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Would be lovely if someone with far more patience than myself could put their handy work up for download...I notice the Tripe and Pup very rarely have a proper squadron skin...though they have a lack of generic squadron skins anyway...
Every time you create a new mission do you have to run the Acer programme?
Last edited by Wodin; 02/10/11 08:58 PM.
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An Ace in de Skys Member
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An Ace in de Skys Member
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I started new campaign with the PW-CGv7.0 flying an Albatros D.III of Jasta 11 stationed at Roucourt, Bohain starting 1.5.1917. I discovered that all the ground-start sorties have my flight's aircraft facing away from the runway towards the canvas hangars. What a mess trying to takeoff between the tents! I opened the mission file in ME and discovered that I can rotate the aircraft by changing the Yori value for each aircraft in my mission's flight from 254.0 - less 180.0 degrees - to 74.0. Now when I run the mission over again, the planes are oriented correctly facing the runway with the canvas hangars behind me. Is it possible to edit the Roucourt aerodrome settings in the Airfield.RofCampaign file to remember this corrected heading for all subsequent flights?
I also discovered that when four or more aircraft are assigned to my sortie, my aircraft gets tangled up with one of the left side hangars. In ME I found that I am able to slide the planes over a little manually to the right to remove my entanglement with the side hangars. Which setting in the RofCampaign file for Roucourt aerodrome do I edit to prevent this interferring ground-start placement in subsequent flights?
I was able to manually place a windsock at the aerodrome in the mission file using the ME following Vanderstok's instructions: "Adding a windsock is very simple. Select the "Flags" button (right hand pane) and then select "windsock" and place it on the map. You need to then create an entity for it with the "Create Linked Entity" button (left pane). Enter the properties for the windsock. If you just want to use it as windsock (and not for a "capture the flag" game) deselect the count planes and count vehicles tick boxes and make the radius 1 meter. That's it. You can leave the "country" paramater as neutral."
OlPaint
Last edited by OlPaint; 02/10/11 09:17 PM.
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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Lifer
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Lifer
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There are values to edit for each aerodrome, but I can't say for sure how they work... it's been posted about 10 to 6 pages earlier, at the time of 6.1 release or such.
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Would be lovely if someone with far more patience than myself could put their handy work up for download...I notice the Tripe and Pup very rarely have a proper squadron skin...though they have a lack of generic squadron skins anyway...
Every time you create a new mission do you have to run the Acer programme? - The squad default skins are based on plane type and then skin code - and the code is uniform - so just as long as a Pup skin exists for a squad it will appear. Now, if there isn't one or they are mislabled - or the assignment wasn't made in the "SquadronInfo" file...well these could be issues. If you are not comfortable editing that file you can check the Tripe and Pup folders to see if skins exist and can rename others to the correct format as that may help as well. - Format for Commonwealth squadrons is a s follows - using No 84 Sqn as an example: 102084 102 = Commonwealth 084 = 84 squadron - So the skin in the Pup or Trip folder w/ that code will appear in game if it exists and if it is coded in the file. - The ACER program does need to be run prior to each mission (Side note = are you the same Wodin that is posting over at Battlefront.com?)
Last edited by Barkhorn1x; 02/10/11 10:50 PM.
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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@Barkhorn1x Yes I am...infact the same one at Combat Ace,Matrix Games,The Wargamer,Armchair general and Gamesquad! Big year for games for me CMBN, Red Orchestra 2, Over Flanders Field Phase 4 and Conflict of Heroes PC conversion!
Last edited by Wodin; 02/10/11 11:49 PM.
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@Barkhorn1x Yes I am...infact the same one at Combat Ace,Matrix Games,The Wargamer,Armchair general and Gamesquad! Big year for games for me CMBN, Red Orchestra 2, Over Flanders Field Phase 4 and Conflict of Heroes PC conversion! CMBN will rock and I will pick that one up right away. Anyway, took a look at the Pup skin folder and there are 3 "ace" skins for RNAS 3 and thje Trip has about 5 for RNAS 8 & 10 - but that is about it regarding skins coded for Pat's CG. So that is the story.
