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Let's start a rumor...

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Cat 13.1 Will be out Wednesday.

Thirdwire's Store part of the site is down and certificate is invalid, Exp3 time?

oh wait, you meant about 1.2.3..... that will prolly be out on 1/23, hahaha

Last edited by SkateZilla; 01/14/13 11:04 PM.

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X-Ray specs, if you check the video ralfi uploaded earlier you may see yourself in it...... from the way you described it anyway.


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Yeah... probably has videos of a bunch of us. He sent me a pm this morning saying "this is what happens when you leave the F5 and F10 on."

Except that because of a(known) bug, I CAN'T TURN IT OFF.

So before anyone wonders why it is that I need to leave it on so that guys like this can meander around and wax everyone in sight... it's a 7570 bug and one more reason I'm finding a need to revert back to 1.1.1.1 on occasion. As SOON as I can force fog of war off... I will.

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Originally Posted By: eno75
now another old favourite is up in Back to School.
I notice at least 3 groups of tanks that don't move throughout the mission- perhaps because the triggers don't occur the way they're supposed to? But if someone could get all those tanks moving... wow... what a mission for an A-10 and some KA-50s!


^^^ Those armor columns are the ones that "did not get the lesson plan". If they had, Beslan would be toasted much quicker.


Somebody said above that flying Red he hit the air defense at Beslan first. Back To School is designed to take the advice from Gray Ghost about what the role of the A-10 is - to take out enemy armor, and not air defense.

The Red armor columns attacking Beslan will have a tough time going up against the full strength Blue armor defenses at the airbase. If Red A-10s use their Mavs to hit the Blue Beslan air defenses and leave the armor defenses alone then those defenders will hold off much of the Red attackers. Red A-10s can help the attackers best by knocking out the Blue armor defenders; air defenses are ineffective against attacking armor, so killing them really doesn't help to take the base. OTOH, as the Red attacking columns do get into range, they will eventually take the air defenders.

---

Yes, yes, we all know about the F5 and F10 view controversies. DCS needs to do some work in this area.

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Originally Posted By: SkateZilla
Finally able to fly DCS 1.2.3 without getting the epic stall spin crap.


^^^ See, I wasn't making it up on my own!

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Originally Posted By: Molasses
OH I get it... they had lauched at so many poeple they had ran out of ammo... so if we had restarted the mission from scratch I would have been in a heap of trouble.


I saw something in the upcoming v1.2.3 release notes about resupply trucks. May be an opportunity here to use that new feature.

Combined Arms
� AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.


Hmm, it's under CA, we'll see.

http://simhq.com/forum/ubbthreads.php/topics/3702397/1/DCS_World_v1_2_3


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Originally Posted By: XRay_Specs
After Eno left and just before I said goodnight, I thought I'd at least try to head to Beslan one more time and make that 90% into 100... if Ralfi didn't get me on the way in. So I'm looking around Beslan, letting my Mavs warm up, thinking I might be okay (hell, maybe Ralfi's out of winders?) when I happen to look back over my right shoulder...

Ralfi was flying in formation with me, probably cackling like a madman. duh

I had a run-in with terra firma shortly after biggrin




Ah, you might mean this at 2:51?
http://youtu.be/y72Svw4VHsM


smile I was laughing more than I should have... But yes, I was being a douche with F10


Yeah, ENO I was just messing around with you, I didn't know it was a bug. Well now I understand at least.

Last edited by ralfidude; 01/15/13 06:27 PM.

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Originally Posted By: Wrecking Crew
Originally Posted By: SkateZilla
Finally able to fly DCS 1.2.3 without getting the epic stall spin crap.


^^^ See, I wasn't making it up on my own!


oops, see.. I had 1.2.3 on the brain.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
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3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
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Originally Posted By: ralfidude
Originally Posted By: XRay_Specs
After Eno left and just before I said goodnight, I thought I'd at least try to head to Beslan one more time and make that 90% into 100... if Ralfi didn't get me on the way in. So I'm looking around Beslan, letting my Mavs warm up, thinking I might be okay (hell, maybe Ralfi's out of winders?) when I happen to look back over my right shoulder...

