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If a target is killed, its speed is severely reduced. The CW radar will loose it, until FM is turned on. The impulse P14 is still tracking the falling debris. 
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SAMSIM v922c released, as a minor version update, containing several fixes, and time compression feature... http://sites.google.com/site/samsimulator1972/home F1 - Pause F2 - Normal speed F3 - 2x time compression F4 - 4x time compression 
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Great, thanks! 
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So altitude drops rapidly to zero because the CW radar lost it? If a target is killed, its speed is severely reduced. The CW radar will loose it, until FM is turned on. The impulse P14 is still tracking the falling debris.
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Joined: May 2011
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Thank's Hpasp !! SAM Simulator release plan
v922c is planned to be released within few weeks. It will contain the Pause/2x/4x time compression, and some minor fixes.
v923 is planned to be released about the end of this year. It is planned to contain the Dvina.
v924 is planned to be released during next year. It is planned to contain the Silka. I don't know why, but I feel all these releases will be more early .......... (I really hope!) My feel was right  !
Sgt/C. Kairo
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So altitude drops rapidly to zero because the CW radar lost it?
After missile hit, please monitor "C" screen, RAZRES FM lamp. If it illuminates, then act accordingly, and switch to FM mode. (your target will be lost by the RPC otherwise...)
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Roger Wilco, Sir. Is there any way to limit the scope of sector search, for example to between 20,000 and 30,000 m? After missile hit, please monitor "C" screen, RAZRES FM lamp. If it illuminates, then act accordingly, and switch to FM mode. (your target will be lost by the RPC otherwise...)
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As my first post on the forum, I'd like to say a thank you for creating a wonderful programme which I have been using for a couple of weeks now but been unable to log into the forums due to loosing my original log in from years ago, and then getting my date of birth wrong and blocked from the forums till I could find the cookie that was stopping me. Today I have been practising on the Sa 2E,and getting up to speed by being able to bring 5 x B52's down with one shot at each and 30 sec's between aircraft. In my search for the deployment of B52's in Linebacker, I came across this document which may be of use to someone:- http://www.dtic.mil/cgi-bin/GetTRDoc?Location=U2&doc=GetTRDoc.pdf&AD=ADA241219I have come across one little bug though which I have not seen mentioned in the forums and it involves setting the altitude manually for jamming aircraft, If I inadvertently exceed FL 300, (Sa-2E) the programme crashes to desktop every time which brings me to another question, if the jamming aircraft is at an altitude greater than FL300, how do I set the scale to reflect this? At the moment I have just removed the simulator in anticipation of installing the V0.922C which is downloading very slowly, so perhaps the bug I have mentioned may have been fixed
Last edited by zacklaws; 08/06/11 08:39 PM.
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The FL 300 bug seems to have been fixed. But the SA-2 clock doesn't work in historical scenarios. The hands don't move. The problem is not visible on screenshots
Last edited by MK_PL; 08/06/11 09:29 PM.
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While trying to duplicate the 'radar bug' I might have found something else... On the C screen. It might be a bug, appears to be dead. I can confirm, that it is a real bug! 
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The FL 300 bug seems to have been fixed. But the SA-2 clock doesn't work in historical scenarios. The hands don't move. The problem is not visible on screenshots At what situation??? The FL300 is still exist, I need to check this.
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Roger Wilco, Sir. Is there any way to limit the scope of sector search, for example to between 20,000 and 30,000 m?
Nope. 
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Wait longer...
No seriously - it will take a long time for the debris to reach the ground from 25km up... especially if the hit is good and the target breaks up early on in/prior to the descent. is there any method to track elevations's crash with radar? Just use FM mode.
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... which brings me to another question, if the jamming aircraft is at an altitude greater than FL300, how do I set the scale to reflect this?
The I87V shows altitude in KM (kilo meters) rather than FL (flight levels). 30KM is around FL1000!!! The B52s used to fly around 10~12KM that is FL30~40. 
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This time we'll need Photoshop or Gimp to fix this!  I can confirm, that it is a real bug!
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I checked again. Sometimes they don't move at all, sometimes they move all the time, even when the game is paused. Or they move with the same speed, regardless of the compression factor. The FL 300 bug seems to have been fixed. But the SA-2 clock doesn't work in historical scenarios. The hands don't move. The problem is not visible on screenshots At what situation??? The FL300 is still exist, I need to check this.
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I checked again. Sometimes they don't move at all, sometimes they move all the time, even when the game is paused. Or they move with the same speed, regardless of the compression factor. Clock is always showing your current time, regardless of time compression.
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Just checked version, v0.922c, and if I select, SA-2, Live practice, Asuluk, select any target and number of missiles etc, the programme will crash to desktop if I exceed the height scale (FL 300).
The error message I receive is:-
Run Time Error "13"
Type Mismatch
Last edited by zacklaws; 08/07/11 01:49 PM.
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Just checked version, v0.922c, and if I select, SA-2, Live practice, Asuluk, select any target and number of missiles etc, the programme will crash to desktop if I exceed the height scale (FL 300).
The error message I receive is:-
Run Time Error "13"
Type Mismatch It will be corrected in the next version.
Last edited by Hpasp; 08/07/11 02:16 PM.
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Do you know (even roughly) when new scenarios (Libya) will be added?
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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