SimHQ
Previous Thread
Next Thread
Print Thread
Rating: 5
Hop To
Page 53 of 78 1 2 … 51 52 53 54 55 … 77 78
Joined: Sep 2009
Posts: 11
V
Junior Member
Junior Member
V Offline
Joined: Sep 2009
Posts: 11
Gentlemen, a question:

I've just rediscovered Pat's mission generator and was very happy to learn that it can be used to generate co-op campaign mission (pilots and gunners can now fly careers together whoohoo). One thing I have discovered though is the lack of ground targets at the mission point on recon bombing sorties - planes arrive, see nothing then drag their loads back home. I've even tried looking further afield for an aerodrome, railway station, train, bridge - anything to use the ordinance on but the ground objects aren't there.

Does this problem only manifest itself in co-op or does the same problem exist in Pat's single player missions?

Vasco

Last edited by Vasco; 10/04/11 12:45 PM.
Inline advert (2nd and 3rd post)

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
@ Vaasco:
Playing RoF career beta I followed a bombed-up Brisfit over the lines (as unofficial escort, I was on offensive patrol...) it went over the factory area at Lille, turned around and flew back without dropping a bomb.

A lot of things aren't perfect with RoF, but I trust they will be dealt with, slowly but surely. Meanwhile play to RoF strengths.

@ Patrick: I know I've seen an AI flight flying in tidy formation in one of your v10 missions. I witnessed it while cycling through aircraft views (Shift + 2). I cannot say for certain it was a spawned flight, but it most certainly was in formation and not my formation! Given how v10 works now, how else could it have shown up???


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Vasco: There are definitely some things that I have to look at with respect to bombing. On one mission I saw a bomber drop a couple of bombs while the other just kept all of his. They do jettison them before landing though smile. All I really want them to do is attack an area.

As for ground units not appearing, I think that I might spawn them based on player proximity and not bomber proximity. If you are escorting the flight they will be there. If you are just watching another flight they might not.

RoFCampaign missions really do stretch the game to its performance limits, sometimes even on "Low". I am trying more and more to keep things out of the mission unless/until they absolutely have to be there from the player's PoV. if it were up to me I would recreate a 50 mile segment of front ... but taht wouldn't work out so well performance wise smile.

Bandy: 10.0 works in terms of flying way points and in formation because it does not spawn aircraft (except in balloon defense and scramble). The aircraft will circle - deactivated - until their timer triggers. What I wanted was to spawn the aircraft during the mission and then have them fly their route. That would have produced a significant performance improvement, at least in the early parts of the mission.

Regardless, 10.0 should represent a performance improvement for most and certainly much easier configuration for all.

Joined: Sep 2009
Posts: 11
V
Junior Member
Junior Member
V Offline
Joined: Sep 2009
Posts: 11
Thank you Pat,

I am flying a career with 10 Sqn RFC in F2bs (FII). In both cases the aircraft were tasked to attack a point on the German lines, so I was both player and bomber. I hope this information helps.

Vasco

Joined: Feb 2005
Posts: 1,287
Likes: 1
E
Member
Member
E Offline
Joined: Feb 2005
Posts: 1,287
Likes: 1
What is the best way to edit known pilots in your Squadron, (not necessarily aces)?

I tried editing the .campaign file, (RoF Campaign\campaigns\Your pilot's name\)

At first it worked, I added successfully the relevant pilots and assigned them personal paint schemes.
When I tried to change a setting in Configuration menu,
(changed the take off spacing from default 30m to 25m, as one of my squadron's plane was always starting merged with the windsock pole).
After that I couldn't continue my Campaign...
I was getting an error message.
From then on I couldn't edit the .campaign file in any of the fresh Campaigns I created, without the same error occurring! sigh

I tried a different approach, editing the Aces file, no joy though... nope

PS: (checked the aces file in my pilot' Campaign folder and only one of the three new 'aces' is there, not yet activated according to my edit,
the other two though, (earlier activated ones) were not there!)

Any ideas?

Last edited by elephant_; 10/11/11 07:01 PM.

WOFF UE, BOC member, Albatros pilot.

