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Hpasp #3558544 04/18/12 08:22 PM
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I'd just add that the 'kink' in the lower boundary at 38km is not compatible with 'Below horizon blind zone' ~ however as this is contiguous with and has a similar effect (no reliable shot) I could see this being used as a convenient/inaccurate shorthand for both the zone of no-radar coverage, and excessive airframe heating.

Just saying... I have no hard data to support either conclusion, but am used to picking through ambiguous statements about technical information that frequently have errors in terminology/description/labelling.

Inline advert (2nd and 3rd post)

Hpasp #3559524 04/20/12 05:50 AM
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Last edited by Amidkor; 04/20/12 05:51 AM.
Hpasp #3559546 04/20/12 08:03 AM
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Thanks!
Extra reference videos/photos are always useful smile

Hpasp #3559600 04/20/12 12:42 PM
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SAM Factory (S-300/-400)...


Last edited by Hpasp; 04/20/12 02:30 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3560353 04/21/12 04:50 PM
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Hi, guys.. I know it is not a math forum, but could someone draw me this:

Quote:
The first thing to realize is that this problem is about circles in
the plane, not about spheres in 3-dimensional space. You are only
interested in comparing a curve and a straight line, and they all lie
in the same plane. A plane through a sphere yields a circle. So we
just have to understand how a circle pulls away from a straight line.

Consider a circle of radius R, tangent to the x-axis at the origin and
the center on the negative y-axis. (I set it up this way in order to
simplify the calculation of the height which now will go straight up
the y-axis from the midpoint of line AB to the origin.) The equation
for such a circle is:

x^2 + (y+R)^2 = R^2

Last edited by piston79; 04/21/12 04:50 PM.
Hpasp #3560409 04/21/12 06:24 PM
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Dunno, I might be doing something dumb, but that isn't plotting as a circle for me - the left and right 'halves' don't appear to meet in the middle, being at 0 and 10 'x' units at the tangent to the axis for an R of 5.

Edit:
Ok I was doing something dumb - plotting the x-y graph using only the first 10 x values, and all 20 calculated y values - excel assumes that x=count(x) if there is no valid value, so it was displacing entries 11-20 to the right.

However:
I still think his formula isn't going to give what he describes - he is saying it gives a circle tangent to the x-axis and with the centre at '0,R', but I plot the curve(s) as a circle tangent to 'x' and with a centre at '0,-R'

The correct form for what he describes would be x^2+(y-R)^2 = R^2

Last edited by Lieste; 04/22/12 06:32 AM. Reason: Goof in Excel.
Hpasp #3560472 04/21/12 08:14 PM
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I've noticed that on the Linebacker Night1-Wave 3 scenario, BIP has very strange behaviour.

Click to reveal..

Is it on purpose or a bug?

piston79 #3560773 04/22/12 08:56 AM
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Originally Posted By: piston79
I've noticed that on the Linebacker Night1-Wave 3 scenario, BIP has very strange behaviour.

Is it on purpose or a bug?


Bug.

I'm fixing some other bugs in the meantime.
1, Weasels will have limited numbers of HARM's per plane (4). (Currently they have infinite number of HARM's.)
2, I will add nukeing of own site possibility.
3, There is a bug that allows HARM to continue fly after hit by nuke.

Would you be interested in a GOD MODE?
Like HARM would hit but never kill...


Last edited by Hpasp; 04/22/12 07:06 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3560785 04/22/12 10:09 AM
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Another question:

Click to reveal..


What causes this wide signal from the second F-14 (it's like it is between the antena and E-2C "Hawkeye"... wink )?

Hpasp #3560835 04/22/12 01:58 PM
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I saw that and thought it was the ground clutter. It isn't?

Hpasp #3560845 04/22/12 02:17 PM
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Don't know... It appears around the second target on display... Also wonder does HARM should be somehow vissible in the moment of firing, like a mark which quickly "runs" to the + Mach part of display. It is vissible on P-14 radar, but still....

piston79 #3560866 04/22/12 02:59 PM
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What causes this wide signal from the second F-14 (it's like it is between the antena and E-2C "Hawkeye"...)?