Ralfi was flying in formation with me, probably cackling like a madman. duh

I had a run-in with terra firma shortly after biggrin




Ah, you might mean this at 2:51?
http://youtu.be/y72Svw4VHsM


smile I was laughing more than I should have... But yes, I was being a douche with F10



Yeah, ENO I was just messing around with you, I didn't know it was a bug. Well now I understand at least.


I may have been taking it a bit seriously- but most guys in here know that issue has been driving me insane for awhile. Puts me in a bit of a foul humour.

Ah well... All in good time!

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How about (aboot...canadian translation) just having cold and warm starts in iShot?

old_simmer

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If I ever learn how to clone properly I could make that happen.

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Just had a go with Highway...
Managed to reach the base Novorsssomething at WP 21.

But it was crammed full of baddies!
Having sqeezed my trigger along the way to a coupla trucks and stuff, I had little ammo left in the cannon.

Still managed to kill the Shilka, a small radar truck, an open emplacement and some rounds into one of the tank...

Needless to say I didn't manage to clear the area enough to land...
What's the trick? I'm sorry but I didn't find the briefing exhaustive. :P

Any hints?


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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Land at wp 19 ( gelen) and rearm. Will only give you bullets and repairs. Not sure about refuel. We tried it once and it didn't work but I think tat was fixed by crew awhile ago. Can someone report?

Also don't waste ammo on the "passive" airport only equipment like that radar truck. If it won't shoot at you it's not part of the occupation. There are no radar Sam threats so my suggestion is to custom make some aggressive flare dispensing programs. I usually make an IN - Out program and an Armageddon program. In out is 2 flares every couple seconds for 10 cycles. My Armageddon program is 6 cycles of 2 with .5 seconds with a throttle cut and major course change. If you don't know how to build it let us know and we will explain!!!

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Daaaaang! I saw that airport but totally ignored it!


Thanks! Fuel was not an issue as we (it was me and a friend of mire...) chose the fully laden WartHogs! biggrin


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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If it's the same version as always K you have to be either extremely accurate with the cannon after you kill things on the way in, OR you can kill nothing on the way in and just be very accurate with the gun at Novo. Short bursts of "just enough to kill" are imperative if you're playing alone, really if you can avoid the stuff on the way to Novo anyway you're better off because it gives you a few hundred round cushion when it counts.

Last edited by tomcat; 01/15/13 11:36 PM.
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That's not totally true TC. You can rearm at gelen but only with bullets I edited the post above slightly. Actually being able rearm (now unlike before) is why I wanted to add hardware and increase difficulty. When all we had was 1250 rounds each one counted. Now... We can be more wasteful.

Last edited by eno75; 01/16/13 12:42 AM.
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The concept was, we reached WP21 and there was a radar tracking us...
A quick scan gave me that truck and being not really knowledgeable about HardWare I gave it some rounds.

THEN I found out about the Shilka! biggrin

Stil we had fun. I must admit that I jsut used ECM, no Flares or Chaffs. I wasn't it once. smile

Skill? Luck? Magic?

Who knows! biggrin


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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Originally Posted By: Wheel_S7
How about (aboot...canadian translation) just having cold and warm starts in iShot?

old_simmer


I'll tell you why I put Air Starts in missions - because during development I start any mission about 100,000 times!

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Originally Posted By: eno75
That's not totally true TC. You can rearm at gelen but only with bullets I edited the post above slightly. Actually being able forearm is why I wanted to add hardware and increase difficulty. When all we had was 1250 rounds each one counted. Now... We can be more wasteful.


You were never spossed to be able to Rearm anything in The Highway; you were only spossed to be able to Repair at the Neutral Gelendzhik Airbase. The rounds you started with in the cannon were all you had.

But with v1.2, DCS changed the core code such that to Repair, the airbase now has to belong to your coalition. And that brought along with it the capability to Rearm the cannon as there is not now a way to prevent that. Geez I shoulda put in a ticket at DCS to fix that - see, with the new Resources menu at the airbases now, most weapons and other resources can be limited or denied, but not cannon rounds. frown

WC

Ticket entered at DCS Forums -
http://forums.eagle.ru/showthread.php?p=1652464#post1652464

Last edited by Wrecking Crew; 01/16/13 03:50 AM. Reason: DCS Ticket
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