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Reading this topic from page one to twelve has persuaded me to purchase this game. Dynamic campaigns are my number one requirement for sims and it sounds like this has filled that void.

I'll be picking this up tomorrow and am quite excited to give this a go.

Thanks for this!


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Whiskey:

I looked at wind layers and jacked down wind at low level. It will be in the next release.

Getting wind relative to airfield is tough because I have wind direction coded to favor west to east - the historical German wind advantage. I can't reconcile that with a variable takeoff heading (every field has a different takeoff heading).

I suppose that I could set the bottom wind layer based on airfield heading and leave the higher layers to represent the historical west-east tendency.

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I have a small problem with Jasta 8 mission generation, sometimes i get waypoints outside of map. Also noticed with Jasta 56 lots of machine guns get deployed around airfield slowing down the game.

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Hi Patrick,

Thanks for the reply. Excuse my ignorance but are you saying that each airfield has a 'runway heading'? I thought the idea of a grassed field area was that they would allow takeoff in any direction depending on wind conditions. Presumably the ground crews would just position the aircraft accordingly prior to flight ops.

From what you've posted above it seems like each airfield has a hard coded takeoff heading? In which case I may just have to self position for an into wind takeoff.

I realise the prevailing wind would dictate the 'average' take off direction of east to west ie INTO a west to east airflow but I'm sure these old warbirds could be adversely affected by any sort of crosswind.

Having said all that it appears the devs have got the wind direction 180 degrees out anyway - see my wind speed/direction post down below. Just to complicate matters for you! Smile2

Anyway, thanks for your continued effort with this excellent utility, I hope our needs and wants all the time don't detract from your creative enjoyment.

Regards,

WB.


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I appreciate the difficulties and complications regarding wind in the mission coding. I wonder though, is it possible to deselect it as an option in setup? I usually leave it switched off in the difficulty settings to save a few precious cpu cycles, but it seems to be trapped in the ON position when I play one of your campaign missions.

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Originally Posted By: ziher
I have a small problem with Jasta 8 mission generation, sometimes i get waypoints outside of map. Also noticed with Jasta 56 lots of machine guns get deployed around airfield slowing down the game.


Hi Ziher: The MG algorithm places MGs along your mission route. A route that encompasses a good section of front can generate lots og mGs. You can use RoFCampaign.config to adjust MGs or turn them off altogether.

UseMGs = 1; Set to 0 to not use AAA MGs at the front
MGSpacing = 2500; Space in meters between MG emplacements

I will look into Jasta 8.

Thanks.

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Originally Posted By: Feathered_IV
I appreciate the difficulties and complications regarding wind in the mission coding. I wonder though, is it possible to deselect it as an option in setup? I usually leave it switched off in the difficulty settings to save a few precious cpu cycles, but it seems to be trapped in the ON position when I play one of your campaign missions.


Hi Feathered: I was not aware that the mission file affected your difficulty settings. The parameters will always be there, but if you have weather turned off I would think that should do the job.

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Hi Whiskey:

Yes, orientation is based on hangar position. If I ignore it I have almost no hope of getting planes positioned for takeoff. If anything I would alter the bottom wind layer based on orientation and leave the upper wind layers (> 500 meters) alone. I would prefer to just decrease wind speed on the bottom layer.

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The next version will contain support for custom skins. Both squadron skins and individual skins for your squadron and pilot are supported. It works like this:

For the player's squadron:
Check for <plane>\<Squadron Name>.dds
If the skin exists: \data\graphics\skins\<plane>\<Squadron Name>.dds ... use it
Check for <plane>\<Pilot Name>.dds
If the skin exists: \data\graphics\skins\<plane>\<Pilot Name>.dds ... use it

For other squadrons only the squadron name is used. When I get around to aces their individual skins will be supported too.

Skins will not be shipped with the RoFCampaign download due to sheer size. I want to collect skins and create a separate download. This will allow me to continue to work on the software without forcing users to get the skins every time.