Please check manual page 31. (a propeller driven plane in the RPC beam)
thumbsup

I saw that and thought it was the ground clutter. It isn't?

Ground clutter with a CW Doppler radar???
banghead

Don't know... It appears around the second target on display... Also wonder does HARM should be somehow vissible in the moment of firing, like a mark which quickly "runs" to the + Mach part of display. It is vissible on P-14 radar, but still....

Should be visible.
thumbsup

Last edited by Hpasp; 04/22/12 04:49 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3560904 04/22/12 04:10 PM
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Please check manual page 31. (a propeller driven plane in the RPC beam)

Looks similar... What is it anyway? Can't figure it out frown



Last edited by piston79; 04/22/12 04:21 PM.
piston79 #3560914 04/22/12 04:52 PM
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You have two (possibly three) targets in your RPC beam.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3560946 04/22/12 05:53 PM
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So, "Hawkeye" on backstage for sure! His doppler signal appears when F-14 are turning back away (angular velocity goes 0 m/s) and "Hawkeye" is circling some 200 km further.... thumbsup

Last edited by piston79; 04/22/12 05:54 PM.
farokh #3561001 04/22/12 07:49 PM
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Wellcome Milang...


As I know, nobody is going to do Ajax, but Hercules...
And better older SAM, but realistic, than fancy new stuff, but with no real parameters...
Mission editor is good, but if there are new historical scenarios, I'll trade him.. wink

P.S. Dear Hpasp, is it worth it to create a second "SCUD" program for Ashuluk, with the parameters from the source I've used in my post about SA-5?
And about "GOD MODE", personnaly I don't mind, but I wouldn't use it... thumbsup

Hpasp #3561035 04/22/12 09:11 PM
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I was looking tracks in Linebacker and found that F-4's, which blocked the airfields, has speed at 250 to 330 km/h, which seems be slightly above the take off speed.

Here:

http://books.google.bg/books?id=oeJuJtjK4k0C&pg=SA11-PA30&lpg=SA11-PA30&dq=f-4+take+off+speed&source=bl&ots=NZaopiqkLQ&sig=LPaTWCAE5tXN_fuOzsDxxjeIsl8&hl=bg&sa=X&ei=b26UT-7qKs_Ssga8-bGuBA&sqi=2&ved=0CFUQ6AEwBg#v=onepage&q=f-4%20take%20off%20speed&f=false

and here:
http://www.jetdiscovery.com/wiki/mcdonnell-douglas-f-4-phantom-ii

Quote:
Take-off from land bases usually in�volves half-flaps. The elevators become effective at around 110 to 115kt (204-213km/h), and the aircraft is rotated at 130 to 135kt (240-250km/h). Lift-off speed varies with air temperature and altitude, but is typically around 140 to 150kt (256-278km/h).


I believe they should performe faster, at least snailing with 300 km/h on 2000 meters is a bit unhealthy (NVA doesn't suffer from AAA shortage, especially arround important objects).

Last edited by piston79; 04/22/12 09:20 PM.
Hpasp #3561091 04/22/12 11:02 PM
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yeah.... i was wrong.. i mean hercules!!! but hercules does no action in any war.... mr.hp should creat a surface missile about hard action in the battle field!!!! hercules created for balestic missile of russia!!! sa-5 created too ... but some change ... and from sa-5 use for long range attack,,, but hercules is no have option... has it????

Hpasp #3561271 04/23/12 08:43 AM
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Originally Posted By: Hpasp

Would you be interested in a GOD MODE?
Like HARM would hit but never kill...



Personally I think that this is not needed.

Hpasp #3561290 04/23/12 10:22 AM
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Originally Posted By: Hpasp
Would you be interested in a GOD MODE?
Like HARM would hit but never kill...



Actually, I think that idea isn't that bad.
A training mode in which we could practice Libyan scenarios.
OR
a training scenario in which we could practice engagements in 'HARM-rich environment' smile

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