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Thanks for 9.2 Pat! I'm hoping to fly a bit this evening after working all weekend. edit: works great again! Thanks for the efforts!
Last edited by Leaf85; 04/25/11 07:43 PM. Reason: newer info
Currently simming; GHPC, Tank Squad, Panzer Elite, and one train sim: Run 8. Trying to escape Tarkov, and roaming around in Incursion' Red River.
Also, Strat-O-Matic basketball season replay 2024 NBA season (Go Raptors! table-top version...with real dice) Gimme da rock!
"Once again we have failed to die."-- old naval toast
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I'm sure this is a totally noob issue, but whenever I try to generate a mission it says (..\data\missions\dawson.mission {The system cannot find the path specified})
I droped the contents of the rofcampain folder (from the rar) into the root Rise of Flight directory, but still no go. Any help fellas?
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I'm sure this is a totally noob issue, but whenever I try to generate a mission it says (..\data\missions\dawson.mission {The system cannot find the path specified})
I droped the contents of the rofcampain folder (from the rar) into the root Rise of Flight directory, but still no go. Any help fellas? See pages 94 and 95 of this thread: http://riseofflight.com/Forum/viewtopic.php?f=279&t=4319&start=930
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Took 9.2 for a ride. Takeoff and intercept issues fixed.
Thank you!
Exceptional engineering...and a large hammer to make it fit!
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Thanks Queeg, that helped get me goin! Had a fun mission in the Gotha! Figured I'd share a glitch I ran into. Assigned to Boghol 1, stationed at Bisseghem, Courtrai. Second Gotha spawned impaled on the wind sock, and had failed to take off. Also, not sure if this is a glitch or not, but the mission seemed to involve just dropping bombs on nomans land, with no discernable target. Wouldn't surprise me if this were accurate, am just checking. Great stuff Patrick, Greatly appreciated. 
Last edited by Aladar; 04/25/11 10:22 PM.
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Fixed so far: Balloons now are on the correct side of the lines Changed Enland/English to Britain/British (at the request of a Welsh flyer :))
Aladar: bug noted. The spread was originally for scouts and is probably iandequate for the big bombers. Thanks for the report.
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Aladar: The takeoff issues with Gothas can be configured away ...
Under Configuration Parameters: Flight See the "Takeoff Spacng" parameter. You can use this to increase spacing if the Gothas are on top of each other.
If the wondsock is a problem see Configuration Parameters: Ground Objects See the "Windsock Distance" parameter. You can change the windsock distance until it is out of the way.
The only isue that I foresee is that the Gothas are so big that a large flight might extend into the hangars. You can configure that away by reducing maxflight size.
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I started a new RNAS 3 Campaign with v.9.2, but the airfield problems seem to be still there... The take off position was "mirrored", there were no buildings and moreover the "offensive" mission route was "mirrored" too Have a look for yourself: Squadron = "RNAS 3 / No 203 Sqn"; Date = "12/12/1916"; Time = "16:52"; Type = "Sopwith Pup"; Locality = "Flanders"; Duty = "OFFENSIVE"; Altitude = "8400 ft"; StartHA This mission was flown by Captain William Robinson, Captain Brian Smith, Lieutenant Brian Collins, Lieutenant Oliver Taylor, 2nd Lieutenant John Mollo, 2nd Lieutenant Harold Ellis and 2nd Lieutenant Mark Bailey flying from Frontier aerodrome. 
WOFF UE, BOC member, Albatros pilot.
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Just curious . Why does the OP take us to wings of honour that has 6.1 as the download available ?
(I'm a big big fan though)
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Excellent work as always Pat.
Just one slight amendment request - would it be possible to have a version number showing on the main screen? After a couple of quick updates in succession I had to double check which version I had installed as the latest. It's an age thing I think!
Regards,
WB.
I'm Spartacus.
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Ok I'm trying to get 9.2. I see it at dangerdogz, but it seems that you need to be member to d/l it.
Is there any way I can get my hands on 9.2??
Last edited by W1ndy; 04/26/11 08:38 PM.
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Elephant: Starting per your report, I did note that the airfield isn't there. However, the planes were aligned properly and spread properly. An offensive patrol had proper waypoints. Are you sre that you have 9.2?
