SimHQ
Previous Thread
Next Thread
Print Thread
Rating: 4
Hop To
Page 9 of 9 1 2 3 4 5 6 7 8 9
Joined: May 2010
Posts: 1,121
S
Member
Member
S Offline
Joined: May 2010
Posts: 1,121
I still wish they'd also included the nomipmaps-option in the patch. I didn't see any real difference in visual quality but it sure improved my framerate even further.



S.


System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
Inline advert (2nd and 3rd post)

Joined: May 2000
Posts: 820
S
Member
Member
S Offline
Joined: May 2000
Posts: 820
Originally Posted By: 335th_GRAthos

Dear Kegetys,

Now that the beta patch is out and I see that your results have been put inside, one TRILLION thanks for the work you did, it made the difference! (I do not believe they would have put all this in the patch had it not been you!

~S~



Agreed 100%, without you Kegetys who knows how long this would have taken, well posted GRAthos thumbsup


If life is one big joke.......I just don't get it
Joined: Apr 2011
Posts: 27
W
Junior Member
Junior Member
W Offline
Joined: Apr 2011
Posts: 27


duh

Joined: May 2010
Posts: 1,121
S
Member
Member
S Offline
Joined: May 2010
Posts: 1,121
Hmm.. is that thing smart enough to calculate GPU-performance based on the CPU that's present in your system? I'm asking because it rates your GFX-card's performance quite a lot higher than mine .. biggrin


System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
Joined: Apr 2011
Posts: 27
W
Junior Member
Junior Member
W Offline
Joined: Apr 2011
Posts: 27
I'm running 2 GTX 260's in SLI and they each have 1.8GB of mem....so I guess it recognizes that (hence the chart) but doesn't advise as such in the stats.

Last edited by WastedJoker; 04/17/11 10:51 PM.
Joined: May 2010
Posts: 1,121
S
Member
Member
S Offline
Joined: May 2010
Posts: 1,121
^ Ah... ok.. that would explain it.. smile


System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
Joined: Jun 2004
Posts: 71
K
Junior Member
Junior Member
K Offline
Joined: Jun 2004
Posts: 71
I did a few more performance mods for some parts that I found annoying still in v1.00.14101 (nothing major though):

lowclouds: Simplifies the clouds and smoke effects to reduce the framerate hit from them. Esp. visible when flying into clouds and with runway dust when taking off etc.

lowgrass: Simplifies the grass pixel shader for reduced FPS hit, especially from the high grass. Makes the grass a bit ugly though as it will lose the gounds based coloring.

lowshadows: Simplifies the shadow mapping, it does't have a huge effect, but maybe useful as a middle ground between keeping the shadows on or off for lower end video cards. Makes the shadows lose the softness but reduces the fps hit a bit.

All three are downloadable here: http://junk.kegetys.net/lowcgsmod.zip

Use is the same as previousy, with:
-mod=lowclouds
-mod=lowgrass
-mod=lowshadows
commandline parameters when sfsMod is installed. (sfsMod readme has more info)

Last edited by Kegetys; 04/19/11 01:25 AM.
Joined: Jan 2009
Posts: 4,737
F
Senior Member
Senior Member
F Offline
Joined: Jan 2009
Posts: 4,737
Originally Posted By: Kegetys
I did a few more performance mods for some parts that I found annoying still in v1.00.14101 (nothing major though):

lowclouds: Simplifies the clouds and smoke effects to reduce the framerate hit from them. Esp. visible when flying into clouds and with runway dust when taking off etc.

lowgrass: Simplifies the grass pixel shader for reduced FPS hit, especially from the high grass. Makes the grass a bit ugly though as it will lose the gounds based coloring.

lowshadows: Simplifies the shadow mapping, it does't have a huge effect, but maybe useful as a middle ground between keeping the shadows on or off for lower end video cards. Makes the shadows lose the softness but reduces the fps hit a bit.

All three are downloadable here: http://junk.kegetys.net/lowcgsmod.zip

Use is the same as previousy, with:
-mod=lowclouds
-mod=lowgrass
-mod=lowshadows
commandline parameters when sfsMod is installed. (sfsMod readme has more info)


Cool - thanks, will give them a go.

Expect to see them in Luthier's release notes for this coming Friday wink

Joined: May 2010
Posts: 1,121
S
Member
Member
S Offline
Joined: May 2010
Posts: 1,121
I'll definetly try the lowclouds-mod, because even medium-sized formations of standard clouds (the ones controlled in "mission parameters", not the "local weather" ones) tend to give me huge FPS hits.