Joined: Oct 2004
Posts: 1,481
V
Member
Member
V Offline
Joined: Oct 2004
Posts: 1,481

I'm new to PW's CG ...

How do ya install this to work properly ?


Thanks for the help

vK ~

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Originally Posted By: von Kinderei

I'm new to PW's CG ... How do ya install this to work properly ? Thanks for the help
vK ~


Installing Patrick Wilson's Campaign Mission Generator

Make sure Java is installed on your computer and for the correct operating system, i.e. there is a 64 bit version.

Unzip Patrick Wilson's (PW) Campaign download and install the RoFCampaign folder only in your ...\Rise of Flight\ folder. This folder is the one with the .jar file & data & campaign folders, Pat may be using nested folders now to track version number so get only the right folder into the game.

Make sure you set the correct path for the Auto Results Directory when you set up the first time.
On main PW screen go into Configuration\Advanced Config\Configuration Parameters:GUI and enter for the Mission Log File Directory the following:
for a 64 bit system C:\Program Files (x86)\Rise of Flight\data
or for 32 bit OS just C:\Program Files\Rise of Flight\data

Now in the RoF game file (don't look for it in the PW campaign 'data' folder) ...\Rise of Flight\data\Startup.cfg scroll to near the bottom and ensure that mission_text_log = 1, edit with Notepad if necessary and save.

Make a desktop shortcut to the RoFCampaign.jar, or set this file as a default start up option in your OS, this opens PW's campaign GUI.
Don't expect the same level of GUI detail as the in-game 'Career Beta', Pat's missions are where it's at, and the ability to configure/scale the variables to your system.

That should be it for install. Start a new campaign with a new pilot, choose a squadron etc.

Click on Generate a mission:
- RoFCampaign generates a mission in the RoF Missions directory in the form <pilot name>.mission

Leave PW's campaign GUI open, and start up Rise of Flight. Navigate to that mission and fly it. Once complete, accept the mission results.

Alt-tab out of RoF, or quit game, and go back into PW's campaign GUI, and select Automatic results. If you flew more than once, there may be more than one mission results to choose from and it isn't simple to figure out which is which, so beware, fly a PW mission and go right back to PW GUI to avoid confusion.

After you've 'uploaded' results into PW GUI, make sure you enter a report for the mission in the supplied text field. I find it fun to go back and review past missions every now and then to keep in touch with my pilot, especially if you have several pilots on the go.

IMPORTANT
If you also fly Quick Missions or Career Beta make sure you go into the ...\Rise of Flight\data\ folder and delete old mission results files. Delete all similar files after MissionParserLog.txt with the same extension (.txt I think?).

Enjoy!


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Oct 2004
Posts: 1,481
V
Member
Member
V Offline
Joined: Oct 2004
Posts: 1,481

Thanks ... notworthy


vK ~

Joined: Apr 2004
Posts: 2,426
W
Member
Member
W Offline
Joined: Apr 2004
Posts: 2,426
Is there anyway to make the Bristols scouts and not just bombing and recon? As they where used as scouts.

Really want to fly as a scout in one as I've just bought the plane in the sale.

Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
You can't make it a scout but you can configure it so it flies all scout missions in advanced configuration/recon mission types


Exceptional engineering...and a large hammer to make it fit!
Joined: Apr 2004
Posts: 2,426
W
Member
Member
W Offline
Joined: Apr 2004
Posts: 2,426
Cheers mate

Joined: Sep 2007
Posts: 1,910
Member
Member
Joined: Sep 2007
Posts: 1,910
Originally Posted By: elephant_
What is the best way to edit known pilots in your Squadron, (not necessarily aces)?

I tried editing the .campaign file, (RoF Campaign\campaigns\Your pilot's name\)

At first it worked, I added successfully the relevant pilots and assigned them personal paint schemes.
When I tried to change a setting in Configuration menu,
(changed the take off spacing from default 30m to 25m, as one of my squadron's plane was always starting merged with the windsock pole).
After that I couldn't continue my Campaign...
I was getting an error message.
From then on I couldn't edit the .campaign file in any of the fresh Campaigns I created, without the same error occurring! sigh

I tried a different approach, editing the Aces file, no joy though... nope

PS: (checked the aces file in my pilot' Campaign folder and only one of the three new 'aces' is there, not yet activated according to my edit,
the other two though, (earlier activated ones) were not there!)

