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CooLDoG #3567682 05/05/12 08:47 AM
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Originally Posted By: CooLDoG
Could you post the original article in its native language in spoiler tags?

Or a link to the original?



yes .. sure .. but could u read a article to persian language???

if u can .... i will sent the orginal link

Inline advert (2nd and 3rd post)

Hpasp #3567700 05/05/12 09:52 AM
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yep

Last edited by milang; 05/29/12 07:52 PM.
farokh #3567756 05/05/12 01:45 PM
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Possibly, by the use of a translator.

Anyway, more scenarios is always a plus, but Hpasp needs to have documented flight paths and such...

Hpasp #3568140 05/06/12 06:44 AM
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Originally Posted By: Hpasp

Interesting to see, that Plamya elected two types of guidance method for the two target, differently.


No,no.. Both missiles were in the air, after first one was hit, I've just stopped "plamya", hit "Prolong", then illuminated second target in MHI mode and put on AS-3. It appears that when missile lost the signal from the first target (dB too low), it continued to climb, and when seccond target was illuminated, the missile goes after ....

Hpasp #3568320 05/06/12 05:31 PM
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this topic is so boring!no body dont talk about any new sam system!

I'm tired of the systems I've used Sam 2, 3, 4 and 5..... when im in sleep!!! in see in my dream im firest officer of sa-2 ar15


o my goosh

sam simulator goes so slowly!!!! this is not honor for sam sim user!!!!

Hpasp #3568348 05/06/12 06:54 PM
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milang
Sam Simulator is developed by ONE person as a HOBBY in weekends/free time. You cant expect everything (realism, all sams systems, editors, 3d, all scenarios, etc.) from one person. Sam Simulator has been developed for many years, and lot of work has been done in it. Please respect that.

Yes, there are no modern sam simulators, but in future it may change.

Hpasp #3568368 05/06/12 07:41 PM
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dear montiries

this is not my sentence's mean!!!

i like m.r hp and i respect to him... because he so try to intreduce sam system to wourld !!!

this is nice work

.........................

but this system's is very very older!!!

But working with these systems is like working with tractor jackolantern

i wish mr.hp could create a diffrent sam system for once... then.. we dont need any more to use older sam system

like tor-m1 & rapear & s-300p & one thing some like thees!!!



mayhap mr.hp for speed uper sam system have to creat a develope team !!!

Hpasp #3568484 05/06/12 11:51 PM
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mr.hp ... please.. could u upgrade asuluk traning target with Artificial intelligence???

this asuluk target is so easty to hit..... please change maneuveraiblity training target.... this is big problem

Hpasp #3568579 05/07/12 04:11 AM
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I don't think the real Asuluk targets have artificial intelligence.

On a further note, a big part of the "fun" in these simulators is to use the old system.

A third note: I suspect that even a mixture of the manual and FCOs will not be enough to replicate the missile algorithm faithfully with the newer SAMs. The missile logic is much more complicated and thus harder to explain and the user has less need to know the details anyway due to increased automation.

Last edited by arkhangelsk; 05/07/12 04:18 AM. Reason: Add 3rd point
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Originally Posted By: arkhangelsk
I don't think the real Asuluk targets have artificial intelligence.


but i guess new anuluk in russia have artificial intelligence for Maneuvering missile to measure !

Hpasp #3568641 05/07/12 09:09 AM
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Hi Hpasp, could you please explain capabilities of Vega on how to attack jamming targets? In the manual there is shortly described only one method.
I have downloaded all original Vega manuals, but my Russian is not so good, I can read but it takes quite a time to understand (even if the Czech is quite close to it) and with two small children you never have enough time.

And what:
- is the switch left to GSN/KRO display? I think it is some mode of display (X/Y) since it has descriptions like beta, z, beta/z and so. I think someone before asked something about Lissajous figures (I dnot't even know if it was regarding Vega, but it might be).
- is the switch left to AS3 vykl. button? It has description of rabota po v. Is it something what Plamya should do after last missile exploded? Automatically acquire different target, stop tracking and so?

I will ask later for more :-)

Hpasp #3568652 05/07/12 10:03 AM
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hello mr.hpASP

why are u canceled the shilka project !!! when i seen this version in simulator.. u write up o sebject under constraction!!!!

i realy happy because shilka is my favorit air defence... why are u stop shilka develop for sam simulator??? banghead

Hpasp #3568653 05/07/12 10:12 AM
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Hi, can I join here, if you don't mind?

About "Rabota po V" - this is some modes for tracking in V (velocity). As I believe those are modes of missiles GSN (golovka samonavedenia). They are used mainly against more advanced jamming than active noise jamming.

Hpasp #3568654 05/07/12 10:14 AM
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Hi, of course I don't mind, the more information the better :-)

Maybe I would vote for a god mode, to test such advanced techniques against "real" targets.

Hpasp #3568656 05/07/12 10:20 AM
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And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?

Hpasp #3568663 05/07/12 10:46 AM
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And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?

You got me... wink Don't have a clue... I believe it is about GSN too. As I know, there is an operator only for the missile GSN, and those screens maybe are like VIKO from P-14: it showed in fire cabin information about GSN receiving signal...

Hpasp #3568678 05/07/12 11:54 AM
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Don't know too - the one above GSN/KRO display shows three blinking dots on the line when the target is not tracked. When it is being tracked it shows a circle

Hpasp #3568692 05/07/12 12:28 PM
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Does somebody have a technical description of a K9 and K2? I've got only K1 and K3.

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Originally Posted By: Alien_MasterMynd
Hi Hpasp, could you please explain capabilities of Vega on how to attack jamming targets? In the manual there is shortly described only one method.
I have downloaded all original Vega manuals, but my Russian is not so good, I can read but it takes quite a time to understand (even if the Czech is quite close to it) and with two small children you never have enough time.

And what:
- is the switch left to GSN/KRO display? I think it is some mode of display (X/Y) since it has descriptions like beta, z, beta/z and so. I think someone before asked something about Lissajous figures (I dnot't even know if it was regarding Vega, but it might be).
- is the switch left to AS3 vykl. button? It has description of rabota po v. Is it something what Plamya should do after last missile exploded? Automatically acquire different target, stop tracking and so?

I will ask later for more :-)


The primary purpose of the Vega system, (beside frightening the Habu away) is to kill standoff jammers.
It can cope several types of jamming, but they are not depicted in the sim.

When you set the "jamming mode on" white switch above this mode selector, you would need to select the correct jamming type with this four state selector.

In the sim, only noise jamming is simulated, where the AC VIKIL setting is the default.

"AVTO PEREZAHVAT" is against modulated noise jamming, while "POLOCA SIR" is against Velocity Gate Pulloff.

Originally Posted By: Alien_MasterMynd

And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?


They are the most important two smile
They display what your missile's GSN receives, in dB.
(epsilon - summa - beta)

At the GSN/KRO display you can see noise vs signal ratio only.

As the Target Tracking Officer has no (summa) dB measuring instrument, he can read the value from the scope.






cowboy


Last edited by Hpasp; 05/07/12 03:58 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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piston79 #3568818 05/07/12 03:40 PM
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Originally Posted By: piston79
And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?

You got me... wink Don't have a clue... I believe it is about GSN too. As I know, there is an operator only for the missile GSN, and those screens maybe are like VIKO from P-14: it showed in fire cabin information about GSN receiving signal...


nope

There are operators in the K2, K3, and at the K9 cabin.

K2 is fully simulated.


K3 is similar to the Volhov's OP panel, they are just operating the ZM's.
They also see all the GSN displays at the same time.



The K9 battery control post is just commanding the firing channels, what target to track.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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