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I think it might offer the choice to delete the mission results txt files in the data folder, rather than delete the mission file itself.
Or do txt files get deleted automatically once the report is completed? Experiment, find out...


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I misunderstood - Bandy is correct - it deletes the mission result files (all of them) and not the mission files. I changed the code this past release to get rid of all mission results files because people generating hundreds of them flying missions that were not RoFCampaign missions.

Deletion of mission results files happens after an AAR is submitted.

No cleanup mechanism at this time for the actual mission files. Might be worth doing at the same point - after an AAR.

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I have requested this before...
I have noticed in the Official Career beta, the flight leader is making a hand signal, before any change of direction, at waypoints.
I find it most immersive!
Is this possible to be implemented in PWCG missions too?

One more: I was complaining about the windsocks in the middle of the fields, but now I'm missing them...
Is it possible to still have them but not in the middle of the runway? sigh

Anyway Pat, get ready for one more update as the new patch's been announced for Christmas!

Thank you so so much! (for everything, never mind about the requests)... WinkNGrin
Happy holidays, fellows! santa

I forgot to mention that being a constant player of OFF, (the other WWI sim)
I have access to their day by day weather calendar.
Would you be interested in implementing historical weather, as an option, in a future version of CG?

Last edited by elephant_; 12/21/11 03:51 PM.

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Originally Posted By: elephant_

I forgot to mention that being a constant player of OFF, (the other WWI sim)
I have access to their day by day weather calendar.
Would you be interested in implementing historical weather, as an option, in a future version of CG?


Good idea but: there is nothing historic on that OFF3 weather, I have my work in Flanders and my home town is near the border, believe me that always dark weather in OFF3 is nonsense. So please avoid that!!!!

Happy Christmas to you all, no holidays for me BTW!!

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Originally Posted By: PatrickAWilson
I misunderstood - Bandy is correct - it deletes the mission result files (all of them) and not the mission files. I changed the code this past release to get rid of all mission results files because people generating hundreds of them flying missions that were not RoFCampaign missions.

Deletion of mission results files happens after an AAR is submitted.

No cleanup mechanism at this time for the actual mission files. Might be worth doing at the same point - after an AAR.


Okay thank you for the clarification.

I've been deleting missions manually because after 50 missions it starts to be a challenge finding the proper mission you just generated.

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Hi Patrick,
Really enjoying 10.3

Apologies for resurrecting this old issue, but I've found that towns and village buildings are not rendering along the flight path, please see screenshot below of where Albert should be, just off my right wingtip in the crook of the river Ancre. I have the mission file if you'd like to check it out.

The 'Keep Group Spread' variable (distance from waypoint box to keep a group: large city, large airfield) was set at 50,000 m (50 km) for this mission [went back and checked...], so Albert should have rendered given its proximity to my flight path--in any case, it was over top of Albert.

While on the subject of Configuration Parameters: Mission Ground Objects, I noticed you have two variables that I cannot figure out what the difference is:
AAA distance-distance in meters from the flight box to include AAA
and
Keep AAA spread-distance from waypoint box to keep AAA

Inquiring minds want to know! Happy Holidays. wave2


Last edited by Bandy; 12/24/11 07:25 PM.

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Hey Pat, in a thread on the ROF forum SYN_vander said there is an option in the mission creator for ROF that turns on the RTB function for AI when they become damaged or run out of fuel/ammo. Can you confirm if you turn this feature on in all the PWCG missions?

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I opened a mission of my latest Campaign and guess what...
the RTB command is already implemented! thumbsup
Thanks Patrick!
Happy New Year to everybody! cheers


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Seriously, I'm not trying to badger anyone with this (more like an insistent squirrel or chipmunk), but am uploading another screenshot from a different mission showing same village render problem (but same campaign, maybe I should try a different campaign...?).

Below you can see the buildings for Corbie are not rendered, but they are for Villers Bretonneux as well as the two airfields that flank that village (CLICK IMAGE TO ENLARGE). Of interest, Corbie is closer to the waypoint path. None of the other villages you see on the in-game map had rendered buildings either, but didn't have airfields close to them either... Hmm?




