Forum Archives » Complete » Third Wire Series (SF) » A I tweaks?
Page 1 of 3 1 2 3 >
Topic Options
Hop to:
#1601141 - 11/30/04 09:33 PM A I tweaks?
Dogzero1 Offline
Member

Registered: 10/10/04
Loc: Bomber County, Lincolnshire, U...
Hi guys, as I am new to Strike Fighters Project 1 (sp3) I was wondering if there is a fix for the AI of both enemy and wingmen. I have noticed that they hardly, if ever try to evade enemies. (I have searched but not found anything yet)

Your help and guidance is much appreciated.

regards

Dogzero1


Top Bookmark and Share
#1601142 - 11/30/04 09:47 PM Re: A I tweaks?
streakeagle Offline
Member

Registered: 08/19/01
Loc: Seffner, FL USA
I don't know of anything that can be done to mod the AI. I don't believe I have ever seen anyone else post anything suggesting that it is even possible. To the best of my knowledge, AI behavior is hard-coded, so please try to compile a nice description of the problems you have with AI along with suggestions of what you would like to see and send them to TK via the email provided at the Third Wire website.

TK knows the limitations, but maybe if a lot of outside people (beyond die-hard beta testers) send him emails of their complaints/wishlists, it will help him decide what to provide in the next service pack \:\)
_________________________
forum: a public meeting or assembly for open discussion
discussion: an extended communication (often interactive) dealing with some particular topic
censorship: practice of suppressing a text or part of a text that is considered objectionable


Top Bookmark and Share

#1601143 - 11/30/04 09:48 PM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Yes there is, it involves extracting the Aircraftobjects.ini file from the ObjectData.CAT and modding it as follows (these are the settings I use):

DogfightNovice]
SafeAltitude=500
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=20
ChanceBreakTurn=25
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=50
ChanceCheckNewTarget=5
CannonFireAngle=2.5
RQIRMFireAngle=2.0
ASIRMFireAngle=2.0
RHMFireAngle=5.0
MaxPitchInput=0.4

[DogfightGreen]
SafeAltitude=400
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=30
ChanceBreakTurn=50
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=40
ChanceCheckNewTarget=10
CannonFireAngle=2.0
RQIRMFireAngle=2.5
ASIRMFireAngle=3.0
RHMFireAngle=7.5
MaxPitchInput=0.6

[DogfightRegular]
SafeAltitude=300
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=30
ChanceCheckNewTarget=25
CannonFireAngle=1.75
RQIRMFireAngle=2.75
ASIRMFireAngle=3.5
RHMFireAngle=10.0
MaxPitchInput=0.8

[DogfightVeteran]
SafeAltitude=200
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
ChanceCheckNewTarget=45
CannonFireAngle=1.5
RQIRMFireAngle=3.0
ASIRMFireAngle=4.0
RHMFireAngle=12.5
MaxPitchInput=0.9

[DogfightAce]
SafeAltitude=100
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=10
ChanceCheckNewTarget=50
CannonFireAngle=1.0
RQIRMFireAngle=3.5
ASIRMFireAngle=5.0
RHMFireAngle=15.0
MaxPitchInput=1.0

[LevelBombAI]
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=2500.0
SecondPassRange=4000.0
SecondPassAlt=1500.0
ReleaseCount=12
ReleaseInterval=0.25
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[DiveBombAI]
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=300.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=4000.0
SecondPassAlt=1600.0
ReleaseCount=12
ReleaseInterval=0.5
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[RocketAttackAI]
RollInRange=6000.0
RollInAlt=1800.0
PullOutRange=600.0
PullOutAlt=200.0
ReleaseRange=3000.0
SecondPassRange=4000.0
SecondPassAlt=1200.0
ReleaseCount=8
ReleaseInterval=0.2
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

[StrafeAI]
RollInRange=4500.0
RollInAlt=800.0
PullOutRange=400.0
PullOutAlt=65.0
ReleaseRange=1600.0
SecondPassRange=2500.0
SecondPassAlt=500.0
ReleaseInterval=1.0
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20

When you've finished editing the file, place it in your objects folder, and try it out. Watch how the AI bombers behave when attacked, now.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601144 - 11/30/04 10:59 PM Re: A I tweaks?
Dogzero1 Offline
Member

Registered: 10/10/04
Loc: Bomber County, Lincolnshire, U...
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1

Top Bookmark and Share
#1601145 - 11/30/04 11:33 PM Re: A I tweaks?
JSF_Aggie Offline
Member

Registered: 11/23/03
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
It will make them more aggresive in a dogfight. But if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.

Top Bookmark and Share
#1601146 - 12/01/04 12:08 AM Re: A I tweaks?
Torquatus Offline
Member

Registered: 05/07/04
Loc: Brisbane, Australia
Quote:
Originally posted by JSF_Aggie:
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
It will make them more aggresive in a dogfight. But if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.
Which is probably fairly realistic, of course.

Torquatus
_________________________
"I like to find out that I died, and that I'm currently in a ballet in China, and all the other very accurate and important things that the Wikipedia site brings us all."

-Stephen Fry

Top Bookmark and Share
#1601147 - 12/01/04 12:56 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
They will follow the new parameters AFTER they've delivered their ordnance. So, as they're approaching the target, they're still sitting ducks.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share

#1601148 - 12/01/04 01:14 AM Re: A I tweaks?
Spectre-USA Offline
Member

Registered: 07/18/02
Loc: Spokane, WA, USofA!
Does it do anything for the #3 &4 man who refuse to bomb anything. Ever?
_________________________
-=Spectre=-
Virtual Pilot Columnist
Flight Journal Magazine

Top Bookmark and Share
#1601149 - 12/01/04 02:09 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Yes, Spectre...