Any ideas?


Is this not randomize the first name to the last name? Open the firstnamesfrance.txt & lastnamefrance.txt try to change. Let say you have Guy Abney in your flight chance this Guy to Rene and Abney to Fonck.
I could be wrong here but I guess this TXT file does generate all the names.

Joined: Feb 2005
Posts: 1,287
Likes: 1
E
Member
Member
E Offline
Joined: Feb 2005
Posts: 1,287
Likes: 1
Well, this is not my purpose.
I want to edit the already randomised generic pilots to real historic ones...
I did it and it worked once, but after changing a parameter in Configuration,
I got an error message and was never able to repeat such an edit again...
I think only Pat could answer this properly... sigh

Thank you anyway!

Last edited by elephant_; 10/16/11 07:41 PM.

WOFF UE, BOC member, Albatros pilot.

Joined: Apr 2004
Posts: 2,426
W
Member
Member
W Offline
Joined: Apr 2004
Posts: 2,426
Has anyone got a more upto date Aces utility config file? If so can they put it up for download somewhere.

Thanks very much

Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Hi Elefant: modding the names should be as simple as opening the career file and editing them. If you are having a problem after a config change, try this ...

Rename your current RoFCampaign directory..
Reinstall RoFCampaign into a clean RoFCampaign directory..
Copy your campaign file to the new install.
Try editing names to see what happens.
Copy your user config file to the new install.
Try editing names to see what happens.

Joined: Jan 2009
Posts: 171
I
Member
Member
I Offline
Joined: Jan 2009
Posts: 171
Need a little help getting up to speed, running your campaign. I have a couple questions I am sure you already answer somewhere in the other 106 pages..........I just can't find them. I'll make a short list in order of how I am suppose to start and ran the campaign. You can correct me when I am wrong.

1. start with the Jar file in RoFcampagin folder
2. select new, and create your pilot and pick Sqd. and time of entry into the war.
3. click mission tab and accept.
4. Now start the RoF main game and get to the main selection screen.
5. Click on missions and select your mission/then go fly mission.

Now this is where I'm lost......after ending mission, where do I find the after action reports? Do I have to close out the game to get to them? And do you have to open and close the game for each mission?

I sure I'm just missing a step here, and shutting the game down for each mission is not the case, so any help would be welcome.


If you don't like me, You can do one, of two things, deal with it, or get the heck out.
Joined: Feb 2005
Posts: 1,287
Likes: 1
E
Member
Member
E Offline
Joined: Feb 2005
Posts: 1,287
Likes: 1
You have to choose Automatic AAR.

Step 1:

Go to your startup file in the data folder:

[KEY = system]
debug_info = 0
gamelog = 1
keep_binary_log = 0
mission_text_log = 1
modes = 0
show_net_skins = 1
skin_dir = "graphics\Skins\"

Make sure the bolded line is set to zero if you're not playing a PW mission. (or you'll end up with 3,500 mision log files in your data folder, like me!).
You'll need to re-enable it if you want automatic mission reporting.

Step 2:

Open CG and go to Configuration -> Configuration Parameters: GUI.
Set the appropriate path for the CG to track your log files:
i.e. the data folder in your Rise of Flight main directory:



You are good to go now.
Play a mission and when finished open CG -> Continue
and select Automatic AAR,
then choose the mission you want to load, presumably the latest one and you will have track of what happened in your latest mission (kills, losses, awardings, aces involved, ect).



wave

Last edited by elephant_; 10/20/11 07:30 AM.

WOFF UE, BOC member, Albatros pilot.

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
OK, can we get the PW install instructions (posted several times recently) and elephant's lovely explanation stickied or something??? Don't get me wrong, it really is great that more people are finding their way to Pat's campaign...


Installing Patrick Wilson's Campaign Mission Generator

Make sure Java is installed on your computer and for the correct operating system, i.e. there is a 64 bit version.
Download Link HERE.

