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Originally Posted By: Teej
Originally Posted By: Skip
Im not completely convinced its impossible for Target to corrupt the firmware in the warthog


Please don't take this as condescending, because I know it's going to sound that way and I honestly don't mean it that way...

You're not convinced because you haven't seen how it works and don't own the product.

I _am_ completely convinced that TARGET, at least as it exists today, cannot corrupt the firmware (Though I see a post about a new TARGET out...don't know if it's the one that I've had for a week or so now or not). Someday they'll be putting in functionality to control the LEDs, supposedly, but at this point in time, TARGET does not write _anything_ to the stick or throttle units, and therefore cannot corrupt them.



what is the purpose of the LEDs?, and I didnt consider it condescending at all Teej

Inline advert (2nd and 3rd post)

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Hey Cubby,

Im hoping to catch your level of excitement when you release your RCS USB kit.
Then if it can be recognized by TARGET, it would be worth doing the wave too.

thumbsup


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Skip:

They said early on (and still do on the product page) that the 5 LEDs would be programmable. You should also be able to adjust the brightness of the backlighting like you can with the MFDs...the code just isn't there yet.


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Originally Posted By: *Panther*
Originally Posted By: Galwran
Hi guys. Just got my TM Warthog smile

Is there a default profile for DCS Warthog that I could edit to fit my needs? I kinda would like to program some more complex functions in to it and starting from scratch might take a while

To answer your question, no there isn't a profile for DCS-A10C. Again, the stick is plug and play with DCS A-10C. The Sim sees the Warthog controller and automatically assigns the correct commands to it. If you want to build a profile, you would have to use TARGET and that will break the plug and play option in DCS. The default sim HOTAS controls works great, everything you need in the heat of the moment is right there on the HOTAS and is based off the A-10C.


Yes, the PnP with DCS:A-10C works pretty well, but I would like to insert some complex stuff like toggle snapviews, team speak, track-IR functions, a proper eject sequence and so-on. I mean, I bought this HOTAS for the superb programmability smile

It's a shame that there is no ready profile for the A10, or even a macro file.

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Originally Posted By: JconradH
Reschke,

Did you get my PM??

JconradH aka Jeff


Originally Posted By: Reschke
Mine should arrive shortly after I get a new job and get bills caught up...unless I get lucky and win the contest.


yes I did and check your PMs!

BTW I got lucky and WON THE WARTHOG CONTEST!!!!

WOOOOOTTTTTTT!

kneeldown


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Originally Posted By: AV8R
Hey Cubby,

Im hoping to catch your level of excitement when you release your RCS USB kit.
Then if it can be recognized by TARGET, it would be worth doing the wave too.

thumbsup


Unless I misunderstood the info about TARGET I'm afraid the RCS's will not be seen by Target because they are not a current TM controller. The RCS's are legacy TM rudders from the time that TM was an American company and the current TM France is not supporting them as far as I know.

The only way to get TARGET to see them is that I know of through the Cougar, any rudder that works with the Cougar can be seen (although I haven't tried it yet to confirm).

That being said, even if you could get the RCS's to be seen by TARGET there is still the 8 axes limit that DirectX puts on a single controller, virtual or otherwise. With newer sims it isn't such a problem, they can see and use more than one controller at once, just run the rudders as a stand alone controller via USB. For those sims that can't see or use more than one controller at one time you will need a Cougar and then decide which axes not to use if the DirectX axes limit is exceeded. This problem would all go away (excluding the TARGET software not detecting the RCS / Elite and non TM products) if MS would get off their butt and add axes to DirectX.


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While it would be nice for MS to add additional axes...it wouldn't solve anything short term.

The game developers wrote their games with an API that tells them how to access up to 8 axes on a controller. They could add it to dx12 or 13 or whatever they're working on...but it wouldn't help you in a dx6 title.


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Update on my (still) inop Warthog Throttle ...

Received firmware reader & updater from TM, reader could not initially identify an attached Throttle, so that failed.
Followed the instructions for updating firmware, everything appeared to go fine - lights lit, throttle returned to game controllers, etc.
"Analog" axes still completely INOP, including min throttle positions btns 29 & 30. No calibration possible, no change in values visible even with showing RAW values. All other buttons are back to normal.
Re-read the firmware (worked this time), and have sent that back to TM ... awaiting answers.


All in all, I'm not terribly upset - as a few have pointed out, there's bound to be some issues, and it certainly seems like the majority of 'hogs out there are working just fine. So far, I haven't had to wait more than a day for some progress to be made, and I can be happy about that. Is it frustrating to have a $400 paper weight? YES. In the meantime, my Cougar (and the Warthog joystick unit) continue to operate without a hitch. So far, I have barely touched TARGET ... and seriously doubt that's got anything to do with the problem.