Telling them to attack ground targets, will work about 30% of the time. Getting yourself shot down on the way to the target will make them all bomb the target, 100% of the time \:D

I'm still digging through the ini's and dll's, looking for a fix for that issue.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601150 - 12/01/04 02:12 AM Re: A I tweaks?
ikon71 Offline
Member

Registered: 10/06/04
Loc: nashville
any negative side effects?

Top Bookmark and Share
#1601151 - 12/01/04 02:21 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Quote:
Originally posted by ikon71:
any negative side effects?
None that I've experienced so far, after six months of use (SP2A), and now under SP3.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601152 - 12/01/04 02:50 AM Re: A I tweaks?
Redwolf2 Offline
Member

Registered: 01/07/03
Loc: Maple Ridge, B.C., Canada
Did this one fly under the radar or what!? Knew nothing about it...a huge thanks if this works Fubar! \:D

So, what else are you hiding? ;\)

Top Bookmark and Share
#1601153 - 12/01/04 04:05 AM Re: A I tweaks?
elix_gx Offline
Junior Member

Registered: 08/01/04
Loc: Israel
Quote:
Originally posted by JSF_Aggie:
if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.
That is reasonable , but what about the Migs being "sitting ducks" when they fly home?

Top Bookmark and Share
#1601154 - 12/01/04 04:09 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
When they're out of ammo, they seem to also be out of "smarts", as well, as they stop maneuvering.

I once found myself in the approach pattern to Kep (in WoV, of course), sniping MiG-17s, and having their squadron mates fly right on by, as if nothing happened ;\)
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601155 - 12/01/04 04:20 AM Re: A I tweaks?
streakeagle Offline
Member

Registered: 08/19/01
Loc: Seffner, FL USA
I don't recall this ever being posted before ;\)
_________________________
forum: a public meeting or assembly for open discussion
discussion: an extended communication (often interactive) dealing with some particular topic
censorship: practice of suppressing a text or part of a text that is considered objectionable

Top Bookmark and Share
#1601156 - 12/01/04 04:41 AM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Quote:
Originally posted by streakeagle:
[qb] I don't recall this ever being posted before ;\)
This tweak's been around for at least a year and a half, I "rediscovered" it, last spring.

The search feature on this site does come in handy.... \:D
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601157 - 12/01/04 12:50 PM Re: A I tweaks?
Eagledeer Offline
Junior Member

Registered: 09/20/06
How do I get my wingman to attack ground targets if Im flying in all hard settings? There is an attack my target, but how do idesignate if only air to air radar (e.g. Gulf of Tonkin mission)?

Thanks

Edit: Seperate topic added above ("Wingman Attack")

Top Bookmark and Share
#1601158 - 12/01/04 03:00 PM Re: A I tweaks?
Eagledeer Offline
Junior Member

Registered: 09/20/06
Will this tweak help with WOV as well, or have the developers adjusted the settings?

Thanks

Top Bookmark and Share
#1601159 - 12/01/04 08:09 PM Re: A I tweaks?
Galanti Offline
Member

Registered: 06/18/01
Loc: Ottawa, Canada
Quote:
Originally posted by fubar_512:
Quote:
Originally posted by streakeagle:
[qb] I don't recall this ever being posted before ;\)
This tweak's been around for at least a year and a half, I "rediscovered" it, last spring.

The search feature on this site does come in handy.... \:D
A lot of this stuff is now in various SF archives, though. But here's one of the original threads
http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=55;t=005581
_________________________
Galanti

-------------------------------
ASUS A7N8X Deluxe Rev. 2
AMD XP2800+ T-Bred
1 Gig Crucial PC2700 Dual-Channel
Sapphire Radeon 9800 Pro w/128MB
Windows XP Home SP1
Audigy 2
DirectX 9.0b
Antec 430W PSU

Top Bookmark and Share
#1601160 - 12/01/04 08:39 PM Re: A I tweaks?
fubar_512 Offline
Member

Registered: 10/13/01
Loc: Monmouth County, NJ, USA
Galanti,

How can I ever forget that name? Especially considering that there's a business by that same name, not two blocks away from me \:D

As I recall, you were also the first one to post regarding SAMs, how to activate them, place them, etc., and this was all pre-patch 1, mind you.
_________________________
SimHQ: More fun than a bucket of eels!!!!!

Top Bookmark and Share
#1601161 - 12/01/04 11:31 PM Re: A I tweaks?
jeanba Offline
Member

Registered: 12/15/03
Quote:
Originally posted by JSF_Aggie:
Quote:
Originally posted by Dogzero1:
Thanks Fubar, but will this cure the wingmen just flying straight and not trying to get away from a persuing enemy plane?

I will give it a try, thanks again.

regards

Dogzero1
It will make them more aggresive in a dogfight. But if they're lined up for a bomb run, or on approach for landing, they'll keep on doing what they're doing, and ignore you engaging them.
According to what I saw, they are still passive with absolutely no evasive action before attacking their target, but yes, the improvement is meaningfull after.

Overall, a worthwhile improvement.

Thank you !!!

Top Bookmark and Share
Page 1 of 3 1 2 3 >



Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.