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An Ace in de Skys Member
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An Ace in de Skys Member
Joined: Feb 2006
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I suppose this has been answered before but I cannot find a reference how to do it...Can I get PWCG version 9.4 to recognize my two new SPAD 7 aircraft? Or must I wait for the new version 10.0 to be posted?
OlPaint
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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OK thanks, I'll fiddle with it for a while and see what happens.
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Umm, is there a manual as I'm not sure I'm looking in the right place to alter settings.
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Just from my remembering: there are two files you have to change I think it is aircraft and squadron in PW-CG data folder. You can change it by using notepad or wordpad. Use the same letters as in your RoF skin folder for determine that airplane, then check the plane if this plane is owned.
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I'm getting this wrong, I've altered the settings as per page one of this thread but everytime I start the mission there are loads of aircraft and ground objects around. Nothing seems to be altered and yes I'm saving the alterations. Help please.
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A quickupate: 10.0 is inp[rogress and doing well. I have implemented smplified performance configs as well as performance enhancements in the mission generation process. Results are positive - time acceleration works and the missions are still enjoyable. Give me about a week to finish the job.
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"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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Just enough time for me to get Facetracknoir working properly, thanks.
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Guys, what makes you fly this Campaign when there is new beta career mode? Just curious to try it myself sometime.
Cheers, Dirk.
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I have one major issue holding up the release of 10.0. The new system spawns planes on a timer after a time. That part works great. What does not work great is the activate.
It used to be very simple - all planes were spawned from the start. Master Timer -> Unit Timer -> Activate Unit Timer -> Formation Timer -> Formation Command and the planes flew in formation
Now we have Master Timer -> Unit Timer -> Activate Timer -> Activate Unit Timer -> Formation Timer -> Formation Command Unit Timer -> Spawn (x number of airplanes)
It looks like the activate command is not triggering. If anybody is conversant in the editoer and is willing to help please send me a PM.
Last edited by PatrickAWilson; 09/22/11 01:37 AM.
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Pat,
PM Vander on the official RoF Forum and ask him.
IMO, he knows the Mission Editor better than anyone and is always willing to help.
HT
Exceptional engineering...and a large hammer to make it fit!
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Version 10.0 as been released. It should be available soon (if there are 4 versions then iit is not yet available).
This does not represent te ideal, but there is enough progress to make a release worth doing. Time acceleration works quite a bit better. If I can get the bit about spawned aircraft flying a route sorted it will work even better. I strongly recommend LOW (Main->Configuration->Simple Configs->Low) settings unless our system can handle more. Even on low there is plenty in the air and on the ground. Out of the box configs are not changed and are set to "Custom".
V10.0 - Performance enhancements. - Basic easy to set configs now available. - Flights will not spawn until much later in the mission - Ground units and static flights only spawn on player proximity - Coop mission generation now supported - SPAD VII 150 HP and 180 HP now included Bug Fixes: - Fixed issue that would cause balloon defense missions to produce non-viable flights - Cruising speed too low - caused bomb laden planes to crash - Fixed planes crashing into hangars on landing
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Thanks Pat, this is so great! 
WOFF UE, BOC member, Albatros pilot.
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May I ask for one more time, to put a slider in some of the GUI screens because with my resolution of 1600x900 I'm missing things... 
WOFF UE, BOC member, Albatros pilot.
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Still can't see version 10 yet, is it an overnight sort of thing to get the server updated? I can see the change log saying version 10 but the latest file is v9.4.
Cheers, Stonehouse
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Great news Patrick! And many thanks. If I may ask, what do you mean by, " Flights will not spawn until much later in the mission". This sounds like there is no chance for an airfield attack/scramble mission, or no chance for early encounter shortly after take off, but maybe I'm misreading it. Unfortunately I'll have to wait till the weekend to check it out...
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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Still can't see version 10 yet, is it an overnight sort of thing to get the server updated? I can see the change log saying version 10 but the latest file is v9.4.
Cheers, Stonehouse Same here. Something is screwed up with the WoH site. Also, is it possible to put the version in the file name at the download page? I downloaded four different versions just to find out that none of them were the right one...
Last edited by WPO_Jones; 09/27/11 09:13 PM.
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Hey Patrick! Forgot to say Congratulations on page 100 of this thread!!! 
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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An Ace in de Skys Member
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An Ace in de Skys Member
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Hello Gremlin
When will Patrick's version 10 of PWCG get posted on the Wings of Honor Download Page? The latest version currently posted is version 9.4.
OlPaint
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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