Anybody up for some skinning?

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Don't know if it have some interest for you:
http://simhq.com/forum/ubbthreads.php/topics/2888677/Re_Need_testers_for_Alpha_vers.html#Post2888677
Generic skins for USAS Spads
I'm currently working on British SPAD XIII of No 19 and No 23 Squadron, I can make some generics too if you're interested.

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Here is a list of usermade skin so far: http://riseofflight.com/Forum/viewtopic.php?f=112&t=4386
There are some very very talented skinners in RoF Forum:especially J5-Boman, musicman and =MR.FOX=
Boman has made a huge effort in creating Jasta 5 skins
and,..u have to check out the Jasta 11 skins made by musicman and MR.FOX,awesome!:
http://riseofflight.com/Forum/viewtopic.php?f=112&t=4554
Maybe these guys can help you,they are very friendly and open minded people
or if you want i can ask them to get in contact with you?
Horrido Der Mo

Last edited by DerMo; 12/09/09 04:21 PM.
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Downloaded it dine - now where do I put it to function? Not in Campaigns folder thats for sure... scuse_me

Last edited by james dietz; 12/11/09 05:15 PM.

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Put the "RoFCampaign" folder and its contents into your root Rise of Flight folder.

Place a shortut for the RofCampaign.jar file on your desktop. You'll be all set to go.

When you create a mission, it will show up in-game as a mission with the name of your pilot. In your Rise of Flight/data/missions folder you will find a *.eng and a *.mission file (the * being your pilot's name). Each time you subsequently complete a mission and then re-generate the next mission using RoFCampaign, it will overwrite those *.eng and *.mission files.

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V2.2 has been delivered. As always, please wait for the announcement before downloading. The only big feature is support for custom skins. Other than that I tried to spend time squashing bugs and tajkng care of some outstanding details. Here are the new features.

V2.2
New Features:
- Support for squadron skins
- Just add a skin into the appropriate folder with the squadron's name - spaces, periods, and all
- \data\graphics\skins\pfalzd3a\jasta 10.dds
- \data\graphics\skins\se5a\Esc Sal.40.dds

- Support for personal skins within your squadron - spaces and all
- \data\graphics\skins\pfalzd3a\Hans Fleiger.dds
- AAA for balloons
- Added Prussian Medals (for Prussian pilots only)
- Set Font Size - parameterizable
Bug Fixes:
- Reduced wind speed
- Month is wrong in mission file
- Pilot rank wrong on campaign and mission screen
- Mission Title in game screen
- Moved buttons to upper left corner for larger pages
- Some users could not see buttons.
- Attached formation MCU to a separate timer
- Jasta 2 AF doesn't work - moved to new airfield.

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Originally Posted By: J.j.
Don't know if it have some interest for you:
http://simhq.com/forum/ubbthreads.php/topics/2888677/Re_Need_testers_for_Alpha_vers.html#Post2888677
Generic skins for USAS Spads
I'm currently working on British SPAD XIII of No 19 and No 23 Squadron, I can make some generics too if you're interested.


Got em - thanks. Any squadron schemes that you have are appreciated. I am just now starting to put this together.

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Hmm..still not available.Is there another link for Download?
Greetings

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Originally Posted By: DerMo
Hmm..still not available.Is there another link for Download?
Greetings


Sorry, found out I have a real life too.

It is available now: Go and grab it


Cheers


Gremlin_WoH

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Thanks Gremlin!Tomorrow is last day i can play RoF for a month so i was eager for it,sorry:)

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Originally Posted By: DerMo
Thanks Gremlin!Tomorrow is last day i can play RoF for a month so i was eager for it,sorry:)


Wird Dir die Internet-Verbindung gekappt? WinkNGrin


Gremlin_WoH

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..Nee,bin halt nur nicht zu haus f�r �nen Monat.Na dann Fr�hliche Weihnachten!

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