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Joined: Mar 2008
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more pics/video please!

Inline advert (2nd and 3rd post)

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Can't wait for this and to get my HOTAS on that Harrier. Can we not even pre-order yet?

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Really looking forward to this title. Remember the Tawara anyone?

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Originally Posted By: MaceUK33
Can't wait for this and to get my HOTAS on that Harrier. Can we not even pre-order yet?


Steady Mace.A watched kettle never boils.Or something like that.
Actually,please hurry up,I need my Harrier fix.

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I wish these guys just said anything a little more often. Even if it was just "still making progress" or "nothing to comment on at the moment". But I also know these guys are a small outfit and likely hard at work so were back to "patience is a motha-!@*&^% of a virtue to aquire" lol.


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jawdrop

Very much looking forward to this

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Hopefully you guys saw the new IA-58 Pucara cockpit which is detailed down to the minimal details, anyway here it is:



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wow

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Stop teasing us Dante.Give us a release date and put me out of my misery.

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Damn nice stuff Dante! Please forgive me for this but it's certainly twoweeks

Last edited by HitchHikingFlatlander; 04/27/11 05:09 PM.

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Delicious looking cockpit. Dante, for a fellow polygon wrangler like myself, you think you could enlighten me as to tri count and number and size of texture maps?

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dude those pics give me wood


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I wouldn't get to excited, based on this-

http://forum.aerosoft.com/index.php?/top...580#entry299580

I doubt we'll see it inside a year.

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I'm excited to see them taking their time. Rather get a proper sim, than another COD.

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Originally Posted By: Aladar
I'm excited to see them taking their time. Rather get a proper sim, than another COD.


+1

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Yeah all devs need to learn the phrase "it's done when it's done"

I can wait I barely have time for the sims I own ATM, had A10C for months without a real opportunity to learn and get familiar with .


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I'm very much looking forward to the DVD release of this.

If it has rocket dispersion and other ground attack details + infantry or other complex ground targets for COIN, I will be deeply devoted to this sim. No one has done COIN well (I really enjoyed replacing the tanks with infantry in SFP1 though - if only it had rocket dispersion and proper penetration values for the small guns!)

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Originally Posted By: Aladar
Delicious looking cockpit. Dante, for a fellow polygon wrangler like myself, you think you could enlighten me as to tri count and number and size of texture maps?


Aladar: here's the specs:
Vertices: 57,986
Polygons: 102,290

...and 3x 2048 texture maps, and other smaller ones for warning lights, cockpit glass and instrument faces. After the positive experience with the new Harrier GR3 cockpit (about 57k polys, 5 times more polys that the older cockpits we had), we've set the budget for upcoming cockpits (after the GR3) at about 100k, and the frame rate is still very good/pratically unchanged in mid-range machines like mine (GeForce 9600GT, Intel Q8400 @2.66GHz, 4GB RAM).

Avimimus: we're listening to your COIN requests, and we'll try to be very open to feedback during beta and after 1st release (to address the feedback in after release updates).


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Dante,

If I may ask, what is the object count? We've found object count to be a much bigger overhead than pure poly counts. It looks beautiful btw.

Cheers


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Originally Posted By: AD
Dante,

If I may ask, what is the object count? We've found object count to be a much bigger overhead than pure poly counts. It looks beautiful btw.

Cheers


110 so far, but it's going to increse substantially when more switches are separated to move on click!

Btw, the helicopter sim is looking great, well done, AD!


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