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Bandy, it's the holidays, everyone is off doing stuff, I myself just got back from three days in the snow. I'm sure Pat will do something about it when he gets back from whatever he's doing.

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I was joking about the insistent rodents, but thanks for reminding me about the holidays.
Perhaps I should have just edited the other post to add another screenshot from a different mission.


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Originally I made a box out of the furthest points N/S/E/W of the route. Then I expanded the box by some number of kilometers in each direction. I included all ground objects within that box. The result was including a whole bunch of stuff that really was not anywhere near the route.

What I do now is walk the route 1 KM at a time. I include any items that are within a certain number of kilometers from each 1 KM point along the route. The idea is that if you are within a certain distance of your route everything will be there. Move off of your route and things will not be there. It was a performance based design decision.

I do have to look at escort missions. I am guessing that I do not take the escorted flight into account, and I have to do that.

Questions:
1. Does this happen for escort missions or all mission types?
2. Are you flying the mission route?

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Is it possible to edit the default fuel load each aircraft carries as per this thread over on rof.com?

I know I can alter my own planes fuel load but the AI is saddled with 100% which makes the AI camels easy meat.

Last edited by 'Wee' Mac; 01/03/12 10:53 PM.

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Hi Pat,

A couple bugs I noticed:

1. The squadron board is all screwed up with 10.3

2. I flew a mission where the only enemy aircraft intel reported were DFWs. However, they were escorted by lots and lots of Albatros D.IIIs. When I went to enter in the combat report, I could only claim a DFW, and not an Albatros.

Thank you!

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Originally Posted By: PatrickAWilson
Questions:
1. Does this happen for escort missions or all mission types?
2. Are you flying the mission route?
Thanks for reply Pat.
The last two screenshots (previous page) of the missing buildings issue are not escort missions, and yes, I was flying the waypoint path. Please look at the in game map captured in both screenshots, I am the small blue triangle right beside the waypoint path line.

In the first screenshot on page 121 Albert is missing and was exactly on the waypoint path.

I added the second screenshot because Corbie was not rendered but was near the waypoint path, yet a village further off WAS rendered and had airfields beside it. I doubt that is linked, but thought I'd point it out in case there is a relationship between village and its named airfield.


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G'day Pat,

I am trying to get a grip on on how to use the CG for co-op campaigns. I can generate the missions, but I want my friends to bring 'their' pilots to the show. I have only discovered so far that my login ID can fly as my campaign pilot, but then it looks as if fellow co-op pilots must chose to fly under the name of the CG generated pilot names? I guess I am hoping it will track all human pilots a bit like DCG.

regards

Col

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Dear Pat,
In the last co-op, all my flight's Pfalz iiias spawned for takeoff inside some DFW (or maybe Albatrosses). 3 in 3 ??

go figure frown Version 10.3

regards

Col

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@Patrick

Since I upgraded to Version 10.3 of PWCG I am failing to get completed Intelligence Reports for any of the Nations/Squadrons/Pilot/startdate that I choose to fly. All the tabbed screens in the Intelligence window show only the header as follows:
"
Intelligence Report

Date : (shows the current sortie date in format DD/MM/YYYY)
Opposing Squadrons: (or 'Friendly Squadrons', 'Friendly Key Personnel', or 'Enemy Key Personnel', depending on which tab is selected in the Intelligence window)
"
The window is unpopulated below the header. See attached image:



Am I missing a configuration setting that will allow the building of the completed intelligence information window?

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Hey Pat, apparently all of the AI goes out with a full bomb load in your missions, that needs to be fixed.

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Originally Posted By: redpiano
Hey Pat, apparently all of the AI goes out with a full bomb load in your missions, that needs to be fixed.


Can you be more specific? Each plane has different load specifications. Only attack missions should have any bomb load.
For multi-place aircraft bombing missions I randomly select between the available bomb loads.
The only scout missions that involve bombs are Allied ground attack missions for those scouts that are capable of carrying bombs.
Recon missions are equipped with a camera.
Arty spot missions are equipped with a transmitter.

At least, that's the intent.

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