Texture and Mission Info
---------------------------------
FlashLM.tga
Land/FlashLMTL.tga
Land/HNoise.tga
Use correct name format like 'Name00.tga, ..Name31.tga'
Caustic.tga ; Water Caustics
Dot3.tga ; Bump map
Trees/LM4.raw
Sun.tga
tree.tga
TrunkTL.tga
TL.tga FIELDS
Month %d
Temperature %s
Camouflage
WORLDPOS
Highway
Road
Rail
ROADS
Water
WATER
water/CoastBumpNoise.tga
CoastBumpNoise
TreesCutHeight
TreeLightMask
Tree0
BeachLand
BeachSurf
BeachFoam
ForestNoise
WaterNoiseAnimStart
WaterNoise
ShadeNoise
Moon
HighCloudsNoise
HighClouds
SideWood
WoodMiniMasks
WoodMask3
WoodMask2
Wood4
WOOD
CloudShadows
LandLight
LIGHT
West
Up
South
North
East
Down
CUBE
ReflMap
FarMap
TypeMap
SmallMap
HeightMap Must scale -2, 1,2,4,8
skin1q.tga
skin1p.tga
skin1o.tga
skin1o.tgb
TGA Rules:
Squared texture required
32bit RGBA
BMP Rules:
only uncompressed 8bit (palette) image
With width and height equals power of 2
RenderMan used for Sim modeling.