The significant elements in this video are that we finished the work on the Centauro. Its fire control system now is fully implemented and works as it is supposed to. Also, the Leopard 1A5 now basks in the glory of its brand new 3D interior. And computer-controlled vehicles no longer have a lot of trouble negotiating lamp posts at the roadside, which always looked a bit silly and was, above all, disruptive for movement in built-up areas.
Here we show the fully implemented or seriously overhauled 3D interiors for the M1A1 Abrams and the M2/M3A2 Bradley. Yes, with animated slope/cant bubble to check if the vehicle position is suitable for the TOW missile employment. Plus, it's a commemoration of Operation Desert Storm, 20 years ago.
The Leopard 2A4 also received its 3D interior, as is demonstrated in this video. You can also see that we enabled TOW sights (and, I should say, also the sights for Milan and RBS56 "BILL"; in addition you may now personally control the Javelin, Sagger, and Spigot missiles, the cal .50 MG, the MG3, and if I am not mistaken, also the Mk 19 grenade launcher - in short, most of the infantry's heavy weapons; it's still no first person shooter and isn't intended to become one.)
Guided missiles - a tribute. Another video showing the use of guided missiles in SB Pro PE 2.6, and a general recollection of the impact that they made on the modern battlefield. Rocket science at work. Right - it also features the Kiwi variant of the LAV-25.
Not all my days in the office are like this - in fact, only very few of them are - but still, I took the opportunity to show here a scene from a sound recording session. Luckily (for you) my old video camera fizzled out, so I had to buy a shiny new HD camera (on a weekend) while being out in the sticks in Karelia near the Russian border. The reason I went to Karelia in the first place is the new CV90 model for Steel Beasts, the Finnish 30mm variant. It too comes with a shiny 3D interior.