Oh and finally, glad Cubby's not excited for his stick to come, or anything. wink

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I just got mine!!!!!!!

First impressions: Better than expected!!! Way better!!!!


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Cub, seriously, for what you and Ian did for the Cougar; you two have my own personal vote to get a free Hog from TM. I have a Hog on order and I'm really having a hard time justifying it. I guess I just like shiny new things but to unplug my Cougar and put in in a closet almost brings me to tears. I will miss it, I'm sure. Everything about it from Foxy on down to the hall and NXT mods, man, it's really perfect. But I gotta have a Hog!

Hat's off to you Cub!


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WTFG!!!!!!!!!!!!!!!!!!!!!

cheers

Originally Posted By: Reschke
Originally Posted By: JconradH
Reschke,

Did you get my PM??

JconradH aka Jeff


Originally Posted By: Reschke
Mine should arrive shortly after I get a new job and get bills caught up...unless I get lucky and win the contest.


yes I did and check your PMs!

BTW I got lucky and WON THE WARTHOG CONTEST!!!!

WOOOOOTTTTTTT!

kneeldown

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How many logical flags has the Warthog? All those permanent switches begs for programming multiple layers and function modes. With the Cougar that was very limited since you only have T10 to set another layer and the number of flags it is not enough (OK, you can set a permanent state to any button, but there is not physical feedback). I just installed TARGET, I didn't it like a bit, I will try to get used to it but I really wish I could use Foxy instead.

Is possible that Thrustmaster continues making an updated USB version of the Cougar's Throttle?.

I am looking for a new Cougar also, if somebody knows where I can find one I will appreciated it very much.

Last edited by Aullido; 11/13/10 05:24 AM.
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Frys Electronics has Cougars for $150.00 US

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Thanks Skip, but Frys has the Cougar as unavailable.

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Originally Posted By: Teej
While it would be nice for MS to add additional axes...it wouldn't solve anything short term.

The game developers wrote their games with an API that tells them how to access up to 8 axes on a controller. They could add it to dx12 or 13 or whatever they're working on...but it wouldn't help you in a dx6 title.


I stand corrected on that part Sir! But going forward it sure would be nice to have more DirectX axes available and used in the programs, at least for us flight sim nuts.


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Well I seen a whole mess of them on their store shelves here in Texas(houston)If I was you Id givem a call their website pretty much sucks IMHO

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Aullido : unlimited number of flags... with several possible value in each flags...


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Thanks to ThrustMaster and some helpful folks here, my Throttle is back to 100% operational ... thank you all.

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Originally Posted By: Slammin
Cub, seriously, for what you and Ian did for the Cougar; you two have my own personal vote to get a free Hog from TM. I have a Hog on order and I'm really having a hard time justifying it. I guess I just like shiny new things but to unplug my Cougar and put in in a closet almost brings me to tears. I will miss it, I'm sure. Everything about it from Foxy on down to the hall and NXT mods, man, it's really perfect. But I gotta have a Hog!

Hat's off to you Cub!


Slammin..... you are more than kind!

You need to add a few other people to the list when you "take your hat off". Don't forget Ian, Evenstrain, James, and all the others that made mods for the Cougar (the force stick modders, etc. If I left anyone out it's only because my memory isn't what it once was).

I may be wrong, but it seems to me that this group of individuals may have had some small part in opening the eyes of the major computer controller manufactures that there is a market for high quality controllers in our small, passionate, demanding, flight sim community. I sincerely hope that whichever mod(s)that you choose to use on your Cougar ended some frustrations and brought more joy to your flight sim experiences.

Last edited by CubPilot; 11/14/10 05:55 PM.

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Originally Posted By: Dimebug
Aullido : unlimited number of flags... with several possible value in each flags...

Several possible values in each flag?

Are you saying that the "flags" are no longer constrained to boolean (true/false, or 0/1) variables this time, and that the scripting language can do math like the CH Control Manager? Sounds good to me. Even better that there isn't a fixed limit, or at least one so low high (whoops!) as to not be noticeable!

(I still haven't installed T.A.R.G.E.T. yet, but I want the software to mature first. That, and I don't particularly need it as a Cougar user that hardly uses even the logical programming at the moment.)

And as for people who deserve Warthogs, I ought to get into contact with Arend van Oosten (White-Eagle) to hear his thoughts on it. (If the name doesn't sound immediately familiar, he made the Force-Controlled Cougar mods.)

Last edited by NamelessPFG; 11/15/10 04:01 PM.
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