I have now moved everything around on the pcx, increased the size of most of the gauges and came up with this image:
Resizing and converting to a pcx left me with this image:
I am pretty satisified so far. The detail is still clear, and I still have room to add the ammo counters and possibly a few details.
The next step in creating a cockpit is to use 3DZ!Studio for Windows to put everything in it's proper place. It is available at Gurney's page here:
http://members.fortunecity.com/gurney/download.htmlI won't go into general use of the program unless someone requests I do so. I moved all of the gauges around until I was satisfied with the position of everything, and I also nulled out most of the things that are not gauges. I left the edges of the panel in place as guides, but these will also be removed to the "Z" files:
The area with the red dot is for the ammo counters, and the area with the green dot should have a gauge as well, but I haven't determined what this gauge is exactly. It is called in German "druckmesser fur hohenatemanlage" and my translater gives me this: "pressure gauge fur high breath plant," (Fran, can you help me out here?) which leads me to assume this to be the chamber pressure for the rocket motor, something not modeled in EAW.
I save the new 3dz file and copy it into EAW and start a mission to view my new creation AND!!!! A huge disappointment. I only see the compass and a bit of what should be the ammo counter. However, this can be fixed. Back into 3DZStudio, I load the 3dz and use the center mover. This is a great little tool; it moves the ENTIRE 3dz file in all three axis. It takes some trial and error, moving the piece around and checking in EAW for final placement (Rotton50 made a version for me that shows the entire cockpit and this step is easier; but this is not a generally available mod so I did it the usual way.)
The result:
Compare this to the earlier version, before I trimmed away the excess detail:
Definition is definitely improved! Some adjustments are still required, and I need to add a few things like the landing skid indicator and the ammo counters. Then we will be ready for the new Pview file. By the way, these images were done in 1024x768 but my image host scales them down to 800x600.
Cheers!