I think that the missing airfield is a consistent bug.
i will also add the version to the main screen.
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I started a new RNAS 3 Campaign with v.9.2, ... Squadron = "RNAS 3 / No 203 Sqn"; Date = "12/12/1916" I've flown Pat's campaign missions in the winter months and had the winter terrain tiles appear. Your screenshot (previous post) is obviously not the winter, but the date you attach is December either way you read it. Has this feature been broken, or could you have mixed things up?
Last edited by Bandy; 04/27/11 03:54 PM.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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Thanks for the answers guys! Never mind, it was probably my fault after all...  I reinstalled v. 9.2 and things were as Pat described...  As for the snow, Bandy, it came two missions later in January... 
WOFF UE, BOC member, Albatros pilot.
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V9.3 Bug Fixes: - England is now Britain and English is British - Fixed balloon misplacement (Should also fix friendly artillery misplacement in arty spot) - Fixed player airfield missing - Added Version to main page
Keeping in the spirit of stabilizing version 9 and cleaning up issues that have existed since the beginning. Nothing too major but the player airfield fix and the balloon placement are useful. And for all of our Welsh, Scottish, and Irish friends, All references to English and England have been changed to British and Britain.
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Brilliant, thanks Pat! I just have to get around to cleaning out some of my campaign pilots who have bought the farm (playing the campaign as DiD) 
Currently simming; GHPC, Tank Squad, Panzer Elite, and one train sim: Run 8. Trying to escape Tarkov, and roaming around in Incursion' Red River.
Also, Strat-O-Matic basketball season replay 2024 NBA season (Go Raptors! table-top version...with real dice) Gimme da rock!
"Once again we have failed to die."-- old naval toast
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I continued my RNAS 3 Campaign and upgraded to v.9.3... The Sqn is transfered to Vert Gallant, which is a really weird placed aerodrome, ( a railtrack is passing through the buildings). The take off line up is admist the buildings as well...   The FL in the picture above is going to crash on the building in front of him! The second in command AI, if manages to take off, is not going to go on with the mission objective, but will be loitering over the aerodrome, for ever, followed by the others...  In the example above the second in command was me. I took off, with the other two following me and headed to the mission objective... but when I set to auto pilot, the plane turned back to the aerodrome!  I had to revert to airstarts thus... 
Last edited by elephant_; 04/30/11 07:33 AM.
WOFF UE, BOC member, Albatros pilot.
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Hell Drummer Hotshot
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I'm having problem with the Auto AAR function.
I start the RoFCampaign.jar, create the mission, I tried with both close or leave it open, fly the mission and close ROF. Then I click auto AAR and in both cases a message appears:
Mission results directory does not exist: ..\..\data
There are instructions about it? It's me? :P
Thanks in advance.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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You have to go to Configuration then to Configuration Parameters: GUI and edit the directory by yourself to point to your game's data folder. Here is an example of mine: 
WOFF UE, BOC member, Albatros pilot.
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... As for the snow, Bandy, it came two missions later in January... Well, hmmm, yes. Snow in December, I guess my Canadian heritage is kinda showing, eh? The 9.3 allied airfields look good so far for me, great! The mission waypoints can be very complex, with over 6 or 8 zig-zags along the front, perhaps a few too many unnecessary waypoints??? I defer to others, but perhaps a less complex mission path (for all flights, including all AI...) might help lessen overall calculation burden and improve performance? @ Pat or anyone: v9.3 is causing my missions to run in half-speed again (half-speed like 9.1 did, but 9.2 solved it and was normal). I am not inadvertently hitting 1/2 speed key, AFAIK. EDIT: from another thread I just found out that RoF will shift the game automatically to 1/2 speed when resources are maxed out. Never experienced that before. That is odd since 9.1 missions ran at 1/2 speed, but 9.2 didn't. In fact I modded previous versions of the campaign (v8) to have many more aircraft in the air than 9.3. Maybe the complex waypoints? Maybe the additional ground objects now??? I'll try lowering some items available in the config.ini, but if you have some culprits Pat, can you list the usual suspects please? Thanks.
Last edited by Bandy; 05/02/11 11:22 PM.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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