It's really great that you're still helping them out on your own time, Kegetys. You wouldn't know by any chance why the industrial areas/docks have become such a huge show-stopper?


Oh and BTW: Any sense in still using any of your older mods? For example: I don't remember the plane-skins looking as ugly as they do now (even on "High Textures") when I was using your low-tex mod.




S.

Last edited by sascha; 04/19/11 08:48 AM.

System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
Joined: Dec 2001
Posts: 133
G
Member
Member
G Offline
Joined: Dec 2001
Posts: 133
I think v1.00.14101 patch addressed issues with textures and SSAO which Kegetys pointed out so those mods are probably not essential anymore, lowtex probably causes the texture settings in the game menu to have no effect. Mipmaps though can still be useful.

With these new mods however I noticed significant FPS boost, especially with the clouds and shadows mods.


AMD Phenom II 940 [email protected] - Gigabyte MA780G-UD3H - 4GB DDR2 - Gigabyte Radeon 6850 * FDF Mod * Local Defence Detachment "Kyllikki"
Joined: Dec 2007
Posts: 4
Z
Junior Member
Junior Member
Z Offline
Joined: Dec 2007
Posts: 4
Originally Posted By: Shado
Originally Posted By: 335th_GRAthos
(I do not believe they would have put all this in the patch had it not been you! ~S~

Agreed 100%, without you Kegetys who knows how long this would have taken, well posted GRAthos thumbsup


Same here, Kegetys vs. CoD-Team 1:1 smile now Kegetys� turn (go for it, hey-ya hey-ya) smile

Joined: Jun 2004
Posts: 71
K
Junior Member
Junior Member
K Offline
Joined: Jun 2004
Posts: 71
Originally Posted By: sascha

Oh and BTW: Any sense in still using any of your older mods? For example: I don't remember the plane-skins looking as ugly as they do now (even on "High Textures") when I was using your low-tex mod


I'd guess the lowtex mod still works, but I haven't checked if any of the textures there have changed in the patches. Nossao is useless since the video options setting now does the same thing...

Nomipmaps still fixes the stuttering for me which the patch did not. (And unfortunately causes crashing as well. As someone else discovered, the crashing can be reduced/fixed by deleting the nomipmaps\$core\painters\LandDefault.tep file. It will cause a bit more stuttering that way but should be more usable)

Joined: Jul 2004
Posts: 1,653
D
Member
Member
D Offline
Joined: Jul 2004
Posts: 1,653
I thought instead of just saying thank you, I donated 5 bucks - anyone else not on a too tight budget willing to join ?

I mean, you'd totally deserve royalty rate from UBI to keep their customers at bay ...

Thx,

Michael.

Joined: Sep 2001
Posts: 2,890
W
Senior Member
Senior Member
W Offline
Joined: Sep 2001
Posts: 2,890
I think the new patch changed something as now mods do not work.


"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage

"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
Joined: Mar 2011
Posts: 482
Z
Member
Member
Z Offline
Joined: Mar 2011
Posts: 482
Do any of these mods still improve performance since the patches?


Formerly JG5_Emil
Joined: Jun 2008
Posts: 14
L
Junior Member
Junior Member
L Offline
Joined: Jun 2008
Posts: 14
No

Joined: Sep 2001
Posts: 2,890
W
Senior Member
Senior Member
W Offline
Joined: Sep 2001
Posts: 2,890
Yes I still use the smoke and dust mod he made.


"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage

"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
Joined: Jan 2009
Posts: 4,737
F
Senior Member
Senior Member
F Offline
Joined: Jan 2009
Posts: 4,737
Don't forget to disable any mods for online play. The VAC stuff bans will eventually get turned on.

Joined: Mar 2011
Posts: 482
Z
Member
Member
Z Offline
Joined: Mar 2011
Posts: 482
Originally Posted By: Warbirds
Yes I still use the smoke and dust mod he made.


Thanks mate. I'll give that one a go. I switched the mods I was using off (ssao and no mipmap) after the last patch as it made big improvements for me.


Formerly JG5_Emil
Joined: Sep 2001
Posts: 2,890
W
Senior Member
Senior Member
W Offline
Joined: Sep 2001
Posts: 2,890
Without the smoke mod I was getting a bit of stutter if I followed a taxing plane's dust or got into some heavy smoke but after that mod all is smooth. It says it effects the clouds also but they look the same to me.


"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage

"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
Page 9 of 9 1 2 3 4 5 6 7 8 9

Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
"Problem occurred in connection"
by F4UDash4 - 09/14/26 01:41 PM
Popular Topics(Views)
7,068,201 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1