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Anonymous
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Anonymous
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ive read dribbs and drabs about it , i know it ex DID staff and EF2000 was a classic, TAW i think came out at a bad time ( i.e just before Falcon ) but still i liked it a lot. Heck i even had TFX. I know it not like Falcon in HC stakes but that not necessarily a bad thing. Im thinking this might be like a Jet EECH if so then where do i send me money . I also know those DID people where serious about there sims, i think they done one for the RAF or something. So in short whats it all about then if it good i can annoy those EAW folk about it saying buy ,buy , ( hehe only kidding EAWers', it be the Falcon folk i do ). I personally like the idea of Iceland , kind of like the Falklands, what will the Naval aspect to it be. I ear no carriers but will there be ships doing Naval Bombarment, Landings etc.
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Joined: Jan 2001
Posts: 73
Junior Member
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Junior Member
Joined: Jan 2001
Posts: 73 |
Hi Spawnbob,
I don't know everything but here's my version: I've always considered EECH to be the helo equivalent of TAW/EF2000. So yes I think you have a reason to get exited since Rage picked it up with some of the original DID members. One thing though: DID build it's foundation and Rage finished it of... This doesn't have to be a bad thing but apparently the game has a stronger emphasis on fun rather than button pressing. Apparently no your targets will be lased for you so no "complex" lasing for us then (as if TAW or EF2000 lasing was THAT difficult....)
DID did come up with a training TIALD system for the RAF.
So it will be a good product that's safe to say, but I'm not sure where it's heart is going to be.
Cheers
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Joined: Oct 1999
Posts: 5,955
Site Emeritus Air Combat Forum Moderator Hotshot
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Site Emeritus Air Combat Forum Moderator Hotshot
Joined: Oct 1999
Posts: 5,955 |
Spawnbob and Mispunt
I think of the difference between Typhoon and Falcon4 in this way. In Falcon4, you are presented with the task of operating a very realistic representation of F-16 avionics and weapons systems while you attack a single target array (A2A or A2G)...however your impact on the overall conflict is unclear...almost irrelevant, since the objective is the F-16 operation.
In Typhoon, however, that situation is somewhat reversed. You are tasked with winning a war, both A2A and A2G, against fairly steep odds. Your tool is the Typhoon...a number of them since you control six pilots, each of whom has his or her own specific strengths and weaknesses. At any time, you may enter the actual action and attack the enemy as a Typhoon pilot. In doing so, you have a wingman and support forces with which you can effectively communicate.
Your game play, therefore, is two-fold. You have to plan and orchestrate a dynamic, on-going campaign while at the same time be prepared to 'jump into the cockpit' and fly a specific A2A or A2G mission. The success of that mission counts...your overall war plan is affected by the success of your forces...unlike in Falcon4, where, if you get shot down, the sim play is unchanged.
Bottom line...Typhoon is a 'thinking sim'...your actions have consequences outside of your own cockpit. Play smart and fly smart, and you might beat the Rooskies...anything else, you'll lose.
Andy
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Joined: Feb 2000
Posts: 49,716
Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
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Posts: 49,716 |
Really? I always heard that F4's campaign engine was indirectly affected by player performance ie the more successful missions you have, the better your forces fight. It's also why they say you have to fly a mission every 2 hours (game time) to win. Apparently if you just compress time and never fly, you will lose every campaign. You HAVE to fly. Now this isn't a DIRECT effect--the tank column you're attacking won't be the difference between winning and losing, but your winning CAN affect the movement of your forces on the front. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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Anonymous
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Anonymous
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Yep true Falcon4 has an active campaign (like EF2000, I see Falcon4 as a follow up) and F4 will remain unbeaten for what it is a combat simulator
Typhoon however will be cool though (3Dream better then wargasmgraphics/smoothness)) and I expect it to have a good Flight Model yet it's by no means a Combatsimulator as Falcon4
Though they didn't try to make it that way
Typhoon will be completely differnt in a Good Way and a good addition besides F4 and Flanker2 (2.5)and it should not be compared with these sims except for the Flightmodel (it better be good or I'll damn Rage for excisting)
Widowmaker aka Metalhead
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Joined: Oct 1999
Posts: 5,955
Site Emeritus Air Combat Forum Moderator Hotshot
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Site Emeritus Air Combat Forum Moderator Hotshot
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>>>>Now this isn't a DIRECT effect--the tank column you're attacking won't be the difference between winning and losing, but your winning CAN affect the movement of your forces on the front.<<
I think you said it better than I did! It seems the player's impact in Typhoon is more significant to the overall outcome of the battle.
I was not being critical of Falcon4...instead, I was trying to emphasize the scope of the player's involvement in Typhoon. You know the current saying, "You da man!!"...well, in Typhoon, you, as the player, are 'da man', and what you do determines whether or not the Rooskies take over Iceland. This game is as much strategy skill as it is flying skill.
Andy
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Joined: Feb 2000
Posts: 49,716
Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
Joined: Feb 2000
Posts: 49,716 |
Well, that's good news for the people without the best of flying skills or the time to practice them! I'd say the biggest shortcoming of F4 and F2 are that they require practice...LOTS and LOTS. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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