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Joined: Nov 2009
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How can i get this Personal Skin working?(Campaign,Mods OFF!) Choosed a skin,renamed it with current campaign pilot�s name and put it in the skins folder: Rise of Flight\data\graphics\skins\fokkerdr1\Patrik Schorner.dds Doesn�t seem to work for me.All fine with the squad skins Where am i wrong? Greetings
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Joined: Oct 2001
Posts: 2,343
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After accepting a mission do you minimize the generator or close it? Thanks.
Skids are for kids!
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Joined: Apr 2009
Posts: 426
The Grim Squeaker Member
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The Grim Squeaker Member
Joined: Apr 2009
Posts: 426 |
How can i get this Personal Skin working?(Campaign,Mods OFF!) [...] No custom skins (in any game mode) with mods off (for now)!
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Joined: Aug 2009
Posts: 10
Junior Member
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Junior Member
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I have been unable to get the campaign working despite several attempts with different versions.
I am using Vista 32, Rof is installed on my E drive, I have Java installed. The zip extracts ok and I have a Campaign folder in Rof root, in that folder are campaigns, data and read me folders and the jar file. Clicking the jar file causes a dos window to flash up, too quick to see what it says but it looks like a program execution and then nothing. If I start rof the only thing in the campaigns folder is the training campaign. I have turned mods on in case this was required.
Any help would be much appreciated
Dave
BOHICA
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Joined: Dec 2008
Posts: 58
Junior Member
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Junior Member
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Posts: 58 |
do you have JAVA installed on your machine?
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Joined: Aug 2009
Posts: 10
Junior Member
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Junior Member
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Posts: 10 |
BOHICA
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Joined: Jan 2007
Posts: 793
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Some folks have had problems because .jar files are associated with winzip. Disassociate .jar files from any application.
There will be nothing in your RoF campaign folder (not to be confused with ...\RoFCampaign\campaign). RoFCampaign creates mission files that the RoF games sees as single missions. After you create a mission, start RoF and look under "Missions".
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Joined: Apr 2009
Posts: 426
The Grim Squeaker Member
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The Grim Squeaker Member
Joined: Apr 2009
Posts: 426 |
You can also launch .jar files from the command line or through a batch file using:
java -jar <name-of-the-jar>
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Joined: Feb 2008
Posts: 130
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Hey Patrick! First, I downloaded this yesterday and installed last night and gave it a try. Excellent stuff here no doubt. Thank you for putting this together. Couple of questions. (not crits so please don't take this that way ..  ) And please forgive me if these have been covered before, but I'm not reading 16 pages of forums to find out. :p So I'll ask. A)It appeared to me that the waypoints for the mission generated are off coordinate a bit. example: I started a U.S. 103rd squadron and when I went to fly the mission, my start and stop waypoints were on top of each other, but they were about a mile off the nearest base. My aircraft started on the base though so thats a good thing. Could it be that waypoints are off a bit, or was this one just a fluke? B) My personal aircraft seemed to be having trouble keeping up with my squad mates. (I tried both autopilot and manually to catch up but couldn't) There is a caveat with this, as I have comment on neoqb's forums about player plane speed reduced since 1.009 so that may be a "fault" of the latest patch I dunno. C) Mission target, I had a Front Patrol generated for my first mission and was informed that there would be E/A and balloons along the front. The icon for the enemy balloons was located over my airbase and not along the front lines where I would have expected them.  My squad did apparently find some AA emplacements along the front and we attacked them, but no balloons ... and we did get jumped by a flight of E/A. D) In the pilot creation phase, under the name of the pilot it asks for a location or something, what exactly goes there? I didn't know so I left it blank last night yet the generator seemed to work just fine with the exceptions mentioned above. Other than these, I've only flown your work once ... I plan to make up for that tonight. Thanks for the great work!
Snuffy - Ted
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Joined: Aug 2009
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Junior Member
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Junior Member
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The jar file is not associated with winzip, it is showing as a java file. What is supposed to happen when I click on it?
BOHICA
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Joined: Feb 2006
Posts: 152
An Ace in de Skys Member
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An Ace in de Skys Member
Joined: Feb 2006
Posts: 152 |
Hello Patrick
I am seeing some of the same issues that Snuffy is seeing. B) My a/c is unable to keep pace with my flight. C) My home field is labeled as Enemy Balloon. I do see balloons along the front with small rectangles showing their location on the map. I also see a hugh Waypoint icon on the map behind enemy lines that appears to be the spawn point for all the enemy a/c. D) I also noticed that the Pilot Name field and the Region field on the Pilot Creation page does not place an insertion bar showing where to type the text when editing the names - this is a minor point since I just figured out where the cursor should be anyway.
This is a great utility. And we have a congenial group of beta testers. LOL
OlPaint01
Last edited by OlPaint; 12/17/09 09:10 PM.
Within this vale Of toil And sin Your head grows bald But not your chin - use Burma-Shave
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Joined: Dec 2008
Posts: 58
Junior Member
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GreyBeard, after you double click the java file the 'rise of flight campaign generator' box opens with 4 options along the bottom (continue, load, create new, exit program).
