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Annnd now it won't work past 4x again... It's going to vary from mission to mission, even moment to moment. Different missions will create different flight packages that may have a greater or lesser effect on aircraft. The improvements that I made ae the following ... 1. Don't spawn other flights until they have a critical action to perform. 2. Don't spawn infantry unless close to aircraft. 3. Give the user easy to use configuration options. This is how they tie in ... There will usually not be much in the air when you take off. As other flights and their targets spawn things will slow down. How much they slow down depends on exactly what got put on the map. As missions either complete or aircraft are lost things speed up again. I could do it all on proximity, but I'm stubborn so I'm not going to do that. The fact that other flights actually fly with a purpose is what makes the missions enjoyable and interesting. I will, however, continue to make iterative improvements. For instance, removing ground units once nobody is within range is one thing that should be possible. Maybe doing something with air units that gets them off the map earlier, but that is trickier - I do have an idea though. Thnk of it this way ... time acceleration used not to work at all with my missions generator, so we're making progress  .
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Hi Gremlin - might have been user ignorance too  . I was just stuck in a state where I culd not reliably get the latest up and have it marked as the latest. We'll work on it.
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The TC is very good now. Anyway, it's most useful at the beginning and then the end of a mish. That's when you want to fly home to finish it, and TC comes in handy.
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I see. So then do enemies de-spawn at some point if they run away? The mission I flew yesterday where time accel was working fully I got into a scrap with five albatros DIIIs, but after killing two of them and my ally one, I saw the other two start heading southward, but I looked away for just a second to find my allies but when I looked back I couldn't find the DIIIs anywhere. It was really odd and seemed as though they up and disappeared.
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At the moment aircraft only disappear after landing or crash. They do not disappear based on proximity.
One thing that I would like to do is make other flights disappear when they reach their egress WP if the player is not close. From egress flights go to approach and landing - which is not really necessary if the player is nowhere near. What I cannot do is make planes disappear simply based on lack of proximity. Other flights might be a good distance away before they cross your path. However, by the time they hit their egress WP they are committed to going home.
I want to do the same with infantry units. They currently spawn based on aircraft proximity. I can deactivate them based on lack of aircraft activity.
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For those that didn't see my post on th ROF forum you will always be able to get the latest build of Pat's Campaign Generator here: http://www.777studios.net/ROF_Utilities/Pat_Wilson_ROF_Campaign_Latest.zip I'll update the useful materials page when my person who updates it is available again. He has been sick. Jason
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Well there you go, from not being able to get a reliable home to having a plethora of download options...
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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Hello again Pat, is there no way to force the game to let me use full time compression? I've been completely spoiled by your campaigns and will not go back to B Career until everything PWCG does is implemented into Bcareer.
That being said, not being able to finish a mission with relative quickness is curbing my interest in the game, I have to set aside a couple hours to finish a mission because time compression usually won't work above 2-4X, flying my No.56 SQN campaign I have a long ways to travel so missions take a long time without 16x. Is it just the game that disables features based on how much stuff is going on or is this something you programmed into missions?
Last edited by redpiano; 10/31/11 06:13 AM.
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Hi, just downloaded the latest from Jason's link and every time I try to start it I get a box telling me that it cannot start because of a critical startup error.  Am I missing something??? OK panic over, it had something to do with B****y Nokia Ovi Suite trying to take over the world, had this problem before and forgot what caused it, sorry.
Last edited by jerryboy; 10/31/11 11:55 AM.
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RedPiano: The time compression is simply a performance thing. Different rigs, different missions, etc. When you set it at 16x and you're getting 3x, the system is trying as hard as it can. Think of Scottie telling Kirk - "she's givin ya all she's got".
In the meantime, I am still trying to improve performance.
Last edited by PatrickAWilson; 10/31/11 07:19 PM.
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I'm flying 10.1 and enjoying it. Thank you.
