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Allies Only looks to be working well in v124. Somebody set the F10 Option to Allies Only in Zesti Highway and it's too frickin hard if you ask me. I'm having coffee and thinking about changing it...

WC

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Little did I realize that when I saved the campaign missions, and Road Kill, in the new v124, the External Views got turned off and the F10 View went to Allies Only.

It looks like all the custom loadouts for aircraft are gone. That is a bummer.

I need to edit all the missions to fix the loadouts and set the Externals and Fog Of War on.

hummmm hmmm humhummm

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Mission editors - you will need to open your Client aircraft and go to the Loadouts and then you will get a prompt to save the loadout and then you can give it a name and it will be used for all the a/c it applies to. If you don't save then you have to choose from the loadout list or create a new custom loadout.

That's every Client in every mission...

WC

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Eno, Killbox A10's are starting on the ramp with 0 fuel and without the ability to refuel them. Makes it a bit tough to get in the air that way hehehe. wink

Edit: ok, now this is weird, without exiting the mission, trying to find an A10 with fuel, suddenly its there, go back to one that didn't have it before and its fine too... wth....

Last edited by Shahdoh; 05/04/13 02:57 PM.
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I didn't get the chance to reload all the missions in 1.2.4 like I thought but I have since done it. It should be more reliable now.

I have planted some hueys in Full Throttle too- and updated all missions to 1.2.4- including Rampant Bear (with some east SU25s, Hueys and a couple tankers.)

I'm out on the island sailing right now so I'll be a bit of a distant landlord... so the server will continue to be administrated by our admin folks... a bit more of a challenge right now just because it will need to be done through TV now (until I can get this slmod issue sorted out.)

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All righty then,,, let's try this again.




Went through all the campaign missions, checking, doting, crossing, geez it's amazing how much gets missed, so it was a good exercise.

Eno, when I cloned a/c groups I did have to touch the new groups' Ramp Start setting but did not have to go to each unit in the new groups.

All the missions are now on Fog Of War and External Views on. I will launch the Blue COOP version again - Blue a/c and Combined Arms and Red Combined Arms only.

I also bumped up the starting mission to about 30 minutes before sunrise, instead of the 4-1/2 hours it was set to.




WC

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Originally Posted By: Wrecking Crew
Mission editors - you will need to open your Client aircraft and go to the Loadouts and then you will get a prompt to save the loadout and then you can give it a name and it will be used for all the a/c it applies to. If you don't save then you have to choose from the loadout list or create a new custom loadout.

That's every Client in every mission...


Do none of your aircraft share payloads? I only had to click save on one of the payloads and I was never prompted to save the payload for the other aircraft.

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Hey Crew - have you considered a time limit on Zesti Highway? We just couldn't find the last few units apparently, even had to resort to spying on the Reds after three hours or so and there seemed to be no ground units left between Kashuri and Zestanfoni.

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I agree with x. This was extremely fun in the day I would move time of day so it starts that way. Had a blast with it.

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Originally Posted By: mrskortch
Originally Posted By: Wrecking Crew
Mission editors - you will need to open your Client aircraft and go to the Loadouts and then you will get a prompt to save the loadout and then you can give it a name and it will be used for all the a/c it applies to. If you don't save then you have to choose from the loadout list or create a new custom loadout.

That's every Client in every mission...


Do none of your aircraft share payloads? I only had to click save on one of the payloads and I was never prompted to save the payload for the other aircraft.


With a new version you just don't know... I do have different payloads for same a/c types, so I did have to go through all of them to ensure all were set correctly.

Yes, once a loadout is saved, it is applied to all a/c that use it and those additional units do require a Save again.

WC

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Originally Posted By: XRay_Specs
Hey Crew - have you considered a time limit on Zesti Highway? We just couldn't find the last few units apparently, even had to resort to spying on the Reds after three hours or so and there seemed to be no ground units left between Kashuri and Zestanfoni.


I see that it is still running - at night now. I'll go into it to see what's up.

