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#555207 01/02/01 06:52 AM
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Apparently Iceland is going to be a much smaller conflict area than the first EF2000 game. So not more flying over huge fyords and glaciers and iceburgs...

All well, at least we're closer to the action, and I can wait to bust some tanks with those brimstones!

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#555208 01/02/01 10:27 AM
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Hi Andy,

Good to see someone mature is moderating the Typhoon discussions after the fiasco at CS. Good to see you here as well Cat, and all the other familiar faces.

Last week I decided to fire up some of my old sims, and installed Jane's Fighters Anthology. Spending most of my time with Falcon 4.0 and Flanker 2, this old sim brought back some good memories, and reminded me of some very good times, various campaigns in different theaters; it was great fun seeing it again.

Afterwards I installed USAF and flew around with the F-4 Phantom, flying some single missions. USAF and IAF by Pixel introduced or forced a multiple flight approach where the player HAD to manipulate different flights at the correct times in order to achieve mission success. Some people liked the idea, I for one didn't.

It sounds like Typhoon has the right idea here, to give the player the option to jump to one of his/her other pilots should they feel so, or one can fly an entire mission in one airframe, which I would normally prefer.

Long ingress and egress flights is probably something that keeps a lot of people from flying serious sims, and if one could jump to a different flight where the action is during a boring cruising session, it would surely lighten things up.

I firmly believe there are some minor things that Rage should try and include in Typhoon to satisfy the hard-core crowd, but I think I'm starting to live with their decisions, and made peace with the fact that it'll be a fun sim.

Andy, if at all possible, are you allowed to make any comments on the dynamic campaign?

[This message has been edited by -Hotdog- (edited January 02, 2001).]

#555209 01/02/01 01:25 PM
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Quote:
Originally posted by Viceroy:
Badboy,

nice to see you at Simhq I remember reading your stuff on ELO! ...... where I also came across some guy called Andy Bush


Hi Viceroy,

Yep, hope you enjoyed that stuff, shame about ELO. Looks as though I'll be spending a lot more time at Simhq because it is likely that I will soon be using it as my main outlet.

Quote:

Anyway, my question: What I loved most about EF2000 was the atmosphere. The combination of landscape, music, voice acting and planning made it THE most immersive sim IMO. Does the new game have the same feel?


Not the same feel, different and in many ways better. The moody graphics of EF2000 helped create atmosphere for me, but the new graphics are stunning, and the clarity and detail create an atmosphere of its own.

One thing I do like very much, is the incredible way the music in the sim enhances the feeling of immersion. For example, I was just flying a mission as a female pilot to test the wingman commands for Cat, and I noticed something very subtle, and it had a very powerful effect. Have you every been watching a film, say a thriller, and realized that as the scene changed you become tense, move to the edge of your seat and actually begin to become involved... More often than not, nothing that is happening in that scene could warrant your reaction, it is actually the music doing that to you. Well, when I was testing the wingman commands I noticed that when I ordered a battle formation, the music changed, it became tense and menacing... I actually responded subconsciously by sitting up straight and adjusting my grip on the stick, ready for action... I was there, totally involved!! If it hadn't been for the fact that I issued several erroneous commands one after the other, I would have never noticed what actually happened. I was impressed. If not for the fact that I'm working at it, I could easily lose myself in this sim.

Also, certain aspects of the campaign enhance that effect, its real time nature, the news reports, the intensity of the action, the pressure as you begin losing ground when the invasion begins... Those are some of the things that create atmosphere in Typhoon and so far I couldn't help being sucked in. But that's just me

Hope that helps.

Leon "Badboy" Smith


[This message has been edited by Badboy (edited January 02, 2001).]

#555210 01/02/01 04:40 PM
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Quote:
Originally posted by Badboy:
The femal pilots also issue wingman commands in an appropriate female voice. Just checked

Leon "Badboy" Smith


Excellent! Yes, this is my Number One Issue. I can forgive everything else.

Miao, Cat


Miao, Cat
#555211 01/02/01 05:01 PM
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Quote:
Originally posted by Andy Bush:
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//snip
HOWEVER...the player may take over from any pilot at any time and begin flying that mission...and then will be able to leave that plane and go on to another pilot's mission.

This is much more of a 'thinking' sim than what we have been used to.
// snip
Andy[/B]


Hello Andy,

Perhaps I have misunderstood what you said but ... The feature you are describing (switching from one pilot to another) is really nothing new: it was introduced for the first time in "Flight of the Intruder" (Rowan), then reappeared in Falcon 3.0 (Microprose) and even with F-22 TAW/ADF you could switch from pilot to pilot when playing as AWACS commander.

Cheers,
Shodan

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