I just turned all mods off and had no issues flying around in quick combat for several flights
I just turned all mods off and had no issues flying around in quick combat for several flights
Could it possibly have anything to do with a performance or data overload issue – I noticed lag in my visuals when in the campaign with the consolidated mods and the realistic airfield mod on - wondering if when I hit the M key it somehow dumped it out of the mission due to too much going on at once?
Yes, Quick Combat mission are less demanding, so, it is quite possible, QC missions are working well while Campaign Missions can result in crash. Try to disable All Consolidated airfields + Realistic airfields mod and run campaign mission without them. Then we'll see.
WOFF Mission Editor 1.8.9 released, download available here. Changelist: 1) AC culling error fixed - no more culling when checkbox is unchecked; 2) randomized GAI search distance (per orbyxP request); 3) disabled BT Mod due to its incompatiility with current WOFF PE version; 4) other small bugfixes;
Hi, guys, I just tested the latest version of ME and found the aircraft culling feature does not work. I apologise for that problem and I am working on hot fix. I hope I will release it at least tomorrow. Thx for your understanding and patience. EDIT: I was wrong, it works.
yes thanks JJJ - i also tried the new one this morning and was wondering where i would see that option ... interesting that first this am i tried mission editor without the realistic airfield mod ... and the map function worked fine
i then loaded in the realsitic air field mod into jsgme - noticed quite a bit of stuttering in my views and flight when i went on another campaign flight w me, and alas the map funciton didn't work, hitting m kicked me to a completed mission screen - so still thinking that 'overload' has something to do with the realistic airfields mod and how it is taxing my setup ... will continue to play around with it - as obviously i hope to get it all working together
i suppose i could use a print map and just not hit the m key as a fall back option
anyone else seeing this type of issue - my machine is reasonably new and capable?
I have noted the plane culling occurs just after the mission is saved, so it is no culling in saved mission . I have corrected the code and fixed version of Mission Editor is available here . Accept my apology, pls.
WOFF Mission Editor 1.9.0 released, download available here. Revision changes: 1) Fixed incompatibility issue with Global Layer Mod v2.1 by xjouve Enjoy!
Thx for info, orbyxp, and accept my apology. Mission editor archive is updated for missing libraries. Download, pls, version 1.9.0 again. Thank you for understanding.
Sorry if this has been asked before, but would it be possible to add a DiD function for friendly aces, similar to the one that exists for enemy aces?
Also, this little app is amazing! Thanks for all the work!
MACHINE GUN FIRE: CAMBRIN by ROBERT GRAVES (September 25 1915)
The torn line wavers, breaks, and falls. 'Get up, come on!' the captain calls 'Get up, the Welsh, and on we go!' (Christ, that my lads should fail me so!) A dying boy grinned up and said: 'The whole damned company, sir; it's dead.' 'Come on! Cowards!' bawled the captain, then Fell killed, among his writhing men.
Sorry if this has been asked before, but would it be possible to add a DiD function for friendly aces, similar to the one that exists for enemy aces?
Also, this little app is amazing! Thanks for all the work!
Good idea, I will look into it. However, WOFF will never mark friendly ace as dead or wounded, so there is going to be discrepancy between WOFF and Mission Editor. WOFF will keep aces in your squad roster still alive and assign them to missions. And thx, I am glad you like the ME.
Triple J, I hope your well and still around pal. Is there any way of making the newer consolidated airfields mod compatible with the latest version of your simply brilliant ME? I personally do really miss seeing the aircraft around the field etc.
Thanks and stay safe mate.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Yes Adger, I too hope JJJ65 is well. I have missed seeing his posts.
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Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Yes Adger, I too hope JJJ65 is well. I have missed seeing his posts.
Hopefully he’s ok and we’ll see him back soon Robert
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.