't already noted, please let me know so I can fix it!


In addition:

Shahdoh had mentioned to me the other day about aircraft being empty of fuel etc. I found that we still had that problem last night when we first started. I had opened the file in the mission editor and saved it as a new mission version once the update was applied. Regardless of this, the mission structure was affected enough to cause issues.

Blooze, we talked about this earlier and you said it was over your head- but this will be a necessary step for anyone running a server or missions. I thank Crew for walking me through this process before:

1) Open up old mission in new mission editor. Save as a new file version.
2) Go into saved games folder (wherever your missions are saved). Find the relevant .miz files.
3) You may need to go into windows to be able to "view file extensions." I believe this is done through the control panel in appearance and personalization into some folder options, into view tab and uncheck "hide file extensions for known file types." That should allow you to see and change the .miz to .zip. To do so, just single left click on the text of the file name and just erase the .miz and input .zip. It will warn you that the file may not work properly- just click okay. It's fine.
5) Double click on the new zip file and it will open revealing a variety of folders. It doesn't hurt to just clear out the folder of everything but the included mission file. This means you may need to go back into the mission editor and edit some items. Just go back in and check airfield status and your warehouses. Sometimes mission settings can be switched as well.
6) Close the zip file, and return it to a .miz file. You will get the same warning about changing the file... click okay.
7) Open the mission in the mission editor to make necessary changes and save it.

This should help with stability on your server.


ALSO:

People without the newest update have been able to join updated servers resulting in extremely high ping values. This causes substantial warping. It may be best to broadcast which version you are running since it doesn't automatically exclude people who aren't running the latest.

Thanks for the info. When I tried to revert back from zip to miz by renaming the file to .miz it changed the file named but the file itself remained a zip file.

Joined: Jan 2012
Posts: 2,397
E
Member
Member
E Offline
Joined: Jan 2012
Posts: 2,397
Hmmm. That may be the "hide known file types" issue... I had the same problem. Make certain you can view all file extensions.

Page 99 of 240 1 2 … 97 98 99 100 101 … 239 240

Moderated by  Force10, RacerGT 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
"Problem occurred in connection"
by F4UDash4 - 09/14/26 01:41 PM
Popular Topics(Views)
7,067,685 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1