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#2011240 - 10/01/06 08:01 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
3ra_Luke Offline
Member

Registered: 01/07/01
Loc: Alicante , Spain
Works great! but in my Widescreen Laptop, using 1280x800, I dont see the lower gauges. I know the app is designed for 1280x1024.

I would like to have the option of scrolling using the mouse or decrease the resolution of the utility in order to fit into my screen res.
I hope it could be possible on a next version.

Tnx!
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#2011241 - 10/01/06 08:30 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
Brigstock Offline
Member

Registered: 12/30/00
Loc: London, England
I have to agree with Luke, I would of liked to use my laptop to run it, unfortunately my laptop runs @ 1024x768.
The gauges look great and the layout is good, it's just a shame the res is so high.
I had a look at the components that make up the panel and it looks like they could be resized and repositioned, is that possible?
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#2011242 - 10/01/06 10:52 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
Nightshifter Offline
Junior Member

Registered: 06/16/06
Loc: Scotland
I have two monitors and I have this running off of one machine and you can definately reposition each gauge wherever you like and can choose to "hide" certain ones that you may not wish to use to give you more space. I am however unsure about resising them which would also be nice, I'll need to try it.

The whole thing works great - It's probably clearly stated in the read me but I'm one of those people that doesn't use instructions (sue me) but can it actually work online - I can get it to work great offline but none of it responds online.
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#2011243 - 10/01/06 02:12 PM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
Bandit Bill Offline
Junior Member

Registered: 07/12/06
Loc: Ontario, Canada
Quote:
Originally posted by 96th_Nightshifter:
I have two monitors and I have this running off of one machine and you can definately reposition each gauge wherever you like and can choose to "hide" certain ones that you may not wish to use to give you more space. I am however unsure about resising them which would also be nice, I'll need to try it.

The whole thing works great - It's probably clearly stated in the read me but I'm one of those people that doesn't use instructions (sue me) but can it actually work online - I can get it to work great offline but none of it responds online.
As seen above in the first post.. which is basically the readme.

Quote:

LIMITATIONS
===========
1. 1C:Maddox have severely limited the variables which can be exported from a multiplayer game. Most of the main gauges will therefore only work when flying offline. If, like me, you'd like to see this restriction lifted then I suggest you contact 1C:Maddox and ask them to make the necessary changes to the sim (perhaps via a variable which a multiplayer server admin could edit e.g. AllowDevicelink=1).
Some people have a pathological need to be spoon-fed their info.. :rolleyes:
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#2011244 - 10/02/06 03:48 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
wallaby Offline
Member

Registered: 06/19/06
Loc: Mexico
Hey that app is just what I wanted, thanks!!!

NOw, I just tried it on the same PC with a 17"CRT my main monitor is 19"TFT, unfortunately I got a very considerable framerate drop, also the movement of the gauges is jerky. One question, If I get a second PC got the network and run your app, the movements on the gauges will be smooth?

I can build another PC from junkyard parts for almost nothing, what are the minimum working specs for the second PC?

THis is really cool! I knew that it could be done with MSFS but I dont fly it, and allways wanted that option in IL-2

My PC specs:
Athlon64 3500+
Nvidia 7600GT
1Gig DDR2

Thanks!

Salute! \:\)
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Wallaby

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#2011245 - 10/02/06 09:14 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
Ming_EAF19 Offline
Babelfish Immune
Senior Member

Registered: 09/22/04
Loc: London
if I were fantastically wealthy, I'd figure a way to rig it up to actual gauges and lights....or has somebody (outside of the military) already done that?

Can't see anyone answering that one yet Dart and it's a very interesting question

If the flight data is being sent to another computer then that other computer could have an onboard D2A converter maybe 32 channels to drive real (analog) instruments yes I should think so, there are API's for VB for example to implement digital to analog conversion

Shout if you need a hand with it mate \:\)

Ming
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#2011246 - 10/02/06 11:34 AM Re: New UDPSpeed: Display working cockpit gauges on a 2nd screen
WWSensei Offline
Member

Registered: 05/10/01
Quote:
Originally posted by Ming_EAF19:
if I were fantastically wealthy, I'd figure a way to rig it up to actual gauges and lights....or has somebody (outside of the military) already done that?

Can't see anyone answering that one yet Dart and it's a very interesting question

If the flight data is being sent to another computer then that other computer could have an onboard D2A converter maybe 32 channels to drive real (analog) instruments yes I should think so, there are API's for VB for example to implement digital to analog conversion

Shout if you need a hand with it mate \:\)

Ming
Yes, it's been and yes, outside the military and it can get pricey. Best starter for actual gauges is Simkits.com but at an average of $150 a pop it's not cheap. mikesflightdeck.com has some good How To on using discarded or used actual aircraft parts as well.

For switches I use GoFlight modules (goflightinc.com) and used DeviceLink to control them (lights and engine commands work on and off line). That was what started me on writing a Wrapper for devicelink in the first place. They've since released a KeyMapper program that is less prone to error than DL so I use that now.
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