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Joined: Sep 2007
Posts: 948
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As the AAA is the biggest threat to the flight, I lase it so that it can be taken out with precision by the first A-10. the remainder of the flight are dropping dumb ordnance on the other targets in the enemy unit - so I want to show them where the friendlies are to avoid blue-on-blue, but I don't want every enemy within range to see a big smoke marker. JonnyD - You can make SPIs and send them to your flight members by hooking their a/c on the TAD. I suggest to all that you try the EXP1 and EXP2 modes of the TAD; make the TAD the SOI and press China Hat Forward Short. At night you can use your IR Pointer, which can be seen from quite a distance. But the enemy can see that, too. WC I practiced this with a couple of guys on the server - Hatch and a.n.other who talked me through the procedure - but I forgot since. I was thinking of when a JTAC on the ground, but never mind - I'll find out by doing, no doubt. I'm wondering just how difficult it is going to be as a ground based JTAC, to get a good overview of the enemy positions without getting fragged. I wish there was a bit more info in the CA manual - I know it's a beta, but I feel there's a lot left to finding out yourself.
I say it as I see it
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Joined: Oct 2012
Posts: 162
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Well,have fun with the fly in, i will be out of town that weekend.
i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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Joined: Jan 2012
Posts: 2,397
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I'm wondering just how difficult it is going to be as a ground based JTAC, to get a good overview of the enemy positions without getting fragged.
We've been getting over this issue (stacked AI and unrealistic abilities) by making the JTAC vehicles invisible. This makes them invisible to AI- not to human players... This SOUNDS off balance because a person can just walk into an enemy position at leisure- but having enemy CA spots available ensures that the potential of "HUMAN" opponents appearing in the position will prevent people from doing so. The idea is that JTAC vehicles will still make an effort to conceal themselves from human opponents while not having to worry about the fact that AI can magically engage and destroy vehicles that are not even in view through trees ETC.
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
WT, I thought of putting up a poll to see if a majority would switch the date so you can join us whilst on vacation... I vote you stay in town instead  WC
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
FYI the mission bear rising(?) the one with the mediafire link for the briefing. All the KA50s are bright orange and missing textures. shadylurker, Thanks for the note - I fixed the Russian Ka-50s in 104th_Moa's Operation Rampant Bear. The skins were changed from the problem Demo #24 to the 'Fictional Olive Grey'. The mission name/version is now: 104th_Moa's Operation Rampant Bear 122v3a.miz WC
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
Shirley's Cross id fini! (Except for entering in Blue a/c paths... not gonna happen, nope)We got your Dynamic Weather We got your JTACS We got your F10 View Map Only We got your P-51Ds We got your Willie Petes lol 
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
TGPs in Fulda Gap?  Just wondering...
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
I put some pics into Shirley's Cross and the .miz went to >7MB and took a long time to load.
I removed the pics from the mission briefing and the file size went down to ~>5MB.
Then I did the zip thing and took out the embedded mission and the file size went to 166KB. Scheesh.
So now I will rev it again, Save it, and then ... geez what a hassle.
--- edit --- I am also changing the default screen shot extension for DCSW from .png to .jpg and the pic file size will be much lower - from .png @ 1MB to .jpg 289KB.
So why does adding two .png files of 1MB increase the .miz file size to over 7MB?
WC
Last edited by Wrecking Crew; 02/01/13 04:35 AM. Reason: pic extension
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
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^^^ After all that the Shirley's Cross .miz fle size is <1.5MB. WC picture source WC
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Joined: Aug 2012
Posts: 410
Master of None Member
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Master of None Member
Joined: Aug 2012
Posts: 410 |
shirley's cross looks pretty simple in nature....
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Joined: Aug 2012
Posts: 410
Master of None Member
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Master of None Member
Joined: Aug 2012
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There were a few people using TGPs in the Gap tonight.. Near Blind and I were... well Blind.
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
shirley's cross looks pretty simple in nature.... ...nothing difficult about it. WC
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
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Joined: Jan 2012
Posts: 2,397
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Posts: 2,397 |
I've put up a training mission to give guys a break from missions- it's the Playground and has most of the available aircraft types as well as some JTAC slots for the combined arms guys. I'm still not sure about the playable spots for CA... do you need to assign Ground Commander spots for ALL playable vehicles- or do people with CA automatically get to join in whatever vehicles are "playable?"
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Joined: Jan 2001
Posts: 143
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You'll have to pry my TGP from my cold dead hands! A life without TGP is just no life at all! 
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
^^^LOL
tsk tsk...
---
I paired back the Ground Commander slots in the Cross to one per side. Had a situation the other day where two Red GC's were sending the same groups in different directions. It would have been OK if we had been talking on TS about what we were doing, but I figured that can't be controlled. There are four JTAC slots on each side.
A CA slot can jump into most wheeled vehicles, as long as the Player Can Control checkbox is checked.
There are specified JTAC vehicles in the mission called I Am A Rock - it's been a long time since I've played it.
WC
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Joined: Jan 2013
Posts: 664
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You'll have to pry my TGP from my cold dead hands! A life without TGP is just no life at all! You've got Mavericks and NVGs! It's basically the same thing 
Off to greener pastures
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Joined: Oct 1999
Posts: 2,962
Senior Member
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Senior Member
Joined: Oct 1999
Posts: 2,962 |
No! I think it's great! See a few pages ago WC! All the mess the most recent play was due to the pilot. 
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
Posts: 5,111 |
No! I think it's great! See a few pages ago WC! All the mess the most recent play was due to the pilot. Just kidding, tc! I am looking forward to Shirley's Cross with TS. I have barely flown in it, and do like the CA stuff. Can't wait for work to be over today - TGIF! And the wife is outta town - yahoo. WC
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Joined: Oct 1999
Posts: 2,962
Senior Member
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Senior Member
Joined: Oct 1999
Posts: 2,962 |
My wife is headed to a movie me thinks. I'll miss her but I'll console my self by hopefully slapping around some tanks. Hope to see you there. Also my motherboard is enroute back from being RMAed so I'm hoping I can have my proper PC back up running again soon, and with a much beefier video card too I'm happy to report!
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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