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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As well as the startup.cfg edit you must also point to the RoF/data folder in the PW-CG configuration menu under "Automatic Mission Results Directory"
WB. hmm, i did this and edited the relevant line to 1 in the cfg file but i still get 'no mission results found' when i select 'auto report'. Should i be pathing in a certain file in that data directory or just to RoF/Data?
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Try ?:\Rise of Flight\data
? = Hard drive letter. Put it in the config of the generator, 1st entry I believe.
Splash
Last edited by EAF92_Splash; 02/12/11 07:39 PM.
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As well as the startup.cfg edit you must also point to the RoF/data folder in the PW-CG configuration menu under "Automatic Mission Results Directory"
WB. hmm, i did this and edited the relevant line to 1 in the cfg file but i still get 'no mission results found' when i select 'auto report'. Should i be pathing in a certain file in that data directory or just to RoF/Data? The problem is one of two things: 1. You do not have RoF configured to output mission files. 2. You are not pointing RoFCampaign at the right directory. Check your RoF data directory and look for files like: "missionReport(a date)[0].mlg". If you do not see them then is is problem #1. Solution: open startup.cfg and set mission_text_log = 1 If the mission files are there then we have problem #2. Solution: open up the config screen in RoFCampaign and put in the full path to the directory that contains the .mlg files. Hope that helps
Last edited by PatrickAWilson; 02/12/11 07:42 PM.
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How to fix the "I am stuck behind a hangar on takeoff" issue:
Open Airfields.ROFCampaign in the RoFCampaign\Data\Inputs directory Look for your airfield Change the offset parameter (this number is distance in meters) - Decreasing it moves you more towards the field (this is what you want to do if you are in the hangars) - Increasing it moves you more towards the hangars (this is what you want to do if you are in the trees)
When you get the right value, let me know. I will make a permanent adjustment in the release copy of the config file.
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Need help with wind socks:
they are inthe mission filebut they do not appear when the mission is run. I tried adding one via the editor and that also did not appear. Can somebody post a proper example of a windsockandany related MCUs that will cause the windsock to appear?
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An Ace in de Skys Member
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@ PW
I was able to manually place a windsock at an aerodrome in the mission file using the ME following Vanderstok's instructions:
"Adding a windsock is very simple. Select the "Flags" button (right hand pane) and then select "windsock" and place it on the map. You need to then create an entity for it with the "Create Linked Entity" button (left pane). Enter the 'advanced properties' for the windsock. If you just want to use it as windsock (and not for a "capture the flag" game) deselect the count planes and count vehicles tick boxes and make the radius 1 meter. That's it. You can leave the "country" paramater as neutral."
It is working for me. The windsock code has got to be in the mission file somewhere. But I have as of yet been unable to locate it.
Thanks for the tips for editing the orientation and the position values for correct ground-starts. I had a suspicion that one could set then copy the position of your own aircraft location after manually moving the flight's aircraft around on the ground to miss crashing into the hangars. I have been able to turn the planes into the proper takeoff position but I need to test the positon placements copied from ME to each airfield configuration in Airfields.ROFCampaign.
OlPaint
Last edited by OlPaint; 02/13/11 01:18 PM.
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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Thanks OilPaint. The wind sock is the last outstanding item for 7.1.
A warning on editing, the "special" fields - large fields like Bertangles - don't necessarily follow the normal model. I managed to do bertangles for 7.1 but I have some work to do on the rest.
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Success!!
When I added the windsock in ME, I got two entries in the mission file:
Flag { Name = "Flag"; Index = 739; LinkTrId = 740; XPos = 216134; YPos = 30.1279; ZPos = 87902.9; XOri = 0; YOri = 0; ZOri = 0; Model = "graphics\flag\windsock.mgm"; Desc = ""; Script = "LuaScripts\WorldObjects\windsock.txt"; Country = 0; StartHeight = 0; SpeedFactor = 1; BlockThreshold = 1; Radius = 1; Type = 0; CountPlanes = 0; CountVehicles = 0; }
MCU_TR_Entity { Index = 740; Name = "Flag entity"; Desc = ""; Targets = []; Objects = []; XPos = 216134; YPos = 30.3279; ZPos = 87902.9; XOri = 0; YOri = 0; ZOri = 0; Enabled = 1; MisObjID = 739; }
Now all I need is to figure out how to add these items to the Airfields.RoFCampaign file so it remembers where the windsock is placed.