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Patrick, I think I found out part of the problem with my player plane keeping up with the squad. From the minute of take off my squadron did nothing but climb. We made it to 32,000 feet if I'm reading my altimeter right. And there were aircraft higher than my flight I'd say they had to be at 37,000 feet. Once I got my aircraft on a level run with the squad, I was able to gain some ground on them, but as long as the squad climbed continuously I couldn't. 30k+ feet is a little high for theses guys don't ya think?  Again, great program ... <0
Snuffy - Ted
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Joined: Aug 2009
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Junior Member
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OK, Thanks. All I get when I click on the jar file is the flash of a Dos screen then nothing. So it is expanding the files but not executing properly.
Any ideas anybody?
BOHICA
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Check your java make sure its up to date.
Snuffy - Ted
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Joined: Jan 2007
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A)It appeared to me that the waypoints for the mission generated are off coordinate a bit. example: I started a U.S. 103rd squadron and when I went to fly the mission, my start and stop waypoints were on top of each other, but they were about a mile off the nearest base. My aircraft started on the base though so thats a good thing. Could it be that waypoints are off a bit, or was this one just a fluke?
This is correct. The waypoints are the rollout and approach waypoints respectively. The first and last "waypoints" are in fact the takeoff and landing MCUs, which are right on the airfield.
B) My personal aircraft seemed to be having trouble keeping up with my squad mates. (I tried both autopilot and manually to catch up but couldn't) There is a caveat with this, as I have comment on neoqb's forums about player plane speed reduced since 1.009 so that may be a "fault" of the latest patch I dunno.
Not sure about this one.
C) Mission target, I had a Front Patrol generated for my first mission and was informed that there would be E/A and balloons along the front. The icon for the enemy balloons was located over my airbase and not along the front lines where I would have expected them. My squad did apparently find some AA emplacements along the front and we attacked them, but no balloons ... and we did get jumped by a flight of E/A.
There is a glitch - the "balloon" is really the first waypoint and the big red dot labeled "waypoint" is really the balloon. Not sure why it comes out this way, as they appear to be labeled correctly inthe mission file.
D) In the pilot creation phase, under the name of the pilot it asks for a location or something, what exactly goes there? I didn't know so I left it blank last night yet the generator seemed to work just fine with the exceptions mentioned above.
Region is mostly for Germans, who get regional medals. For others it is meaningless, but it does give you the oportunity to add a little factlet about your pilot. E) I think I found out part of the problem with my player plane keeping up with the squad. From the minute of take off my squadron did nothing but climb. We made it to 32,000 feet if I'm reading my altimeter right.
Can you check your mission file for y position. Y is altitude in meters (I thought). It should not exceed 6 or 7 K meters.
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Joined: Jan 2007
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FiveDigits had a good idea. - Open a command window. - change directory to the RoFCampaign folder. - java -jar RoFCampaign.jar
It won't fix anything, but any messages will be displayed in the command window rather than blinking away.
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Joined: Feb 2008
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E) I think I found out part of the problem with my player plane keeping up with the squad. From the minute of take off my squadron did nothing but climb. We made it to 32,000 feet if I'm reading my altimeter right.
Can you check your mission file for y position. Y is altitude in meters (I thought). It should not exceed 6 or 7 K meters. Not sure where the mission files are located, but the one information I did find listed altitude and not Y. The number behind the altitude was 4175 or some similar number, if that's meters then my flight is at 14,000 plus feet. Where are the mission files located?
Snuffy - Ted
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Joined: Jan 2007
Posts: 793
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The mission file is in \<rof directory>\data\missions The name of the file will be <your pilot's name and date>.mission The parameter that you are looking for is YPos - that is the altitude.
An altitude of 4.7K is about right. In 1918 altitudes approached, and in some cases exceeded, 20,000 feet. 4K meters would be the low flight.
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Joined: Feb 2008
Posts: 130
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Posts: 130 |
Hello Patrick,
Sorry to bother you but I've a couple questions.
Based on a couple of the missions I've flown now, I've noticed that possibly all record keeping isn't quite up to par. Example, One mission I flew, "front patrol" we ended up taking out some vehicles. Myself I got 3, yet when it came time to file my report, there was no selection for vehicles and I had to opt either for no kills or insert a fake report about taking out 3 aircraft, are there plans to increase the kills list?
Also, I noticed when killing these vehicles, they were not visible on the terrain at the time, in otherwords, they were sub-surface can you check the placement values of Y for inserted objects?
An unfortunate comment now, I have tried your generator all weekend long, and am enjoying this, but again in the records keeping. I have yet to survive any single mission I have flown with your generator. There is no place in the records keeping to indicate that the player's character was kia. Essentially this means, (to me,) that I have an unlimited life span, since the generator isn't actually connected to the stats as produced in game. I can be killed each time and yet continue my campaign. Is there a way to glean the game mission stats and incorporate them into the generator?
One last question please.
Any chance I can get you to consider player inserted/selected altitudes, if that's possible? I seem to be spending too much time climbing to an altitude, (that seems way too high,) only to get to that point and then spend half an hour circling slowly to get to the altitude of the targets or the remaining flight path.
Thanks for the work!
Snuffy - Ted
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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