Did everyone stay connected? raven keeps getting disconnected, but is staying in for an hour or so before it is happening. Molasses are you connecting OK and staying connected?

WC

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Did you guys see messages about success status? All the Red units that needed to be destroyed look to be...

Ahh, back to the editor.

WC

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Zesti Highway now has a lot more informative messages as to the status of the progress. I also cleaned up the briefing a bit - hopefully the objectives are clear. I don't know why it failed to flip over to the next mission.

I'm putting this one back up. I hope to get some flight time in today, but really need to get some things done around the house first shedevil


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WC..I had a complete lock-up, which requred a computer re-boot. Someone else had a screen freeze and another DCS stopped working.
And, I'll admit I cheated in the end and jumped into the red commander slot and acting like a red traitor and gave A-10's coor. to the re-maining ZU-23's emplacments. neaner

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I'm loving the Zesti Highway missions. They seem to have a very intense and colourful quality about them that make other MP servers i've played seem sterile and contrived. Keep 'em coming smile


Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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Arrg, too bad to hear that Wheel. As for raven, next I will try updating his video drivers, etc. I don't seem to have any issues - I stay connected, while raven will disconnect and he is sitting right next to me.


---

Chris - THANK YOU!

---

A couple more chores to do and then hope to get some flying in before Mexican food dinner tonight! Cinco de Mayo, hoy es un buen d�a para morir!

WC

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Crew-

I still can't get a mission complete for zesti high way. We killed everything in the valleys and used BLF ground troops to root out the stragglers, still no mission complete. I looked from the red side, all thats left are 2 farps and the red airbase at vaziani.

Last edited by Skoop; 05/05/13 11:51 PM.
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Hmmm, I'm using a Flag Increase x10 to keep track of the kills. The logic is looking for the flag to be =10, =20, =30, .., up to the point where the mission is won. There should be messages that give the status and an idea of how many more groups need to be found and destroyed. Are you all seeing these status messages?

What I really need and don't know how to do is do display the flag values in text chat. I've seen some references to code over at DCS World forums but I need an example of how to show a flag's value with a regular trigger event.

---

I'm in the mission now - yep - Blue should have won, just like last night. I wish I could have been there today but too many things.

WC




Last edited by Wrecking Crew; 05/06/13 01:51 AM.

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Find my DCS World missions at Wrecking Crew Projects. All released missions are free to download, modify and publicly host -- enjoy!
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To display a flags value with script use the action "Do Script"
Inside enter:
trigger.action.outText(getUserFlag(999),5)

This will display the value of flag number 999 for 5 seconds.

You can add additional text or multiple variables/flags by using .. to concatenate the information together such as this:
trigger.action.outText(getUserFlag(1000)..' is the current score for red side.',5)

Notice you use 's to show text exactly as entered.

I'm not real good with the code but can try to help as much as possible. My TT race course uses primarily Lua code.

Last edited by Shahdoh; 05/06/13 02:28 AM.
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Thanks Shahdoh -
I'm suspecting that the point allocation flags are not getting set to the desired values. In the past I've always incremented flags by one, but this time I used the default ten. Maybe when the first increment occurs the flag is not really at ten? Your code should help to verify the values.

---

We were in the next Blue mission - Gori Gap. The third A-10C in each four-ship group is spossed to carry a TGP but they were missing the pod. I had the Resources at Kutaisi Airbase set to zero Lightening pods. I thought it was strange that the A-10C Air Start did not show a pod. But both the third slots now look to be carrying them after I set Kutaisi's pods number to four.

^^^ In that mission I ran three Red columns into a town to ambush about six Blue armor columns. Everything bogged downand my frames went to zero and I eventually got a disconnect. The others in the missions were also experiencing really slow rates. Lots of smoke and lots of units were within a small area.

I woke up this morning thinking that the Hollo Pointe's Render3D was set to True. That graphics card is not so beefy - this morning I set Render3D to False. I uploaded a new Gori Gap with the TGPs.

WC

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