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I can't select the Digital Elevation Terrain option. As I said before, my current computer is trash, so that could be the problem. One minor bug; if you check the non historical scenario option the current system name gets stuck. So if you select that option while on the S-75 and then scroll to the 2K11, the name shows as S-75.
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Joined: Jan 2011
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I can't select the Digital Elevation Terrain option. Me too! Do the game automatically detects your PC's configuration and define the option as available or not?! My PC isn't TOP, but would like to test this feature  Probably, .921d version still don't have the Digital Elevation Terrain completly done yet.
Last edited by Redcoalition; 02/24/11 02:03 PM.
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DEM is not included yet in v921d.
This feature is really HW intensive, when it is turned on, it can be felt on my (Intel Core i7-860 2,8GHz). So there will be the possibility to turn that off.
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Hpasp, is there someone else translating the manuals in german language? Because i will be finished with the translation of the Vega manual until the end of the next week and I think it would be very important for the quality of the translation to pre-view it.
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You are the first.  You can contact Peter Skraus to check it from professional point, unless You are an exFCO. http://peters-ada.de/index.htm 
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Okay, then I hope he will have some free time to look at the translation. No, I'm not an exFCO, but I have some interest in the Air Defence because my father serviced in the Sowjet Air Defence as a driver for the missile supply vehicle of a S-75 battery. 
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Abandoned Lybian S-75M Volhov battery near Tobruk, with V-755 missiles. Somehow it seems to me, that equipment maintenance was not on the top of their priority list...
Last edited by Hpasp; 02/27/11 10:17 AM.
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Congratulations! 
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Congratulations! You deserved it, and even more.
Last edited by Redcoalition; 02/27/11 06:26 PM.
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Congrats! I'm surprised that both you and E-Sim didn't place higher.
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Congratulations!
One of the best hardcore sim ever.
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Currently I'm working on the tuning of the missile behavior. It should perform within 1% of the real shooting range data  In the next version, you will have the possibility to choose between the V-755 (Guideline Mod.3) and the V-759 (Guideline Mod.5) missile. The later (more advanced version) has lower speed and range, but better overload capability. It become available to WarPact around 1983.
Last edited by Hpasp; 03/01/11 12:07 PM.
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That's a cool feature, always wanted to choose between missiles.
As always, huge thanks Hpasp!
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Sounds great. I've been wondering, do you have any plans for AI improvements? I'd like to see targets break formation/flight path and engage defensive rather than continuing on their flight path and hoping for the best.
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do you have any plans for AI improvements? I'd like to see targets break formation/flight path and engage defensive rather than continuing on their flight path and hoping for the best. During the War of Attrition, pilots were rather determined to press on. More intelligent AI, and HARM missiles are expected on the Libyan scenarios... ... no wonder that they are delayed all the time. 
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Hpasp, one about Krug - what is the missile velocity (average in-flight and burnout)? In some cases (even not at maximum range) the target and missile marks at the range display close to each other painfully slow. I have even noticed cases when distance between missile and target is increasing! When 3T method is using, to observe that effect, even with a receding target, the missile must be actually slower than the target! (I didn't shoot at Scud :), and the effect was before 65s from launch, which mean that the engine must have been still running). Even with the target taking aggresive 180 deg turns shortly before expected impact (which, as you said before, is still not the case), such effect would be corrected by guidance system within a fraction of seconds. I know that the Krug range display is just a linear way to show sometimes curved reality  and I'm not an expert in math, but where is the fault in my reasoning?
Last edited by vintorez; 03/02/11 09:04 AM.
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Last edited by Hpasp; 03/03/11 04:48 PM.
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Awesome find! Two new questions:
1. Do you plan to implement a simulation mode for all of the sams? If I understand correctly, they have the same simulation capability as the SA-2, but they require a separate system carried by a truck. Since live fire is disabled against practice targets in Hungary I'd like to have the ability to at least simulate engagements.
2. I saw the images you contributed to the Air Power Australia SA-5 article. Do you have plans to implement these stations into the sim at some point, or did you just make them for fun?
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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