Couple of questions;
The simplified config, and the advanced config. They do different things right ? Tweaking the advanced doesn't negate the simplified setting does it?. I ask because I'm happy with 'Low' because ,as I understand it, it will help with performance-especially related to TC - and there is plenty going on with Low.
Can I tweak advanced and not worry that it is resetting the 'Low" setting ?
Next, I've flown a few recon missions in the Brisfit. Photo recon has no camera icon pop up. I don't mind at all because I just pretend the observer is doing his job and as pilot I focus on the flying. Just wondering if this is a bug. I did load the camera.
Same with artillery spotting. No way to do it. Again no problem for me just curious.
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Well time compression problems aside I have to commend you for this Pat, I just flew a mission on No.56 and ran into a huge swarm of entente and central fliers buzzing about in a massive furball. Must have been at least 15 all in one spot buzzing about. First attempt I bagged 4 huns but then got over-zealous and rammed head long into a Pfalz D.IIIa and ended my career. But then I did some voodoo chants and replayed the mission, I settled with a couple kills and my life  Most fun I've had so far and I'll never return to B-Career that's for sure.
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Simplified and advanced operate on the same configuration data set. All parameters are individually represented in "Advanced". Low, Medium and High are presets of of that data set.
Recommendation: Choose a simpolified setting (low, medium, high) then go to advanced for individual tweaks.
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I have work to do on the two seater side. There are some things that can be done that I have not yet learned. I do plan on continuing to expand and improve both the scout and two seat career options.
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Hi Pat. I just ran into a little error I wanted to make you aware of. I've been flying with No. 56 squadron in June 1917 out of Bertangles. I just completed our mission which was on June 29, 1917. In addition to the combat report, there was a squadron move notice that we had moved to Estree-Blanche, but the date was 29 January 1917. Here's the combat report:  And here's the squadron move notice: 
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Well time compression problems aside I have to commend you for this Pat, I just flew a mission on No.56 and ran into a huge swarm of entente and central fliers buzzing about in a massive furball. Must have been at least 15 all in one spot buzzing about. First attempt I bagged 4 huns but then got over-zealous and rammed head long into a Pfalz D.IIIa and ended my career. But then I did some voodoo chants and replayed the mission, I settled with a couple kills and my life  Most fun I've had so far and I'll never return to B-Career that's for sure. +1 piano . I've had very lively missions with the AI coming at me in what seems like a very real situation. Immmersive !
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Yeah it's fantastic, I've played quite a bit of the Bcareer and never ran into big combat situations like that. I actually replayed that mission three times before I decided to call it quits and run away with a couple kills but the second time I replayed it I swear it felt like a page out of Winged victory, there was a group of Albatros D.Va's swarming on top of a squad of three Biffs and I go down to engage and I spot out of the corner of the screen a V formation of like five Pfalz just flying in without a care in the world and then suddenly engaging our little group of combatants.
I do have a question though Pat, I'm flying No.56 as I've said multiple times now ;P, but I've never seen a DFW flying around. Can you tell me where I can go hunting for DFW's because I would really like to see how the gunner AI is with the Gunner mod but after 21 missions or so I haven't seen a single one.
Also, do you plan on adding in a "schedule lone patrol" feature like in Bcareer, that is if it's not already in the game and I'm missing it? It would be nice just to go up and and fly around looking for trouble.
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Lone wolf and scramble missions would both be useful additions. Lone wolf wold be a bit more challenging since I would want to make it a player decision. About the DFWs - I just found a bug that was causing it not toappear in some situations. If you go into AircraftInfo.config and look at the Albatros C.X (or C.XII) it has to have its flyable parameter set to 0.
Arjisme: I'll look into the transfer issue. Probably bad data in the squadron config file.
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Any chance to introduce a claim system like in OFF?
WOFF UE, BOC member, Albatros pilot.
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I am gettin' this at start up
Critical start up error. Please exit campaign : C:\documents and settings \ user \ desktop \ data \ input \ airfields . rof campaign
( The system cannot find the path specified )
Whats cause'N this and what do I need to do to fix it
Thanks
vK ~
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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