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Eh mol thanks for the feedback. It's given me a few ideas... I'm going to add some meat to the north of Anapa to make sure there is lots of stuff to do.
As for the jtac spots... That is weird. I'll have to look into which vehicle I used for them. They're supposed to be hmmwvs. I may only have the one jtac spot open so if someone else was in there it would be locked out. I added a second one as an afterthought so that may be the issue.
As for the gc spots I don't have any open. To work the triggers properly I have to have many of those blue units present but not active. You can see them but they're just along for the ride.
I also need to do something about those su33s. I was in there with a bunch of people and the f15s were gone and we all got bushwhacked. I think I'm going to do a Sam screen that activates when f15s are out of the zone.
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I might want to fly the KA50 again just to be sure... I had hovered for about 10 or 15 minutes and fuel was starting to get low. I started to wander around a bit. Then crashed (because I am a dumb Helicopter pilot (was working inside the cockpit instead of flying).
I think maybe if you have the way points after the initial convoy at way points Hunter and Kill b maybe bend the Ka 50s back to the south and attack the units surrounding ANAPA... Thats what we tried to do last night but with no way points in unfamiliar territory its hard and we didn't last long.
Very interesting mission though.
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Figured it out about the jtac- it wasn't set as an fac so as a result the absence of ground commander slot wouldn't allow you to get in it. Fixed
Added a Uav as a backup- so if you need to access it for targets it's there. Also added some backup supply and arty groups that come in throughout in the event the mission goes longer.
If guys last long enough for Vinson to arrive then it should evacuate personnel to the beach, and after about 15 minutes they should deactivate (they're loaded up and ready) and a victory condition met- 30 minutes given to land. Victory can also be achieved if all supply convoys are destroyed along with the red force escape convoys. If the escape survives you can still win- but game doesn't end until the escaping units get back to their landing area.
Loss occurs if 4 or more convoys reach the troops around anapa and are left for 20 minutes (to resupply troops- the resupply is trigger based and not based on AI supply behaviors). Red troops advance and take over anapa resulting in a loss. This can happen at any time depending on your success in eliminating the convoys.
Glad you enjoy it- people do seem to like it which is good. Helps me build confidence in mission building!
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Joined: Mar 2007
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Smooth Operator Hotshot
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Smooth Operator Hotshot
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You all should lead with the mission name. Unless you were there last night no body is going to know what mission it was.
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Smooth Operator Hotshot
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Smooth Operator Hotshot
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And let's adopt a version scheme....
hmmmm
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Name of mission was The Killbox ZR61 or something like that. Last night was a bit better. I didn't get to try out the JTAC but the ka-50 was a lot more busy and the A -10 was a handful as well. Had a blast.
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Killbox is a badass mission HANDS DOWN!
i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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Eh Crew- about your version scheme... not sure I know what you mean?
How do we want to do it?
Currently I have built the following:
Full Throttle: Joint Ops Phase One (tentative title) Operation Snapshot Killbox Zulu-Romeo 61
Phase one is basically the lead in to Operation Snapshot and those two exist to compliment one another during a fly in type of event. Nothing like what you're currently working on- I'm not there yet lol and have loads of learning to do.
How do you want to work the names out?
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Joined: Mar 2007
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Smooth Operator Hotshot
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Smooth Operator Hotshot
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Ahh, I was just suggesting a version scheme like using the major release number with an incremental value for every time the mission gets a change - like this - WC's The M4 123v1a.miz WC's The M4 123v1b.miz .. WC's The M4 123v4g.miz
Then when 1.2.4 is released - WC's The M4 124v4h.miz WC's The M4 124v4i.miz ..
--- Eno - Excellent work on your mission development!
WC
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Any chance you'll be building base takeover scenarios? I was thinking about the 51st server I was flying on the other day and we could take over the airbases dynamically using air superiority but was thinking it would nice if we had some CA anti-air support as well (and anti-armor to deal with potential anti-air threats). It would make the Hogs and FrogTs feel less useless while the teams mop the air with the Flankers and Eagles and would also give the fighter jocks a bit of challenge.
Might be too big of a scenario though for the amount of people that usually fly on these servers (usually less than a dozen).
Last edited by neoshi; 04/09/13 08:16 PM.
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Smooth Operator Hotshot
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Smooth Operator Hotshot
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neoshi - Look for the campaign I am building to be hosted on Hollo Pointe in about a month or so - it is called S'pain and will have 5 campaign scenarios. Lots of a/c with Combined Arms control, and base capture plays.
A bunch of the current missions on Hollo Pointe are incorporating Combined Arms. I just put up 'Back To Class' - fly the Red side and try to take over Beslan Airbase.
(Wow - that Teamviewer is something. I just used it from my iPhone from work to start a mission.)
WC
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Master of None Member
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Miss flying with you guys. These past few weeks I've been working on my joystick modification, as well as been looking for a new home, and my third baby is due here in a few weeks... I'm going through some serious DCS withdraws. Anyway I should be back in the air in the coming weeks -- Can't wait. 
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Blindone, We need to do some s300 hunting 
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I recommend that you not poke the sleeping giant...
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H'lo Eno, We just tried your Phase 1 a second time, A-10s got and completed their 2 tasks, a Ka-50 (Wheel) found and was tracking the suspects, got the tracking msg multiple times and the 4 A10s landed at Gudauta. But then while the suspects were being tracked, for at least 30 minutes, there was a message, Sorry we missed the oppurtunity, hope we do better in the next exercise (or something to that effect). Not long after that message, Wheel got the message that he was still tracking the suspects. So, trying to figure out what we missed. If maybe the messages could be a little clearer, and last longer on the screen, that would help figure things out.
Thanks for the interesting mission, /salute Shahdoh
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Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
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Quick quiz - If Red Vehicle Group 12 is dead what flag is set? WC
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Thanks for the report Shahdoh- same two tasks as before? They're not supposed to happen every time- I think I've figured out a better way to count the aircraft in play and run the trigger so I'm going to improve that.
Sorry you missed the opportunity on the initial runners- they were being tracked but you have authorization to use lethal force on the drug runners. The continuous message thing happened to us in Killbox as well- still trying to sort that out. IT would have stayed up until it was killed as we discovered last night... I have a help thread posted about that. There is a 30 minute time-limit on killing the traffickers... so if they weren't killed that's what that was about.
As for the KA-50 stuff... different druggies, different problem- not authorized to use lethal force. When talking to the KA50 guys, it specifies KA50 in front of the message. I may need to do the same with the A-10s...
It sounds like there was some confusion between which druggies were being followed...
I've modified it substantially since I saw you guys in there- made some of the triggers a bit more functional... added some clarity to some OTHER stuff... had some "time-off" triggers where if a task isn't completed you are given the instruction to move along so it's not open ended.
Thanks again Shahdoh!
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Thank you, and yes, was the same tasking as the previous attempt. A10 tasks: Blockade, was successful without use of force, drug runner, sank the "Mother Ship" and got success msg (is there more then 1 drug runner boat? that was a thought). Ka 50 seen same track the suspects from more then 1 nm away. Wheel did this successfully till we got that other message about the missed opportunity so we were confused as to what happened.
Looking forward to seeing the changes and how it will play out, thanks again.
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Blindone, We need to do some s300 hunting I'm game. Still got em coordinates?? 
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Posts: 17,632
Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
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HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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