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#1601141 - 11/30/04 09:33 PM A I tweaks?
Dogzero1 Offline
Member

Registered: 10/10/04
Loc: Bomber County, Lincolnshire, U...
Hi guys, as I am new to Strike Fighters Project 1 (sp3) I was wondering if there is a fix for the AI of both enemy and wingmen. I have noticed that they hardly, if ever try to evade enemies. (I have searched but not found anything yet)

Your help and guidance is much appreciated.

regards

Dogzero1


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#1601142 - 11/30/04 09:47 PM Re: A I tweaks?
streakeagle Offline
Member

Registered: 08/19/01
Loc: Seffner, FL USA
I don't know of anything that can be done to mod the AI. I don't believe I have ever seen anyone else post anything suggesting that it is even possible. To the best of my knowledge, AI behavior is hard-coded, so please try to compile a nice description of the problems you have with AI along with suggestions of what you would like to see and send them to TK via the email provided at the Third Wire website.

TK knows the limitations, but maybe if a lot of outside people (beyond die-hard beta testers) send him emails of their complaints/wishlists, it will help him decide what to provide in the next service pack \:\)
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#1601143 - 11/30/04 09:48 PM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Yes there is, it involves extracting the Aircraftobjects.ini file from the ObjectData.CAT and modding it as follows (these are the settings I use):

DogfightNovice]
SafeAltitude=500
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=20
ChanceBreakTurn=25
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=50
ChanceCheckNewTarget=5
CannonFireAngle=2.5
RQIRMFireAngle=2.0
ASIRMFireAngle=2.0
RHMFireAngle=5.0
MaxPitchInput=0.4

[DogfightGreen]
SafeAltitude=400
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=30
ChanceBreakTurn=50
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=40
ChanceCheckNewTarget=10
CannonFireAngle=2.0
RQIRMFireAngle=2.5
ASIRMFireAngle=3.0
RHMFireAngle=7.5
MaxPitchInput=0.6

[DogfightRegular]
SafeAltitude=300
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=30
ChanceCheckNewTarget=25
CannonFireAngle=1.75
RQIRMFireAngle=2.75
ASIRMFireAngle=3.5
RHMFireAngle=10.0
MaxPitchInput=0.8

[DogfightVeteran]
SafeAltitude=200
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
ChanceCheckNewTarget=45
CannonFireAngle=1.5
RQIRMFireAngle=3.0
ASIRMFireAngle=4.0
RHMFireAngle=12.5
MaxPitchInput=0.9

[DogfightAce]
SafeAltitude=100
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=10
ChanceCheckNewTarget=50
CannonFireAngle=1.0
RQIRMFireAngle=3.5
ASIRMFireAngle=5.0
RHMFireAngle=15.0
MaxPitchInput=1.0

[LevelBombAI]
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=2500.0
SecondPassRange=4000.0
SecondPassAlt=1500.0
ReleaseCount=12
ReleaseInterval=0.25
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[DiveBombAI]
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=300.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=4000.0
SecondPassAlt=1600.0
ReleaseCount=12
ReleaseInterval=0.5
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[RocketAttackAI]
RollInRange=6000.0
RollInAlt=1800.0
PullOutRange=600.0
PullOutAlt=200.0
ReleaseRange=3000.0
SecondPassRange=4000.0
SecondPassAlt=1200.0
ReleaseCount=8
ReleaseInterval=0.2
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[StrafeAI]
RollInRange=4500.0
RollInAlt=800.0
PullOutRange=400.0
PullOutAlt=65.0
ReleaseRange=1600.0
SecondPassRange=2500.0
SecondPassAlt=500.0
ReleaseInterval=1.0
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

When you've finished editing the file, place it in your objects folder, and try it out. Watch how the AI bombers behave when attacked, now.
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#1601144 - 11/30/04 10:59 PM Re: A I tweaks?
Dogzero1 Offline
Member

Registered: 10/10/04
Loc: Bomber County, Lincolnshire, U...
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1

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#1601145 - 11/30/04 11:33 PM Re: A I tweaks?
JSF_Aggie Offline
Member

Registered: 11/23/03
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
It will make them more aggresive in a dogfight. But if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.

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#1601146 - 12/01/04 12:08 AM Re: A I tweaks?
Torquatus Offline
Member

Registered: 05/07/04
Loc: Brisbane, Australia
Quote:
Originally posted by JSF_Aggie:
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
It will make them more aggresive in a dogfight. But if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.
Which is probably fairly realistic, of course.

Torquatus
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#1601147 - 12/01/04 12:56 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
They will follow the new parameters AFTER they've delivered their ordnance. So, as they're approaching the target, they're still sitting ducks.
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#1601148 - 12/01/04 01:14 AM Re: A I tweaks?
Spectre-USA Offline
Member

Registered: 07/18/02
Loc: Spokane, WA, USofA!
Does it do anything for the #3 &4 man who refuse to bomb anything. Ever?
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#1601149 - 12/01/04 02:09 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Yes, Spectre...

Telling them to attack ground targets, will work about 30% of the time. Getting yourself shot down on the way to the target will make them all bomb the target, 100% of the time \:D

I'm still digging through the ini's and dll's, looking for a fix for that issue.
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#1601150 - 12/01/04 02:12 AM Re: A I tweaks?
ikon71 Offline
Member

Registered: 10/06/04
Loc: nashville
any negative side effects?

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