OlPaint
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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As well as the startup.cfg edit you must also point to the RoF/data folder in the PW-CG configuration menu under "Automatic Mission Results Directory"
WB. hmm, i did this and edited the relevant line to 1 in the cfg file but i still get 'no mission results found' when i select 'auto report'. Should i be pathing in a certain file in that data directory or just to RoF/Data? The problem is one of two things: 1. You do not have RoF configured to output mission files. 2. You are not pointing RoFCampaign at the right directory. Check your RoF data directory and look for files like: "missionReport(a date)[0].mlg". If you do not see them then is is problem #1. Solution: open startup.cfg and set mission_text_log = 1 If the mission files are there then we have problem #2. Solution: open up the config screen in RoFCampaign and put in the full path to the directory that contains the .mlg files. Hope that helps Thanks for responding Pat. Problem is i had already checked both those 1&2 options you list. But my RoF doesnt appear to be creating any .mlg files. Ive searched through the RoF directory structure. My pc is using win7 Pro 64bit, would that make any difference? I know 64bit can be a bit tetchy about files in (x86).
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The files should be in <RofDir>\data. Not sure why mission_text_log = 1 doesn't work. Can you try asking on the official board? Somebody there might have some insight. Sorry that I can't be more helpful than that.
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Version 7.1 has been posted at WoH. The biggest change here is moving over 100 tuning parameters from the code to the config file. There are now nearly 200 tunable parameters in RoFCampaign. I do not yet support GUI editing of the new parameters so you will have to hand edit them for now. This is not for the faint of heart, but for those that do want to give it a go the ability to tune this application is
unprecedented. Most applications purposely do not do this - with good reason. The confusion is often greater than the value.
V7.1 New Features: - Moved over 100 parameters to the config file - use at your own risk (Must edit RoFCampaignUser.config) - Added the Gotha (used for GothaIV and V, AEG, and Alb CX and CXII types) - Eliminated the climbout waypoint to shorten missions - Added configuration to disable waypoint icon creation (Must edit RoFCampaignUser.config) - User can now ask for scout squadrons to be included in the mission (Must edit RoFCampaignUser.config) - User can now configure intel radius (Must edit RoFCampaignUser.config) Bug Fixes: - Corrected Alb D.II Early/Late assignments - improved squadron inclusion algorithm for missions - Changed combat report button text to Automatic and Manual AAR - Added an extra ingress WP to ground attack missions to allow approach at alt. - Tweaked promotion algorithm to slow promotions. (now also user configurable) (Must edit RoFCampaignUser.config) - Tweaked skill advance algorithm. (now also user configurable) (Must edit RoFCampaign.config) - Tweaked boundaries for which ground objects are added (now also user configurable) (Must edit RoFCampaignUser.config) - Fixed Windsock (thanks OilPaint) - Fixed Bertangles field by using "5" and correcting orientation and offset
Config Editing Instructions: This is meant for advanced users who are comfortable with this sort of thing. Without GUI support it is not entirely simple. 1. Install RoFCampaign 7.1. 2. Prime the user configuration file as follows: a. Start RoFCampaign b. Open the configuration page c. Press accept 3. Now you can go to \RoFCampaign\Data\user and edit RoFCampaignUser.config RoFCampaignUser.config is the user copy of configuration and overrides the shipped config. If you need to know what a parameter does look at \RoFCampaign\Data\data\RoFCampaign.config, but do not edit it.
Why is there a RoFCampaignUser.config and a RoFCampaign.config? I ship RoFCampaign.config. I create RoFCampaignUser.config on the fly. This allows me not to overwrite your config with every release. As new parameters are added to
RoFCampaign.config the initial values get moved to RoFCampaignUser.config. After that your changes take precedence.
Last edited by PatrickAWilson; 02/13/11 07:17 PM.
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Thanks Patrick,downloading now
Hector
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Outstanding.
Many thanks,
WB.
I'm Spartacus.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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