Unzip Patrick Wilson's (PW) Campaign download and install the RoFCampaign folder only in your ...\Rise of Flight\ game folder. This PW folder is the one with the .jar file & data & campaign folders; Pat may be using nested folders now to track version number so get only the right folder into the game.

Make sure you set the correct path for the Auto Results Directory when you set up the first time. See Elephant's post just above.
On main PW screen go into Configuration\Advanced Config\Configuration Parameters:GUI and enter for the Mission Log File Directory the following:
for a 64 bit system C:\Program Files (x86)\Rise of Flight\data
or for 32 bit OS just C:\Program Files\Rise of Flight\data

Now in the RoF game file (don't look for it in the PW campaign data folder) ...\Rise of Flight\data\Startup.cfg scroll to near the bottom and ensure that mission_text_log = 1, edit with Notepad if necessary and save.

Make a desktop shortcut to the RoFCampaign.jar, or set this file as a default start up option in your OS, this opens PW's campaign GUI.
Don't expect the same level of GUI detail as the in-game 'Career Beta', Pat's missions are where it's at, and the ability to configure/scale the variables to your system.

That should be it for install. Start a new campaign with a new pilot, choose a squadron etc.

Click Generate a mission:
- RoFCampaign generates a mission in the RoF Missions directory in the form <pilot name>.mission

Leave PW's campaign GUI open, and start up Rise of Flight. Navigate to that mission and fly it. Once complete, accept the mission results.

Alt-tab out of RoF, or quit game, and go back into PW's campaign GUI, and select Automatic results. If you flew more than once, there may be more than one mission results to choose from and it isn't simple to figure out which is which, so beware, fly a PW mission and go right back to PW GUI to avoid confusion.

After you've 'uploaded' results into PW GUI, make sure you enter a report for the mission. I find it fun to go back and review past missions every now and then to keep in touch with my pilot, especially if you have several pilots on the go.

Go into the ...\Rise of Flight\data\ folder and delete old mission results files. Delete all similar files after MissionParserLog.txt with the same extension (.txt I think?).

Enjoy!



Last edited by Bandy; 10/23/11 03:02 PM.

4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Mar 2004
Posts: 599
A
Member
Member
A Offline
Joined: Mar 2004
Posts: 599
Hi Pat. Love the CG and very much appreciate all your work in creating it. The missions are excellent and I could only wish the beta Career would create similar missions.

I have a request: can you please provide a way to disable ALL airstarts so that we have to take off to fly each mission? It seems we always airstart for balloon defense and escort missions. I find it extremely disorienting to "wake up" mid flight and try to regain SA. I would think it should be very possible to fly either of these mission types with an airfield start. Escorted aircraft could begin the mission in air over our airfield. Balloons aren't going anywhere, so it seems reasonable that we can take off, fly to them, and then patrol the area to defend them for a time.

Thanks again for your outstanding work and I hope you'll consider this request!

Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
Originally Posted By: arjisme
Hi Pat. Love the CG and very much appreciate all your work in creating it. The missions are excellent and I could only wish the beta Career would create similar missions.

I have a request: can you please provide a way to disable ALL airstarts so that we have to take off to fly each mission? It seems we always airstart for balloon defense and escort missions. I find it extremely disorienting to "wake up" mid flight and try to regain SA. I would think it should be very possible to fly either of these mission types with an airfield start. Escorted aircraft could begin the mission in air over our airfield. Balloons aren't going anywhere, so it seems reasonable that we can take off, fly to them, and then patrol the area to defend them for a time.

Thanks again for your outstanding work and I hope you'll consider this request!


I agree.

I have to cycle all my controls (pitch, roll, yaw, rad flaps, fuel mix) when I start a mission to get my HOTAS calibrated and doing this in flight is really clumsy.

Can't the loon protect and bomber escort missions start on the ground?

Not a deal breaker but certainly a bother.

Thanks!

HT


Exceptional engineering...and a large hammer to make it fit!
Page 53 of 78 1 2 … 51 52 53 54 55 … 77 78

Moderated by  RacerGT, Wklink 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
"Problem occurred in connection"
by F4UDash4 - 09/14/26 01:41 PM
Popular Topics(Views)
7,068,441 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1